Author Topic: Age of culture II  (Read 46052 times)

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Dragon__lance

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Age of culture II
« Reply #60 on: August 15, 2006, 03:56:00 am »
Hmmmm,maybe i installed it wrong :(sad.gif As for the Soldier sprites, would stickish figures be ok?

Offline lolje

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« Reply #61 on: August 15, 2006, 04:00:00 am »
stikish soldiers would be quite ok if you can see if they are trooper, archer, rider, hunter or recruit.
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Offline DJ Omnimaga

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« Reply #62 on: August 15, 2006, 10:10:00 am »
wow amazing work as always lolje I am really amazed by your stuff, keep up the good work! :)smile.gif  only problem though :(sad.gif since there is no control instruction in the readme I never got able to find how to open the pause menu :(sad.gif what is the key to open it?

Offline lolje

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« Reply #63 on: August 16, 2006, 03:12:00 am »
hehehe  :Ptongue.gif
xlibman, how did you quit? With [ON]?

Just press [mode] to open the pause menu.
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« Reply #64 on: August 16, 2006, 06:00:00 am »
pressing mode only brang a TI-OS homescreen style menu and both options quitted the game (altough save saved progress) I didnt saw the menu as it is in y
our screenshot

Offline lolje

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« Reply #65 on: August 17, 2006, 10:37:00 pm »
If you see a basic-menu asking wheather to save the game or or not, you probably have an older version installed. Download version 0.5 (in the first post) and install it.

EDIT: It could also be my false - maybe I zipped the wrong files...  :sad:sad.gif - Just wait for the next version
(well, in this version you just can build so it's not that important...)

Oh and I began with the battle mode.
I still need sprites!
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« Reply #66 on: August 19, 2006, 05:00:00 am »
yeah i think it was the lastest version, is the new one avaliable?

Offline lolje

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« Reply #67 on: August 19, 2006, 07:58:00 am »
:Ptongue.gif  A new version? Far away from it. I just begun with the battle mode and I don't have the soldier-sprites, yet...
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Offline Spellshaper

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« Reply #68 on: August 19, 2006, 08:00:00 am »
take your time
think alot
think of everything u got.

and then amaze us with some aaahwesome news B)cool.gif

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« Reply #69 on: August 19, 2006, 08:05:00 am »
like working barracks and other buildings! %)rolleyes2.gif

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« Reply #70 on: August 19, 2006, 08:07:00 am »
*Spellshaper demands zerg as bonus race! XDsmiley.gif

CureDesu

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« Reply #71 on: August 19, 2006, 01:04:00 pm »
AAAHHH ZERGLING RUSH!  :grr:mad.gif

Actully, building off Spellshapers idea, it would be cool if you implemented an endgame reward, and extra "futuristic" race to use in skirmish mode.

Offline lolje

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« Reply #72 on: August 20, 2006, 02:15:00 am »
oh, other races...

good idea but first I'll have to code the main game, afterwards I'll think about levels, different modes (e.g. skirmish), bonusses (which is actually a great idea) and so on.

EDIT: This is the re-release of version 0.5; I uploaded the wrong files, but now the file attached in the first post is really the new verison with the pause menu and the stable-menu.
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« Reply #73 on: August 20, 2006, 02:56:00 am »
ooooh great, I'll get this one! thanks!

Offline lolje

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« Reply #74 on: August 21, 2006, 06:18:00 am »
~25% of the battle mode is done now.  :bounce:bounce.gif
and without having a seroius problem. I think it'll all be easy until I start eith the AI...

I just wanted to say that it's still being worked on AOC hard - I just can't give you a new verison because with an unfinished battle mode that wouldn't make much sence...
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