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Age of culture II
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Topic: Age of culture II (Read 47904 times)
0 Members and 2 Guests are viewing this topic.
Ragol666
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Age of culture II
«
Reply #210 on:
July 09, 2007, 03:45:00 am »
It look nice, I hope this project is not cancelled.
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dinhotheone
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Super Member (Next: 500)
Posts: 410
Rating: +2/-1
Age of culture II
«
Reply #211 on:
July 09, 2007, 07:40:00 am »
have you played it? its very fun. i also hope it isnt canceled
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Ragol666
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Age of culture II
«
Reply #212 on:
July 09, 2007, 08:27:00 am »
no, is there a version to download?
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Delnar_Ersike
Guest
Age of culture II
«
Reply #213 on:
July 09, 2007, 08:29:00 am »
Look in the first post, you'll find AOC2 v0.8 there. However, there are still a few bugs/unfinished content in it, including a very annoying bug that lets enemy soldiers fight as invisible and indestructible soldiers after death until the end of the battle.
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lolje
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Posts: 299
Rating: +2/-0
Age of culture II
«
Reply #214 on:
July 14, 2007, 07:00:00 am »
Well, there is some progress; I improved the Engine which displays the story (not integrated yet) so that it writes the text middled^^
I just found the introduction, which was made by dragon_lance (also an omnimaga-member).
== == == == ==
When the soldiers are invisible, but still attack, that should normally mean that the soldiers had been deleted on the tilemap-matrix ([J]), but the value of the soldier in the Soldier-log-matrix ([A]) has not been set to 0. But I tested it, and the value for attack, as well as the one for life-points is set to 0.
Bug fix soon!
lolje
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83+/84+ xLIB projects
Age of culture II (~89%)
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[email protected]
Speler
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Posts: 857
Rating: +6/-2
Age of culture II
«
Reply #215 on:
July 14, 2007, 01:05:00 pm »
Great job so far with this. Any chance of a release date?
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Ragol666
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Age of culture II
«
Reply #216 on:
July 14, 2007, 05:05:00 pm »
cool, I like progress! Keep it up mate!
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dinhotheone
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Age of culture II
«
Reply #217 on:
July 16, 2007, 05:57:00 am »
Delnar, perhaps if you take ss's using some emulator then we could clear it all up. i have not seen this bug and have played it a decent amount.
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Delnar_Ersike
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Age of culture II
«
Reply #218 on:
July 16, 2007, 08:30:00 pm »
QuoteBegin-dinhotheone+16 Jul, 2007, 18:57-->
QUOTE
(dinhotheone @ 16 Jul, 2007, 18:57)
Delnar, perhaps if you take ss's using some emulator then we could clear it all up. i have not seen this bug and have played it a decent amount.
Yeah, I tried doing that, but it failed because none of the emulators would cooperate.
WabbitEmu: Wouldn't accept the picture because it's not Pic-9
PindurTI: Wouldn't accept any file because of the stupid non-archive-compatible ROM code I loaded into it
TiLem: Couldn't ungroup the group correctly
VTI: Wouldn't accept the picture because it's not Pic-9
Flash Debugger: It doesn't work correctly for me anyway.
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lolje
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Posts: 299
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Age of culture II
«
Reply #219 on:
August 10, 2007, 08:13:00 am »
-> The ghost bug is fixed!
I just needed to add one If-statement...
the hardest part was to get into the battle mode code because of the brake
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83+/84+ xLIB projects
Age of culture II (~89%)
Contact:
[email protected]
Speler
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Posts: 857
Rating: +6/-2
Age of culture II
«
Reply #220 on:
August 10, 2007, 09:33:00 am »
Awesome!!! How long would you say till the final release?
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of culture II
«
Reply #221 on:
August 10, 2007, 11:11:00 am »
cool, updates! Will there be a new screenshot soon?
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Delnar_Ersike
Guest
Age of culture II
«
Reply #222 on:
August 11, 2007, 08:18:00 am »
Yayz, no more fighting undead!
What's next, the smith menu? Or maybe 2v2 gameplay... j/k about the last one, it would be a serious overkill, especially since this is in BASIC (even if it looks like assembly).
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of culture II
«
Reply #223 on:
August 11, 2007, 11:14:00 am »
even in assembly 2v2 would be impossible, unless you manage to get wi-fi connection to your calc or a special cable you make yourself, because the only link cable they have would only allow 1v1
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Liazon
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Age of culture II
«
Reply #224 on:
August 11, 2007, 01:02:00 pm »
didn't Timendus on IRC write a 4 calc protocol assuming you were able to build the link cable hub. He even had some directions to make such a hub at one point. Regardless, I think PTI properly emulates that hub, but I'm not sure. Here's an old
http://kvince83.tengun.net/maxboard/viewtopic.php?t=1694&postdays=0&postorder=asc&start=0
, but it might have been replaced by his BELL link project.
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