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ADE ASM Dev set
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Topic: ADE ASM Dev set (Read 14063 times)
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Eeems
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little oof
Re: ASM Dev set
«
Reply #30 on:
February 03, 2010, 07:54:57 pm »
ok, here is the package so far, just extract it and run run.bat
sorry linux/mac users, this wont work with your system
currently supports:
open/save/save as
text editing
assembling
http://future_history.freehostia.com/Files/asmdevset.zip
EDIT: I have created a google code project page, due to the filesize...
Download:
http://asmdevset.googlecode.com/files/ASMIDEv1.0.1b.zip
Project Page:
http://code.google.com/p/asmdevset/
EDIT2: updated link, new version has an executable in the asmdevset folder to run it. It also has wabbitemu support
EDIT3: woops, re-uploaded it without the wabbit ROM's
I changed the UI to add a Run button that includes the Run and compile commands. Run will compile the file, and then send it to wabbitemu. Assemble will just assemble it.
«
Last Edit: February 03, 2010, 11:18:21 pm by Eeems
»
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DJ Omnimaga
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Re: ASM Dev set
«
Reply #31 on:
February 04, 2010, 12:12:38 am »
Nice, before uploading to archives, you should ask Spencer's and Buckeye's permission if you can redistribute WabbitEmu, tho, especially that it's not finished.
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Eeems
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Re: ASM Dev set
«
Reply #32 on:
February 04, 2010, 12:17:07 am »
Yeah, I got permission for spasm, and I'm waiting on the reply for wabbit. Also, it's too soon for putting it in the archives, I need to finish more functions, and at least add a help popup.
«
Last Edit: February 04, 2010, 12:35:09 am by Eeems
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Eeems
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little oof
Re: ASM Dev set
«
Reply #33 on:
February 04, 2010, 11:05:56 pm »
Ok, so I have permission to include wabbit as well. I'll try to upload a new version tomorrow.
I have added a help dialogue (more of an about)
I might add automatic updates soon (I'll have to figure it out
) luckily google code gives tue SHASH1 or whatever it is called that the updated needs, so it will be easy to integrate that as the update host.
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DJ Omnimaga
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Re: ASM Dev set
«
Reply #34 on:
February 05, 2010, 02:51:59 am »
Cool to hear
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Galandros
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Re: ASM Dev set
«
Reply #35 on:
February 05, 2010, 10:12:59 am »
XUL runner is really nice. I will start using it too.
@Eeems
You can use Firefox already to run the package
Just provide something like this in a batch file:
firefox.exe -app path\to\application.ini
A version with this would be great instead of bundle the XUL runner that is a bit bulky.
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Eeems
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little oof
Re: ASM Dev set
«
Reply #36 on:
February 05, 2010, 04:12:02 pm »
I would run it from firefox, but it doesn't allow for some of the commands I use (like the open/save as). Also, I have converted my batch file to a .exe so it can have an icon, and it doesn't have that stupid black window...
I could release the standalone version, and then a XULrunner version so that if you have XULrunner already installed you can just run if from that.
Also, anybody found the Easter eggs yet?
EDIT: uploaded the new version btw.
«
Last Edit: February 05, 2010, 04:52:18 pm by Eeems
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ztrumpet
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Re: ASM Dev set
«
Reply #37 on:
February 05, 2010, 04:53:46 pm »
Eeems, if I type 'S' 'I' 'N' 'E' and them '2' '3' does it clear my computer's memory? (No I havn't found any Easter Eggs, as I havn't needed to assemble anything.
I really need to assemble my Hello World Program or something to see how cool yours is.
)
«
Last Edit: February 05, 2010, 04:54:05 pm by ztrumpet
»
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Galandros
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Re: ASM Dev set
«
Reply #38 on:
February 05, 2010, 05:09:25 pm »
Too bad it can't be run from Firefox.
I noticed the executable program. I suspected it was a batch file converted because I have seen some batch to exe converters but never tried to use.
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Eeems
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Re: ASM Dev set
«
Reply #39 on:
February 05, 2010, 06:05:40 pm »
@ztrumpet: lol no :p but try pressing ctrl-= something might just come up
@Galadros: yeah
it kind of sucks. Yeah, I actually will be making an install file sometime soon so you can setup it with shortcuts to the executable and setup wabbit/spasm (like wether to include it in the installation, or to specify where it is installed (for wabbit I will try to include ROM setup as well (like which ROM to include (it will copy in and then save it with a certain name)))
oh yeah, if anyone has any interesting icons they want to suggest just let me know (currently I am using a modified wabbitemu one)
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Eeems
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Re: ASM Dev set
«
Reply #40 on:
February 06, 2010, 12:32:50 am »
Ok I just uploaded v1.1b which includes some small updates, and I fixed the Run option, so it actually works
(it was calling the wrong program
)
http://code.google.com/p/asmdevset/downloads/list
will always contain the most recent uploads so just check in every so often, I'll try to implement a check for updates command soon so I can just change that up and such.
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DJ Omnimaga
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Re: ASM Dev set
«
Reply #41 on:
February 06, 2010, 01:38:37 am »
As this is coming from Omnimaga, I am a bit scared of the easter egg for some reason *thinks about what happened when he tried Tribal's RPG Maker z80*
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Eeems
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Re: ASM Dev set
«
Reply #42 on:
February 06, 2010, 02:07:10 am »
Lol :p don't worry, nothing that bad happens, btw, what happened?
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DJ Omnimaga
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Re: ASM Dev set
«
Reply #43 on:
February 06, 2010, 02:11:53 am »
|
|
V
<insert a rickroll there...not...didn't want to leave it on because it would slow down the page too much and isn't Randomness forum... but yeah I got rickroll'd
>
Minus the video
«
Last Edit: February 06, 2010, 04:26:06 am by DJ Omnimaga
»
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Eeems
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little oof
Re: ASM Dev set
«
Reply #44 on:
February 06, 2010, 02:17:42 am »
Ah lol :p
well whatever you do in mine, don't press ctrl-= ;p
that's theonly one I'm giving away.
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ADE ASM Dev set