Always nice to meet fellow countrymen :lol:

tried it, and it rockz! :)

only thing is that graphics loading is quite slow... what are you using for that? *
Spellshaper
QuoteBegin-Spellshaper+Apr 24 2006, 09:29 AM-->QUOTE (Spellshaper @ Apr 24 2006, 09:29 AM) |
QuoteBegin-lolje @UTI+-->QUOTE (lolje @UTI) | Im german |
Always nice to meet fellow countrymen :lol:  tried it, and it rockz! :)  only thing is that graphics loading is quite slow... what are you using for that? * Spellshaper starts sifting through code |
Pure basic he said, are the sprites 8x8?
i gathered that ^^
I mean how the routine looks like...
He had it running fast which omnicalc if I remember, plus xlib 0.3a I think.
QuoteBegin-kalan_vod+Apr 24 2006, 10:37 AM-->QUOTE (kalan_vod @ Apr 24 2006, 10:37 AM) |
He had it running fast which omnicalc if I remember, plus xlib 0.3a I think. |
he's doing pure Basic....not Omnicalc or xLib.
QuoteBegin-elfprince13+Apr 24 2006, 11:58 AM-->QUOTE (elfprince13 @ Apr 24 2006, 11:58 AM) |
QuoteBegin-kalan_vod+Apr 24 2006, 10:37 AM-->QUOTE (kalan_vod @ Apr 24 2006, 10:37 AM) | He had it running fast which omnicalc if I remember, plus xlib 0.3a I think. |
he's doing pure Basic....not Omnicalc or xLib.
|
We were talking about dysfunction..Any who, any updates on this project?
Oh yes, still in progress of version 1.5 - sorry but you'll have to wait a bit. This week i'm kinda 'hardcore busy' so - sorry but it won't take long. ;)
The game is PURE basic. NO Asm library used - the sprites I use for the background objects are 8*6; I 'simulate' the home screen on the graph screen. They're saved in the Matrix [A], which is being created when drawing the graphix and deleted after the operation.
Have fun!
lolje
Is that similar to that of EP and darkerline? btw I am sorry I have yet to try it...
that sound nice, I am mostly amazed by how the game look like an xlib game while it doesnt even use sprites routines. Now if only pure basic allowed scrolling :(
QuoteBegin-xlibman+Apr 26 2006, 10:39 AM-->QUOTE (xlibman @ Apr 26 2006, 10:39 AM) |
that sound nice, I am mostly amazed by how the game look like an xlib game while it doesnt even use sprites routines. Now if only pure basic allowed scrolling :( |
Well there is always Kudos basic type app..
Fast RPL? Yea but thats still not pure TI-BASIC, thats another language
QuoteBegin-xlibman+Apr 26 2006, 10:59 AM-->QUOTE (xlibman @ Apr 26 2006, 10:59 AM) |
Fast RPL? Yea but thats still not pure TI-BASIC, thats another language |
It's on calc + easier. Though the only draw back is it being a big app..
how is the battle system done?
The battle mode is quite easy to understand; At the beginnning the Attack- and defence-power of all your units including your towers
(Towers only take part when you ARE attacked ) are being added together so your whole army has one attack value and one defence value.
The attacking army begins. He attacks - the program uses this therm:
Attack(Attacker) - Defence (Defender) = damage (defender)
If damage (defender) < 1 : 1-> damage (defender)
Great news - v1.5 is done. I'll release it tomorrow or *when you're lucky* today ;)
I said it before and I'll say it again, a new breed of BASIC 83/4 programmers arrived during the last two years. Congrats on your success so far, keep up the good work! The game looks very nice, and the fact that it doesn't use xLib blew my mind.
- Alex
wow cool, I will try it as sooon as I (finished trying all the other programs I have yet to test whenever I) have time ^^
:biggrin: So here you are: :biggrin:
http://home.arcor.de/felix222/Age%20of%20Culture%20v1.5.zip
Features:
-outposts
-revized engine
-new skirmish mode (random)
-Lots of cheats (-54125+>Readme)
hope it rockz,
lolje
Will try later, hope to be able to enter the UTI speeding contest >.>
QuoteBegin-xlibman+Apr 26 2006, 10:39 AM-->QUOTE (xlibman @ Apr 26 2006, 10:39 AM) |
that sound nice, I am mostly amazed by how the game look like an xlib game while it doesnt even use sprites routines. Now if only pure basic allowed scrolling :( |
it doess.....
and he just announced on UTI that this is complete. Right now Im mostly just drooling...
[edit]
dang, both of those were posted while I was typing....
QuoteBegin-lolje+Apr 28 2006, 04:32 AM-->QUOTE (lolje @ Apr 28 2006, 04:32 AM) |
Attack(Attacker) - Defence (Defender) = damage (defender)
|
what if Defence>AttacK?
uh... then the attacker loses 'cause of no dmg done :P
Haha, I guess he will limit the attack power?
If defence>Attacker or defence=Attacker: 1-> attacker
:lol:
I tried it, it is pretty fast, fun too. A few things could be done to take it to the next level as far as speed goes, but I think it's great as it is atm. Great work!
great. I will submit it now.
EDIT:
I still need a story and I don't really feel able to write a good one - english is not my native language and i have no idea what to write into the story
thx to everyone,
lolje
looks very interesting, I would try it, but i don't have a link cable, and I have too much of my own stuff in the ram, and I am too lazy to download mirage.
QUOTE |
I am too lazy to download mirage. |
lol - that's the great thing about this game; it's pure basic!
That means you don't need any shell or asm-library to run it
plus it has only ONE FILE so lazy people (like me for example^^) are lucky
Mirage OS is recommended because you can also open it while having it archived (which is quite useful - the game is not very small) and it's also saved when its archived.
but you
don't need mirage :)

