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Omnimaga
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Absolute Madness
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Topic: Absolute Madness (Read 20862 times)
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ztrumpet
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Re: Absolute Madness
«
Reply #15 on:
October 13, 2011, 11:06:49 pm »
That looks awesome, Deep. I really like it!
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Re: Absolute Madness
«
Reply #16 on:
October 14, 2011, 01:36:12 am »
This is looking really cool! I haven't really tried that many TI BASIC games recently but I remember exodus which is kind of similar. So this should be just about as good when finished!
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Deep Toaster
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Re: Absolute Madness
«
Reply #17 on:
October 14, 2011, 01:25:19 pm »
On the other hand, I'm still amazed by Exodus's speed. It seems better than I could ever do
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Deep Toaster
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Re: Absolute Madness
«
Reply #18 on:
October 14, 2011, 05:47:47 pm »
Okay, here's some awesome from the menu screen:
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Builderboy
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Would you kindly?
Re: Absolute Madness
«
Reply #19 on:
October 14, 2011, 06:00:24 pm »
That looks awesome! What kind of loading is it doing when it says loading? Is it part of the menu or game files?
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Deep Toaster
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Re: Absolute Madness
«
Reply #20 on:
October 14, 2011, 06:07:59 pm »
Not yet, but notice how the first dot appears so quickly? I'm planning to load game files (when they exist) before that dot appears. The second and third dot are for randomizing the order that the lines in the title appear.
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Deep Toaster
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Re: Absolute Madness
«
Reply #21 on:
October 17, 2011, 07:28:49 pm »
Finally incorporated everything into one program. Here's a screenshot of the level editor:
http://img.removedfromgame.com/imgs/1-all.gif
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parserp
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Re: Absolute Madness
«
Reply #22 on:
October 17, 2011, 08:47:29 pm »
Quote from: Deep Thought on October 14, 2011, 05:47:47 pm
Okay, here's some awesome from the menu screen:
* parser padwan likes...
«
Last Edit: October 17, 2011, 08:48:36 pm by parser padwan
»
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Deep Toaster
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Re: Absolute Madness
«
Reply #23 on:
October 18, 2011, 07:39:12 pm »
Thanks. I'm focusing more on graphics this time than on any earlier TI-BASIC project of mine. And 6000
th
post!
«
Last Edit: December 01, 2011, 12:24:13 am by Deep Thought
»
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Deep Toaster
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Re: Absolute Madness
«
Reply #24 on:
October 22, 2011, 12:21:19 pm »
Fixed a ton of bugs and finally made a complete level, with just about everything I mentioned as features:
[SCREENSHOT REMOVED]
«
Last Edit: November 11, 2011, 07:21:25 pm by Deep Thought
»
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annoyingcalc
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Re: Absolute Madness
«
Reply #25 on:
October 22, 2011, 12:22:09 pm »
Sweet!
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Sorunome
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Re: Absolute Madness
«
Reply #26 on:
October 22, 2011, 12:24:57 pm »
That's cool!
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ztrumpet
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Re: Absolute Madness
«
Reply #27 on:
October 22, 2011, 12:32:46 pm »
That's awesome! I can't wait to try this.
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Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
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Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
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|
Spider
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Plot Drop
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Papi Jump
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Numb3rs
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Nibbler
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Boost
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Key Group Check
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LincolnB
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Re: Absolute Madness
«
Reply #28 on:
October 22, 2011, 06:58:01 pm »
Wow, that's really fantastic. Looks way fun but really hard
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Deep Toaster
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Re: Absolute Madness
«
Reply #29 on:
October 23, 2011, 07:29:14 pm »
Hey, is anyone clear on the zContest rules regarding demos? I think I'll post the demo sometime soon. And thanks for the feedback
Any suggestions?
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