Author Topic: Age of culture II  (Read 47944 times)

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Delnar_Ersike

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Age of culture II
« Reply #135 on: December 29, 2006, 02:04:00 pm »
IMO, cavalry units are too dang strong. I kept on pwning the AI with just 3 riders and 3 hunters. You could add a system in which some unit types are stronger against others, ie riders good vs archer, infantry good vs rider, etc.

It would be sweet if you added the ability to destroy buildings in battle and maybe even siege units :Dbiggrin.gif . Also, you could make the battlefield bigger and add some randomly spawned obstacles.

recruits need something special other than being the weakest unit and the ability to produce them at the HQ.

The most pwnsome thing you could add is multiplayer, then people can play against their friends (maybe even on one calculator!...but i'm being too expectant :wacko:triso2.gif ).

BTW, is there any way to win? %)rolleyes2.gif

But anyway, the demo's great. Ich hoffe, dass du zur

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« Reply #136 on: December 29, 2006, 10:34:00 pm »
1. Weeeee we gottanew memba! *Spellshaper

Offline DJ Omnimaga

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« Reply #137 on: December 30, 2006, 01:41:00 am »
hi and welcomke here! You just registered in time :Dbiggrin.gif (before we disabled registration system)

i wonder if lolje will try to finish his game while he has no internet anyway?

Delnar_Ersike

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« Reply #138 on: December 30, 2006, 08:06:00 am »
sigh... :(sad.gif

I really do hope Lolje does get a way to connect to the internet, cause I gotta show my friend that BASIC isnt as hopeless as he thinks  <_<dry.gif

oh, and I forgot to add a wierd bug in my last post:

There are "ghosts" in battles! Whenever I kill an enemy unit, it keeps on attacking me! Luckily, its the same thing the other way around, so whenever one of my units die, I can still attack with them and I dont lose them (my population stays the same) :lol:bounce2.gif .

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« Reply #139 on: December 30, 2006, 08:08:00 am »
hm... gotta poke lolje bout that bug when I find him ^^

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« Reply #140 on: December 30, 2006, 09:16:00 am »
@delnar he got some life trouble and had to move away from home, which explains his no internet access :(sad.gif

did you checked this btw? (altough the coding isnt as great as lolje's) http://www.ticalc.org/archives/files/authors/78/7864.html

Delnar_Ersike

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Age of culture II
« Reply #141 on: December 31, 2006, 09:38:00 am »
Yes, I think I played more than half of those games before :Dbiggrin.gif

I was perplexed about why AOC II .75 has a Mirage OS header, when the xLib readme clearly states that xLib programs can cause instability when run with Mirage OS :/confused.gif

Suddenly thought about this: What happens if AOC II supports up to 4 players, instead of 2?

BTW, yesterday I thought I caught a bug when the smith kept on saying ERR: Label, but then I looked at the first post in this topic... :paf:tripaf.gif

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« Reply #142 on: December 31, 2006, 09:55:00 am »
i think i should try to talk to lolje about the mirage thing. xlib can indeed cause trouble with mirage

EDIT: Btw delnar check your emails ;)wink.gif

Delnar_Ersike

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« Reply #143 on: December 31, 2006, 05:15:00 pm »
Stupid age thing...

thanks xLibman, forgot to check for a few days

I had some problems with the resource variables before my calc crashed <_<dry.gif (see UTI for more details). Whenever there was a battle, I never lost a single troop because of my 1337 tactics :Ptongue.gif . In the end, I had so many resources that the display screwed up and I had to quit w/o saving because the vars were too big. I wish there was upkeep in AOC II. That means that the more and/or better soldiers you had, the more resources would drain. If you cannot pay the upkeep, the unit is dismissed. That would go along with another idea... to have the miners and loggers on the battlefield in a battle (one sprite in the back of your city), so that way, if the enemy is strong enough, he can drop your resource production by killing your miners/loggers :Dbiggrin.gif .

Offline Halifax

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« Reply #144 on: December 31, 2006, 08:59:00 pm »
This game rocks. I wish lolje was here to hear me say this but yea I always dreamed of having Empire Earth on my calculator and this is as close as I can get. Well so far with what im playing off of ticalc.org this is definetly a great xlib+basic game.
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« Reply #145 on: January 01, 2007, 04:02:00 am »
true that, this game rocks!

oh and yea the age thing sucks for forums x.x . imo it doesnt make much difference if the person is 12 or 13 really x.x

Delnar_Ersike

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« Reply #146 on: January 01, 2007, 12:12:00 pm »
*Delnar_Ersike

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« Reply #147 on: January 02, 2007, 03:13:00 am »
indeed, when i first saw him in feb 2006 i was so amazed at how great he was at BASIC alerady, and it was with AOC1, which didn't used any asm libs

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« Reply #148 on: January 07, 2007, 02:03:00 am »
:hi:coucou.gif hiya ^^
Now I'm here since 4 days and tomorrow I'll visit my new school for the first time.

QUOTE
IMO cavalry units are too dang strong.

Truely - I'll have to balance them...
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« Reply #149 on: January 07, 2007, 02:56:00 am »
wow nice to see you again lolje, how is it going right now? I hope you are doing well :)smile.gif