he does, because he said that he has too much stuff on his ram already, so he doesn't have enough room.
Anyways, looks really cool, I'll have to check this out.
I'll check it out after I finish my current project.
lol but you can just archive that stuff he has on RAM :P
too lazy :)
Moved to Age of Culture forum
I'm gonna check this out right now :)
:o
I found out (with the help of xLIB: real(14 ) that it wastes nearly 200 bytes everytime you just open the main-building and then leave...
holy shit - Does anyone know the reason!?
maybe it's the long if-statements e.g.
If G=92:Then:*Huge Code*:End
??????
However, I'll try to fix that - you can look forward to a more bug-free game without memory-errors (In mirage it would just turn off :(
)
btw I'm just integrating some research-stuff :)
lolje
hmm interesting problem, can you post the part of the code where you enter the building and the building code itself?
its Label MB - just type 'Goto MB' into the first line, start it, press [ON] and pick 'GOTO'. Then you should find it...
I'll check asap, if I have time, it must be something due to the lbl/goto command
I have got good news and bad news for you, guys:
The bad news:
1. I can't remove the memory-eating points in the game
2. The game is already so big that I won't be able to add the Story to it without slowing it down...
The good news:
1. I started coding the next edition 'Age of culture II' !!! It will use xlib and my new programming-skills (which got better since Age of culture I !) - so that means in general that I will write a completely new Age of culture with the title 'Age of culture II' and it will be faster and include more and better stuff while being probably even smaller as the original!!! I'll also avoid creating memory-leeks by checking it everytime I integrated something new.
So a new, faster, better, and smaller Age of culture with more stuff
(I will integrate the story I got from 'Dragon Lance!) awaits you!
The only thing you have to do is (like everytime :rolleyes:
): waiting.
2. Age of culture I v1.5 will maybe soon be available as an Application!
lolje
Sounds great, I hope you can get this done. If you need any help with the memory eating bug let me know.
Yea there are some memory eating bug(s) in Age of culture I.
Just scroll throug the forum.
Oh and don't worry if I can get tis done ;)
with xlib it'll run (like I already said) probably much faster without any problems. It's gonna be easier as Age of culture I.
Thx for your all interests
lolje
kewl stuff.
xLib can do it all ^^
wow sound cool, too bad you couldnt remove the memory bug :(
but still its an awesome game and I cant wait to try the next version
hm... the title screen for AOCII is gonna take a while ^_^
sry that I haven't gotten around yet. Have to do:
1. school (final spurts before teh holidays!!!!)
2. train my poor voice so I can sing with some friends tis weekend
3. burn my school records for this year :evil:
so I'll work on the screen in between these things ^_^
take your time...
So and for the people which are interested in Age of culture II, I have a little present: The very first demo!
Well, actually it's just the cursor-engine and the graphical interface, but you see how the game probably will look like - that's better than nothing, isn't it?
The group file is attached.
Make sure that you have installed xLIB.
this is O_O
w00t, how big the map can be ?
Ok, I fixed the problem with the Memory leeks in Age of culture I.
(Check the Attachement!)
wow cool to hear! How did u fixed it? I'll try asap
I just added a launch program. The main prog returns to the launcher everytime you get ressources on the map.
Returning = RAM-Refresh = Leek Problem Solved
Quite simple; I didn't want to go through all these 15000 bytes... :D
aaaah cool to hear, I'll update in archives asap!
There might follow kinda 'final' update that includes a better Readme-file
(Not an important update - but possibly the last one on Age of Culture I...)
yay!