Author Topic: Absolute Madness  (Read 21237 times)

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Offline ztrumpet

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Re: Absolute Madness
« Reply #15 on: October 13, 2011, 11:06:49 pm »
That looks awesome, Deep.  I really like it! :D

Offline Jonius7

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Re: Absolute Madness
« Reply #16 on: October 14, 2011, 01:36:12 am »
This is looking really cool! I haven't really tried that many TI BASIC games recently but I remember exodus which is kind of similar. So this should be just about as good when finished!
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Offline Deep Toaster

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Re: Absolute Madness
« Reply #17 on: October 14, 2011, 01:25:19 pm »
On the other hand, I'm still amazed by Exodus's speed. It seems better than I could ever do O.O




Offline Deep Toaster

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Re: Absolute Madness
« Reply #18 on: October 14, 2011, 05:47:47 pm »
Okay, here's some awesome from the menu screen:


Offline Builderboy

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Re: Absolute Madness
« Reply #19 on: October 14, 2011, 06:00:24 pm »
That looks awesome! What kind of loading is it doing when it says loading?  Is it part of the menu or game files?

Offline Deep Toaster

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Re: Absolute Madness
« Reply #20 on: October 14, 2011, 06:07:59 pm »
Not yet, but notice how the first dot appears so quickly? I'm planning to load game files (when they exist) before that dot appears. The second and third dot are for randomizing the order that the lines in the title appear.




Offline Deep Toaster

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Re: Absolute Madness
« Reply #21 on: October 17, 2011, 07:28:49 pm »
Finally incorporated everything into one program. Here's a screenshot of the level editor: http://img.removedfromgame.com/imgs/1-all.gif

Offline parserp

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Re: Absolute Madness
« Reply #22 on: October 17, 2011, 08:47:29 pm »
Okay, here's some awesome from the menu screen:


* parser padwan likes... ;D
« Last Edit: October 17, 2011, 08:48:36 pm by parser padwan »

Offline Deep Toaster

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Re: Absolute Madness
« Reply #23 on: October 18, 2011, 07:39:12 pm »
Thanks. I'm focusing more on graphics this time than on any earlier TI-BASIC project of mine. And 6000th post! :w00t:
« Last Edit: December 01, 2011, 12:24:13 am by Deep Thought »




Offline Deep Toaster

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Re: Absolute Madness
« Reply #24 on: October 22, 2011, 12:21:19 pm »
Fixed a ton of bugs and finally made a complete level, with just about everything I mentioned as features: [SCREENSHOT REMOVED]
« Last Edit: November 11, 2011, 07:21:25 pm by Deep Thought »




Offline annoyingcalc

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Re: Absolute Madness
« Reply #25 on: October 22, 2011, 12:22:09 pm »
Sweet!
This used to contain a signature.

Offline Sorunome

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Re: Absolute Madness
« Reply #26 on: October 22, 2011, 12:24:57 pm »
That's cool!

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Offline ztrumpet

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Re: Absolute Madness
« Reply #27 on: October 22, 2011, 12:32:46 pm »
That's awesome!  I can't wait to try this. :D

Offline LincolnB

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Re: Absolute Madness
« Reply #28 on: October 22, 2011, 06:58:01 pm »
Wow, that's really fantastic. Looks way fun but really hard :)
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Re: Absolute Madness
« Reply #29 on: October 23, 2011, 07:29:14 pm »
Hey, is anyone clear on the zContest rules regarding demos? I think I'll post the demo sometime soon. And thanks for the feedback :) Any suggestions?