Author Topic: Age of culture II  (Read 46054 times)

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Offline Spellshaper

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Age of culture II
« Reply #45 on: August 10, 2006, 01:33:00 am »
user posted image


here ya go.

and added some white and sparks to the flames. more contrast, more fun.

Offline lolje

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« Reply #46 on: August 10, 2006, 02:37:00 am »
yay,yay,yay and yay again! This is Xtremely rocking!!!
excellent work, spellshaper  :thumbup:google.gif:thumbup:google.gif:thumbup:google.gif

progress news
the menu of the barracks and the stable is done. I also changed the cursor so that it looks a bit different and runs much faster.
And then I filled the third place in the ressource-bar with two numbers;

number of units / unit-maximum (which is set to 10)

after all quite much progress   :psychedelic:happy0075.gif
Now I'll work on the pause-menu and afterwards on the smith...
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Offline DJ Omnimaga

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Age of culture II
« Reply #47 on: August 10, 2006, 02:42:00 am »
wow thats gonna be a great hit, and I'm sure it will become a classic for the 83+/84+ as well, and nice title screen spelli

katmaster

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Age of culture II
« Reply #48 on: August 10, 2006, 08:26:00 pm »
Thats beautiful, Spelli. Keep up the great work on this project, lolje.

Offline Spellshaper

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« Reply #49 on: August 10, 2006, 10:49:00 pm »
Of course AOCII will pwn. It's a german project, after all. :wacko:triso2.gif

Offline lolje

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« Reply #50 on: August 10, 2006, 11:57:00 pm »
QUOTE
It's a german project, after all.
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Dragon__lance

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Age of culture II
« Reply #51 on: August 11, 2006, 10:07:00 am »
spellshaper,you are amazing at title screens,this one is beautiful like the rest :thumb:thumb.gif glad to hear the progress lolje,can't wait for a screenie! :Dbiggrin.gif

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Age of culture II
« Reply #52 on: August 12, 2006, 09:57:00 am »
*katmaster

Offline lolje

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« Reply #53 on: August 13, 2006, 01:10:00 am »
:lol:bounce2.gif  Yea I started to work on the Pause-Menu and speeding-up the cursor-engine - It's so awesome. What I can say so far is that the pause menu pops up very cool and you'll be able to change the interval in which you get ressources (which also means the interval in which the AI builds soldiers and so on), and also the contrast.
When I'm done it'll be much smoother...  :Dbiggrin.gif

new screenshot: user posted image

You'll get the next demo when the pause-menu is finished

EDIT: OMG!!! Look what I found:
http://www.killershrike.com/Sandora/SanDoraHistory_AgeOfCulture.shtml

oh, and - it's elfprince13's birthday today!
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Dragon__lance

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Age of culture II
« Reply #54 on: August 13, 2006, 06:04:00 am »
Cool! Can't wait for the demo! Keep it up :thumb:thumb.gif Happy Birthday Elfprince13! :Dbiggrin.gif

Offline DJ Omnimaga

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« Reply #55 on: August 13, 2006, 10:25:00 am »
wow cool stuff! keep it up!

and how did u know elf birthday? o.oblink.gif its not even in the birthday events at bottom of forum

happy birthday elf tho

Offline lolje

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« Reply #56 on: August 14, 2006, 01:35:00 am »
QUOTE
how did u know elf birthday?

I was on UTI and I saw it in the information-bar very left. I thought maybe you don't know it and I just posted it here.

Version update: version 0.5.

New features:
-Stable-menu
-Better, Smoother, Faster cursor
-the Pause-menu which feels really awesome.
 You can change the game speed, change the contrast and save.
(This menu is so perfectly graphical... check it out!!!)

-and also a little Readme (includes just Installing instructions and credits, 'Usage' will come later.)

Download is attached in the first post.
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Offline DJ Omnimaga

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Age of culture II
« Reply #57 on: August 14, 2006, 02:20:00 am »
oooh I c, he prbly forgot to put his birthday info here


I'll try the new version asap!

Dragon__lance

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Age of culture II
« Reply #58 on: August 14, 2006, 02:50:00 pm »
Same here,great work! Can't wait to see what the AI will be like! :Dbiggrin.gif

Edit:Tried it out,looking good  :thumbup:google.gif Cool system so far, can't wait till battles are implemented :Dbiggrin.gif One suggestion to improve the game is maybe XORing the cursor,as it overwrites the current tile,also, each time you play the game, you get a new HQ! :Ptongue.gif

Offline lolje

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« Reply #59 on: August 14, 2006, 10:02:00 pm »
Thanks for the compliments, Dragon_Lance! I hope I'll manage to make a good AI and battlemode...

QUOTE
One suggestion to improve the game is maybe XORing the cursor,as it overwrites the current tile

Oh, no! I tried that and it didn't look better than this...

QuoteBegin
-->
QUOTE
also, each time you play the game, you get a new HQ!

? A reason for that could be, that you didn't start playing from the program 'AOC2', you just opended the program 'MAP',
or that you everytime pressed the 'New Game'-button
I just tried it and when I load a saved game I don't get a new HQ...

--- --- --- ---

I've got a little problem; I need 8*8 sprites for the soldiers but I can't draw them because then they would really look weird...
So if you have sprites of you feel able to make 5 different 8*8 soldier sprites, just post 'em!
83+/84+ xLIB projects
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