Author Topic: Advance Wars TI  (Read 16655 times)

0 Members and 2 Guests are viewing this topic.

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Advance Wars TI
« Reply #30 on: July 01, 2010, 12:17:41 pm »
I thought shifting was pretty fast?  Either way, i think its faster than drawing 96+ sprites :)

SirCmpwn

  • Guest
Re: Advance Wars TI
« Reply #31 on: July 01, 2010, 03:14:08 pm »
Well, I'm still working on the details.  I actually have the proposed engine seperate from the actual engine, and the actual engine redraws the entire map when it changes.

SirCmpwn

  • Guest
Re: Advance Wars TI
« Reply #32 on: August 23, 2010, 05:13:38 pm »
Okay, with my current contest entry, it is really cool, bursting with graphical awesomeness, and is quite fun to play... if it wasn't so fricken slow.  I know that the contest deadline is very close, but I have resurrected Advance Wars TI today, and I have about 1/4 of the progress I had when my calc's mem cleared.
So, Advance Wars TI is back on track, folks, and it already looks better than ever, with a pretty title screen this time.

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Advance Wars TI
« Reply #33 on: August 23, 2010, 05:18:15 pm »
I'm glad you got it back on track again :)

SirCmpwn

  • Guest
Re: Advance Wars TI
« Reply #34 on: August 23, 2010, 05:21:25 pm »
Thanks.  For the record, the game I was working on for the contest was called Fuel, and it is a 60's style dogfight game, full of pretty esplosions and grayscale.  Only problem is the speed becomes unbearable as massive amounts of bullets flood the screen, and the entire point of the game was to have massive amounts of bullets flood the screen.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Advance Wars TI
« Reply #35 on: August 23, 2010, 05:23:32 pm »
Nice to see this is back on track. Keep your projects away from your parents, though.

Also, I hope your contest entry is finished too, despite the slowdowns. I hope you can find a solution x.x

SirCmpwn

  • Guest
Re: Advance Wars TI
« Reply #36 on: August 23, 2010, 05:24:10 pm »
Don't worry, my Pre-Calc teacher doesn't pay attention, and I can code all class in there.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Advance Wars TI
« Reply #37 on: August 23, 2010, 05:32:09 pm »
Aah sounds like a good deal. As long as you put school first, of course (at least the stuff you need better grades in. In my case, it was french reading comprehension and philosophy classes) :P

SirCmpwn

  • Guest
Re: Advance Wars TI
« Reply #38 on: August 23, 2010, 05:33:04 pm »
Ah.  By the way, I'm considering making Fuel a Cemetech exclusive game, because of the fact that I do so much Omnimaga exclusive stuff.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Advance Wars TI
« Reply #39 on: August 23, 2010, 05:36:28 pm »
Aw ok, does it means you are no longer entering Omnimaga contest? It's up to you I guess, to one condition: that you remain regularly active with some projects on Omnimaga forums (to prevent some pre-2008 stuff where some staff posted elsewhere but not on Omni, even thought they were Omni staff), like KnightOS or the like.

SirCmpwn

  • Guest
Re: Advance Wars TI
« Reply #40 on: August 23, 2010, 05:37:56 pm »
No, my old entry, that is not fast enough to be contest-worthy, Fuel, is a Cemetech exclusive.  I'm still entering Advance Wars TI in the Omnimaga contest, and I am in no way, shape, or form abandoning Omnimaga.  I just want to show Cemetech a little more love, seeing as I have been here quite a lot.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Advance Wars TI
« Reply #41 on: August 23, 2010, 05:39:42 pm »
Oh ok, I thought AWTI wasn't gonna be a contest entry anymore, due to what happened to it a while ago (Mem Clear) and your amount of projects. And I agree, since you have been around there for quite a while and didn't post much projects there. I'M glad you are sticking around, though.

Are you planning to release this in the Omni download section once finished anyway? (either staff or the new one coming soon)
« Last Edit: August 23, 2010, 05:40:34 pm by DJ Omnimaga »

SirCmpwn

  • Guest
Re: Advance Wars TI
« Reply #42 on: August 23, 2010, 05:40:40 pm »
Advance Wars used to be gone, but now I've decided to pick it up, since I can probably have it done by the contest deadline.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Advance Wars TI
« Reply #43 on: August 23, 2010, 05:41:55 pm »
Aaah ok, good luck. I got worried the RAM clear would let you no chance. Isn't Advance Wars pretty huge or is it a more simple strategy game? I may be too used to games like Starcraft x.x

SirCmpwn

  • Guest
Re: Advance Wars TI
« Reply #44 on: August 23, 2010, 05:42:33 pm »
The engine is a reasonable size, I think, but the maps are what would suck up memory.