So, I have this idea. I'm not making it into a game (yet
) because I have other stuff to do, but I probably will in a few months or so, when I can get around to making the time.
I like RPGs, but I feel like they lack something. And I like Platformers, but I feel like they lack something. So I want to make a combination of the two! I'll use Zedd and Axe Parser and any other libraries or whatever else I'll need. I kind of have a basic roadmap in my mind for what this will be like: pretty much, you have to go through several worlds, like probably about five. Each of these worlds will have five to ten levels. And for each world, the focus is different. Like in World 1, you push blocks around, like a better physics version of Block Dude. In world 2, it's some kind of Shift/Spacky 2 type game, or like Darl's Dimension Shift.In world 3, it might be some kind of a gravity-switching world. In world 4, it'll probably be some kind of heavily action-oriented world with lots of different guns and/or vehicles, and lots of really smart enemies and stuff like that. And then I'll add any other worlds I feel like, or that sound cool, like maybe some form of Pocket Bomberman (GBC) or something like that.
But the thing is: in the last world, it combines and brings together all the skills you got from beating all the other worlds. So World 1 will start out really easy, and then the very last level of the last world is SUPER INSANELY HARD. So yeah. That's my idea.
Darl181, and leafiness0 - I really do not want to rip off your guys ideas for your games (Graviter, Essence, DS, etc) so I want you to know anything I make will be very substantially different than your guys's implementation of the same/similar concept.