Author Topic: Advance Wars TI  (Read 16692 times)

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SirCmpwn

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Re: Advance Wars TI
« Reply #60 on: September 15, 2010, 07:59:12 pm »
Yeah, I'm sure I can fix it no sweat, I just wanted to warn people of potential bugs.  This is a demo, after all.

Offline MRide

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Re: Advance Wars TI
« Reply #61 on: September 15, 2010, 09:27:51 pm »
This looks great, Sir!
Not sure if this has been asked, but is there AI?  And if not, will it be added?

Offline whitevalkery

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Re: Advance Wars TI
« Reply #62 on: September 15, 2010, 09:44:59 pm »
wow... can't wait to try this :)



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SirCmpwn

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Re: Advance Wars TI
« Reply #63 on: September 15, 2010, 10:47:11 pm »
AI is planned.  At the moment, it requires a friend :)

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Re: Advance Wars TI
« Reply #64 on: September 16, 2010, 02:20:56 am »
i cant believe i completely missed this topic until now. you are amazing, sir!
there are far too few rts's out there for the 83+, so im really looking forward to this

Offline DJ Omnimaga

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Re: Advance Wars TI
« Reply #65 on: September 16, 2010, 04:55:29 am »
Update:

Submitted a demo for the contest.  Attached is a screenshot of that demo.  It shows off unit creation, movement, territory ownership, territory captures, combat, and more.
Also, now that it has been submitted, can I publish a demo for all to play with?

NOTE: AWTI in its current state only runs on a TI-84+ or above.  It will be changed eventually, but it is pertinent for the judges to know.
Now you can since the past 5 hours ^^

Glad you got a demo for the contest :)


SirCmpwn

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Re: Advance Wars TI
« Reply #66 on: September 16, 2010, 08:33:35 am »
Folks, head on over to the polls page to grab your copy of AWTI!  And don't forget to vote for your favorite game, whether or not it is AWTI.

EDIT: I apologize for the inconvenience, but the version of AWTI in the poll is unsigned.  In order to send it to your calculator, you will need to sign it first, or you can just use the version I have attached here.
« Last Edit: September 16, 2010, 08:42:22 am by SirCmpwn »

Offline DJ Omnimaga

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Re: Advance Wars TI
« Reply #67 on: September 16, 2010, 09:26:26 am »
Yeah sorry I could not figure out and it was too late to ask brandonW. I wish the tools didn't require command prompt...

Offline calc84maniac

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Re: Advance Wars TI
« Reply #68 on: September 16, 2010, 10:09:48 am »
If you have wabbitsign, I think you can just call wabbit with the .8xk as an argument (or maybe even drag-and-drop it onto the wabbitsign exe)
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

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Re: Advance Wars TI
« Reply #69 on: September 16, 2010, 04:37:45 pm »
Ok thanks. I actually tried Rabbitsign.

SirCmpwn

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Re: Advance Wars TI
« Reply #70 on: September 16, 2010, 05:54:51 pm »
Yeah, I use rabbitsign.  At some point, I may make a GUI interface for signing/resigning apps.

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Re: Advance Wars TI
« Reply #71 on: September 16, 2010, 06:00:54 pm »
oh hi there....super adv wars fan...and i'm kinda wondering why everything is so cheap...is this a temporary developer thing to quickly test stats out?

SirCmpwn

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Re: Advance Wars TI
« Reply #72 on: September 16, 2010, 06:03:34 pm »
Well, the money system will change.  I just put down random prices for testing.  Then I made them semi-realistic for the sake of the contest.  I will eventually use the exact same pricing as Days of Ruin.  You would also notice that all units do exactly 5 points of damage :P  You will notice that every unit can only fire one square away, as well.  At least the movement is accurate ;)
Right now, it works well as a standalone strategy game, and is still working its way up towards the level of an AW clone.  Other than the pricing, how do you like the game?

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Re: Advance Wars TI
« Reply #73 on: September 16, 2010, 06:10:01 pm »
Will you go 16x16 per sprite and greyscale eventually?
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







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Re: Advance Wars TI
« Reply #74 on: September 16, 2010, 06:10:40 pm »
pretty nice actually. although i don't remember war tanks having such large movement.

Will rockets, alternate land terrains (mtns, forests, etc), fog of war be implemented?
The last one seems kind of difficult...

Also, what are the buildings in the upper left and lower right of the map?
It wouldn't let me capture or use them.