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Omnimaga
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Age of culture II
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Topic: Age of culture II (Read 47271 times)
0 Members and 7 Guests are viewing this topic.
lolje
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Posts: 299
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Age of culture II
«
Reply #15 on:
July 30, 2006, 07:05:00 am »
it's because I always leave it archived like all programs I don't use or doesn't need to be in RAM so I didn't see it when I grouped it... :paf:
The Banner is now included so you can download Aoc II and play it without any error-message.
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83+/84+ xLIB projects
Age of culture II (~89%)
Contact:
[email protected]
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of culture II
«
Reply #16 on:
July 30, 2006, 07:15:00 am »
aah cool ^^
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elfprince13
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Age of culture II
«
Reply #17 on:
July 30, 2006, 03:10:00 pm »
holy poop, that is a sexy looking game
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of culture II
«
Reply #18 on:
July 30, 2006, 03:14:00 pm »
wow elfprince nice to see you back O_O
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lolje
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Age of culture II
«
Reply #19 on:
July 30, 2006, 11:07:00 pm »
Hey, that reminds me to the time when I had this old Age of culture I Forum on United-Ti...
Great to see you again, elfprince!
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83+/84+ xLIB projects
Age of culture II (~89%)
Contact:
[email protected]
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of culture II
«
Reply #20 on:
July 31, 2006, 09:36:00 am »
yeah I remember posting here often
and getting 10 PM per day from you
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Spellshaper
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31337 u53r (Next: 2000)
Posts: 1690
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This is me. Or maybe not.
Age of culture II
«
Reply #21 on:
July 31, 2006, 10:06:00 am »
QuoteBegin-xlibman+Jul 31 2006, 10:36 PM-->
QUOTE
(xlibman @ Jul 31 2006, 10:36 PM)
yeah I remember posting here often
and getting 10 PM per day from you
omg. PM spam? eek. o.o
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elfprince13
Guest
Age of culture II
«
Reply #22 on:
July 31, 2006, 11:21:00 am »
yay, I dont have anything else this summer that will take me away from the internet, so I should be set
anywho, this game is really progressing well.
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lolje
LV5
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Posts: 299
Rating: +2/-0
Age of culture II
«
Reply #23 on:
August 01, 2006, 01:39:00 am »
QuoteBegin-xlibman+Jul 31 2006, 03:36 PM-->
QUOTE
(xlibman @ Jul 31 2006, 03:36 PM)
yeah I remember posting here often
and getting 10 PM per day from you
? did I spam
sry
rofl next time just say
something like "Shut up, noob!" :wacko:
%)
just a joooke...
Logged
83+/84+ xLIB projects
Age of culture II (~89%)
Contact:
[email protected]
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of culture II
«
Reply #24 on:
August 01, 2006, 01:41:00 am »
Lolz, keep up the good work on those games ^^
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lolje
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Posts: 299
Rating: +2/-0
Age of culture II
«
Reply #25 on:
August 06, 2006, 12:38:00 am »
:hi:
some news:
- The barracks-menu has been completely integrated :rofl:
Now i'll work on the third place of the information-bar in the very top.
- I will brobably make a roundbased battlemode
(Like in the game 'Advance Wars'(:thumbup:
!!!) for the game boy advance or the upcoming NintendoDS-game 'Age of Empires')
, where your units and the enemies walk and fight on the same map which you see when you move the cursor. That'll lead to a unit-limit, but thus shouldn't be a problem.
omg I hope I'll manage to make a good AI - but don't worry;
I have some ideas . . .
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83+/84+ xLIB projects
Age of culture II (~89%)
Contact:
[email protected]
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of culture II
«
Reply #26 on:
August 06, 2006, 01:42:00 am »
great! How many units do you think you'll have?
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Age of culture II
«
Reply #27 on:
August 06, 2006, 03:32:00 am »
QuoteBegin-lolje+Aug 6 2006, 01:38 PM-->
QUOTE
(lolje @ Aug 6 2006, 01:38 PM)
omg I hope I'll manage to make a good AI - but don't worry;
I have some ideas . . .
randint(
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lolje
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Posts: 299
Rating: +2/-0
Age of culture II
«
Reply #28 on:
August 06, 2006, 03:37:00 am »
Number of units?
(The units of AOC 1)*2.5
1. recruit (In the last version his name was 'trooper) built in headq.
barracks:
2. trooper (foot + sword)
3. archer (foot + bow)
stable:
4. rider (horse + sword)
5. Hunter (horse + bow)
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83+/84+ xLIB projects
Age of culture II (~89%)
Contact:
[email protected]
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of culture II
«
Reply #29 on:
August 06, 2006, 04:09:00 am »
aaah I c ^^
btw I loved how I went to $400000+ in the demo (ran it in warp mode in PTI
)
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Age of culture II