Author Topic: Age of culture II  (Read 47866 times)

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Offline lolje

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« Reply #15 on: July 30, 2006, 07:05:00 am »
it's because I always leave it archived like all programs I don't use or doesn't need to be in RAM so I didn't see it when I grouped it...  :paf:tripaf.gif

The Banner is now included so you can download Aoc II and play it without any error-message.
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Offline DJ Omnimaga

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Age of culture II
« Reply #16 on: July 30, 2006, 07:15:00 am »
aah cool ^^  

elfprince13

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« Reply #17 on: July 30, 2006, 03:10:00 pm »
holy poop, that is a sexy looking game

Offline DJ Omnimaga

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« Reply #18 on: July 30, 2006, 03:14:00 pm »
wow elfprince nice to see you back O_Oshocked2.gif

Offline lolje

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« Reply #19 on: July 30, 2006, 11:07:00 pm »
Hey, that reminds me to the time when I had this old Age of culture I Forum on United-Ti...
Great to see you again, elfprince!
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Offline DJ Omnimaga

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« Reply #20 on: July 31, 2006, 09:36:00 am »
yeah I remember posting here often :Dbiggrin.gif and getting 10 PM per day from you <_<dry.gif

Offline Spellshaper

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« Reply #21 on: July 31, 2006, 10:06:00 am »
QuoteBegin-xlibman+Jul 31 2006, 10:36 PM-->
QUOTE (xlibman @ Jul 31 2006, 10:36 PM)
yeah I remember posting here often :Dbiggrin.gif and getting 10 PM per day from you <_<dry.gif

 omg. PM spam? eek. o.oblink.gif

elfprince13

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Age of culture II
« Reply #22 on: July 31, 2006, 11:21:00 am »
yay, I dont have anything else this summer that will take me away from the internet, so I should be set :Dbiggrin.gif anywho, this game is really progressing well.

Offline lolje

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« Reply #23 on: August 01, 2006, 01:39:00 am »
QuoteBegin-xlibman+Jul 31 2006, 03:36 PM-->
QUOTE (xlibman @ Jul 31 2006, 03:36 PM)
yeah I remember posting here often :Dbiggrin.gif and getting 10 PM per day from you <_<dry.gif

? did I spam  :angel:ange.gif sry
rofl next time just say
something like "Shut up, noob!"  :wacko:triso2.gif%)rolleyes2.gif

just a joooke...
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« Reply #24 on: August 01, 2006, 01:41:00 am »
Lolz, keep up the good work on those games ^^

Offline lolje

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« Reply #25 on: August 06, 2006, 12:38:00 am »
:hi:coucou.gif some news:

-  The barracks-menu has been completely integrated   :rofl:rotfl.gif
   Now i'll work on the third place of the information-bar in the very top.


-  I will brobably make a roundbased battlemode
   (Like in the game 'Advance Wars'(:thumbup:google.gif!!!) for the game boy advance or the  upcoming NintendoDS-game 'Age of Empires')
, where your units and the enemies walk and fight on the same map which you see when you move the cursor. That'll lead to a unit-limit, but thus shouldn't be a problem.

omg I hope I'll manage to make a good AI - but don't worry;
I have some ideas . . .
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« Reply #26 on: August 06, 2006, 01:42:00 am »
great! How many units do you think you'll have?

Offline Spellshaper

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« Reply #27 on: August 06, 2006, 03:32:00 am »
QuoteBegin-lolje+Aug 6 2006, 01:38 PM-->
QUOTE (lolje @ Aug 6 2006, 01:38 PM)
omg I hope I'll manage to make a good AI - but don't worry;
I have some ideas . . .

randint(

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Offline lolje

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« Reply #28 on: August 06, 2006, 03:37:00 am »
Number of units?
:Dbiggrin.gif (The units of AOC 1)*2.5 :Dbiggrin.gif

1. recruit (In the last version his name was 'trooper) built in headq.

barracks:
2. trooper (foot + sword)
3. archer   (foot + bow)

stable:
4. rider    (horse + sword)
5. Hunter (horse + bow)

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« Reply #29 on: August 06, 2006, 04:09:00 am »
aaah I c ^^

btw I loved how I went to $400000+ in the demo (ran it in warp mode in PTI XDsmiley.gif)