Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Age of culture II
« previous
next »
Print
Pages:
1
...
8
9
[
10
]
11
12
...
23
Go Down
Author
Topic: Age of culture II (Read 47742 times)
0 Members and 1 Guest are viewing this topic.
Delnar_Ersike
Guest
Age of culture II
«
Reply #135 on:
December 29, 2006, 02:04:00 pm »
IMO, cavalry units are too dang strong. I kept on pwning the AI with just 3 riders and 3 hunters. You could add a system in which some unit types are stronger against others, ie riders good vs archer, infantry good vs rider, etc.
It would be sweet if you added the ability to destroy buildings in battle and maybe even siege units
. Also, you could make the battlefield bigger and add some randomly spawned obstacles.
recruits need something special other than being the weakest unit and the ability to produce them at the HQ.
The most pwnsome thing you could add is multiplayer, then people can play against their friends (maybe even on one calculator!...but i'm being too expectant :wacko:
).
BTW, is there any way to win? %)
But anyway, the demo's great. Ich hoffe, dass du zur
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Age of culture II
«
Reply #136 on:
December 29, 2006, 10:34:00 pm »
1. Weeeee we gottanew memba! *
Spellshaper
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of culture II
«
Reply #137 on:
December 30, 2006, 01:41:00 am »
hi and welcomke here! You just registered in time
(before we disabled registration system)
i wonder if lolje will try to finish his game while he has no internet anyway?
Logged
Delnar_Ersike
Guest
Age of culture II
«
Reply #138 on:
December 30, 2006, 08:06:00 am »
sigh...
I really do hope Lolje does get a way to connect to the internet, cause I gotta show my friend that BASIC isnt as hopeless as he thinks
oh, and I forgot to add a wierd bug in my last post:
There are "ghosts" in battles! Whenever I kill an enemy unit, it keeps on attacking me! Luckily, its the same thing the other way around, so whenever one of my units die, I can still attack with them and I dont lose them (my population stays the same) :lol:
.
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Age of culture II
«
Reply #139 on:
December 30, 2006, 08:08:00 am »
hm... gotta poke lolje bout that bug when I find him ^^
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of culture II
«
Reply #140 on:
December 30, 2006, 09:16:00 am »
@delnar he got some life trouble and had to move away from home, which explains his no internet access
did you checked this btw? (altough the coding isnt as great as lolje's)
http://www.ticalc.org/archives/files/authors/78/7864.html
Logged
Delnar_Ersike
Guest
Age of culture II
«
Reply #141 on:
December 31, 2006, 09:38:00 am »
Yes, I think I played more than half of those games before
I was perplexed about why AOC II .75 has a Mirage OS header, when the xLib readme clearly states that xLib programs can cause instability when run with Mirage OS
Suddenly thought about this: What happens if AOC II supports up to 4 players, instead of 2?
BTW, yesterday I thought I caught a bug when the smith kept on saying ERR: Label, but then I looked at the first post in this topic... :paf:
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of culture II
«
Reply #142 on:
December 31, 2006, 09:55:00 am »
i think i should try to talk to lolje about the mirage thing. xlib can indeed cause trouble with mirage
EDIT: Btw delnar check your emails
Logged
Delnar_Ersike
Guest
Age of culture II
«
Reply #143 on:
December 31, 2006, 05:15:00 pm »
Stupid age thing...
thanks xLibman, forgot to check for a few days
I had some problems with the resource variables before my calc crashed
(see UTI for more details). Whenever there was a battle, I never lost a single troop because of my 1337 tactics
. In the end, I had so many resources that the display screwed up and I had to quit w/o saving because the vars were too big. I wish there was upkeep in AOC II. That means that the more and/or better soldiers you had, the more resources would drain. If you cannot pay the upkeep, the unit is dismissed. That would go along with another idea... to have the miners and loggers on the battlefield in a battle (one sprite in the back of your city), so that way, if the enemy is strong enough, he can drop your resource production by killing your miners/loggers
.
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Age of culture II
«
Reply #144 on:
December 31, 2006, 08:59:00 pm »
This game rocks. I wish lolje was here to hear me say this but yea I always dreamed of having Empire Earth on my calculator and this is as close as I can get. Well so far with what im playing off of ticalc.org this is definetly a great xlib+basic game.
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of culture II
«
Reply #145 on:
January 01, 2007, 04:02:00 am »
true that, this game rocks!
oh and yea the age thing sucks for forums
. imo it doesnt make much difference if the person is 12 or 13 really
Logged
Delnar_Ersike
Guest
Age of culture II
«
Reply #146 on:
January 01, 2007, 12:12:00 pm »
*
Delnar_Ersike
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of culture II
«
Reply #147 on:
January 02, 2007, 03:13:00 am »
indeed, when i first saw him in feb 2006 i was so amazed at how great he was at BASIC alerady, and it was with AOC1, which didn't used any asm libs
Logged
lolje
LV5
Advanced (Next: 300)
Posts: 299
Rating: +2/-0
Age of culture II
«
Reply #148 on:
January 07, 2007, 02:03:00 am »
:hi:
hiya ^^
Now I'm here since 4 days and tomorrow I'll visit my new school for the first time.
QUOTE
IMO cavalry units are too dang strong.
Truely - I'll have to balance them...
Logged
83+/84+ xLIB projects
Age of culture II (~89%)
Contact:
[email protected]
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of culture II
«
Reply #149 on:
January 07, 2007, 02:56:00 am »
wow nice to see you again lolje, how is it going right now? I hope you are doing well
Logged
Print
Pages:
1
...
8
9
[
10
]
11
12
...
23
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Age of culture II