Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: PT_ on February 17, 2018, 11:41:52 am

Title: Age of CEmpires I
Post by: PT_ on February 17, 2018, 11:41:52 am
Say hello to my newest game! :D (in progress since a year, but lost interest, and picked it up again this year)

(https://i.imgur.com/LyBg7Gq.gif)

It's currently written in assembly, and I might write the core in C, not sure yet. I already have an idea about an AI, and hopefully when this program sees the finish line, that USB is somewhat documented, that I can add multiplayer.

(https://i.imgur.com/xCaXdVe.png) (https://i.imgur.com/hpzgnCe.png) (https://i.imgur.com/FFTcYHo.png)  :thumbsup:

Take a look at the Cemetech topic (https://www.cemetech.net/forum/viewtopic.php?t=13337) for more information! :)
Title: Re: Age of CEmpires I
Post by: Eeems on February 17, 2018, 12:01:15 pm
It's looking great!
Title: Re: Age of CEmpires I
Post by: PT_ on March 24, 2018, 09:20:20 am
It's looking great!
Thanks :)
Title: Re: Age of CEmpires I
Post by: Streetwalrus on March 24, 2018, 02:32:59 pm
Looking good!
Title: Re: Age of CEmpires I
Post by: PT_ on May 19, 2018, 06:20:54 am
I'm more than happy to say that units now work properly! As far as I could test, sorting them based on the offset in the isometric tile works, teamcolors work, offsets work, and they don't jump when scrolling, like in the post above :P This means basically every game-drawing is done, and I can move to either optimizing or start with the actual gameplay.

(https://i.imgur.com/71mMXvP.png)