Author Topic: Age of culture I  (Read 11545 times)

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Offline kalan_vod

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Age of culture I
« Reply #30 on: April 26, 2006, 04:41:00 am »
QuoteBegin-xlibman+Apr 26 2006, 10:39 AM-->
QUOTE (xlibman @ Apr 26 2006, 10:39 AM)
that sound nice, I am mostly amazed by how the game look like an xlib game while it doesnt even use sprites routines. Now if only pure basic allowed scrolling :(sad.gif

 Well there is always Kudos basic type app..

Offline DJ Omnimaga

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« Reply #31 on: April 26, 2006, 04:59:00 am »
Fast RPL? Yea but thats still not pure TI-BASIC, thats another language

Offline kalan_vod

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« Reply #32 on: April 26, 2006, 07:20:00 am »
QuoteBegin-xlibman+Apr 26 2006, 10:59 AM-->
QUOTE (xlibman @ Apr 26 2006, 10:59 AM)
Fast RPL? Yea but thats still not pure TI-BASIC, thats another language  

 It's on calc + easier. Though the only draw back is it being a big app..

shadow

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« Reply #33 on: April 27, 2006, 01:59:00 pm »
how is the battle system done?

Offline lolje

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« Reply #34 on: April 27, 2006, 10:32:00 pm »
The battle mode is quite easy to understand; At the beginnning the Attack- and defence-power of all your units including your towers
(Towers only take part when you ARE attacked ) are being added together so your whole army has one attack value and one defence value.
The attacking army begins. He attacks - the program uses this therm:

Attack(Attacker) - Defence (Defender) = damage (defender)

If damage (defender) < 1 : 1-> damage (defender)



Great news - v1.5 is done. I'll release it tomorrow or *when you're lucky* today  ;)wink.gif
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Alex

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« Reply #35 on: April 28, 2006, 01:05:00 am »
I said it before and I'll say it again, a new breed of BASIC 83/4 programmers arrived during the last two years. Congrats on your success so far, keep up the good work! The game looks very nice, and the fact that it doesn't use xLib blew my mind.

- Alex

Offline DJ Omnimaga

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« Reply #36 on: April 28, 2006, 01:07:00 am »
wow cool, I will try it as sooon as I (finished trying all the other programs I have yet to test whenever I) have time ^^

Offline lolje

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« Reply #37 on: April 29, 2006, 06:39:00 am »
:biggrin:  So here you are:  :biggrin:

http://home.arcor.de/felix222/Age%20of%20Culture%20v1.5.zip

Features:
-outposts
-revized engine
-new skirmish mode (random)
-Lots of cheats (-54125+>Readme)


hope it rockz,
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Offline kalan_vod

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« Reply #38 on: April 29, 2006, 06:42:00 am »
Will try later, hope to be able to enter the UTI speeding contest >.>

elfprince13

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« Reply #39 on: April 29, 2006, 06:45:00 am »
QuoteBegin-xlibman+Apr 26 2006, 10:39 AM-->
QUOTE (xlibman @ Apr 26 2006, 10:39 AM)
that sound nice, I am mostly amazed by how the game look like an xlib game while it doesnt even use sprites routines. Now if only pure basic allowed scrolling :(sad.gif

it doess.....




and he just announced on UTI that this is complete. Right now Im mostly just drooling...

[edit]

dang, both of those were posted while I was typing....

crzyrbl

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« Reply #40 on: April 29, 2006, 07:16:00 am »
QuoteBegin-lolje+Apr 28 2006, 04:32 AM-->
QUOTE (lolje @ Apr 28 2006, 04:32 AM)

Attack(Attacker) - Defence (Defender) = damage (defender)

 what if Defence>AttacK?

Offline Spellshaper

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« Reply #41 on: April 29, 2006, 07:25:00 am »
uh... then the attacker loses 'cause of no dmg done :Ptongue.gif

Offline kalan_vod

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« Reply #42 on: April 29, 2006, 08:08:00 am »
Haha, I guess he will limit the attack power?

Offline lolje

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« Reply #43 on: April 30, 2006, 01:00:00 am »
If defence>Attacker or defence=Attacker: 1-> attacker
:lol:laugh.gif
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Offline kalan_vod

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« Reply #44 on: April 30, 2006, 04:01:00 am »
I tried it, it is pretty fast, fun too. A few things could be done to take it to the next level as far as speed goes, but I think it's great as it is atm. Great work!