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Age of culture II
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Topic: Age of culture II (Read 47212 times)
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DJ Omnimaga
Clacualters are teh gr33t
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Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
Age of culture II
«
Reply #195 on:
May 29, 2007, 06:44:00 am »
QuoteBegin-dinhotheone+6 May, 2007, 8:27-->
QUOTE
(dinhotheone @ 6 May, 2007, 8:27)
for a few seconds, i thought spelli had taken over AOC lol.
Yeah, his avatar is so looking like spelli's old one.
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lolje
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Age of culture II
«
Reply #196 on:
May 31, 2007, 06:48:00 pm »
Good News!
I just added that you can win/loose battles, win/loose the game, an NA-Dummy that appears when you click on the smith and a RAM-dummy that appears when you don't have enough RAM.
Oh and I fixed the bug that the prices in the barracks/stable building (they use the same code) are sinking...
Look forward to a huge update! I will upload it very,very soon
lolje
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83+/84+ xLIB projects
Age of culture II (~89%)
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Delnar_Ersike
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Age of culture II
«
Reply #197 on:
June 01, 2007, 03:53:00 am »
QuoteBegin-lolje+1 Jun, 2007, 0:48-->
QUOTE
(lolje @ 1 Jun, 2007, 0:48)
Good News!
I just added that you can win/loose battles, win/loose the game, an NA-Dummy that appears when you click on the smith and a RAM-dummy that appears when you don't have enough RAM.
Oh and I fixed the bug that the prices in the barracks/stable building (they use the same code) are sinking...
Look forward to a huge update! I will upload it very,very soon
lolje
*drools*
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lolje
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Age of culture II
«
Reply #198 on:
June 03, 2007, 02:19:00 am »
Finally, I just uploaded the long awaited update v0.8 !! Check the 1st Post for the download
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83+/84+ xLIB projects
Age of culture II (~89%)
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Speler
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Age of culture II
«
Reply #199 on:
June 03, 2007, 02:22:00 am »
Awesome, I'm gonna test it a little later today.
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trevmeister66
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Age of culture II
«
Reply #200 on:
June 03, 2007, 04:40:00 am »
Im going to test it now
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Delnar_Ersike
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Age of culture II
«
Reply #201 on:
June 03, 2007, 06:42:00 am »
W00t! I am going to test it within 15 minutes and post my opinion after I have done that.
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bfr
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Age of culture II
«
Reply #202 on:
June 03, 2007, 07:20:00 am »
Awesome! I'll try to test it soon, but I have schoolwork and studying to do (mainly because of upcoming finals)....
EDIT: I downloaded it and I'm playing it right now. This is incredible. o.o
:king:
EDIT AGAIN: After playing it for a while, I got an ERR: MEMORY
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Delnar_Ersike
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Age of culture II
«
Reply #203 on:
June 03, 2007, 08:15:00 am »
Woot, first bug report:
Bug #1: Well, it's not really a bug, but I noticed that you have a MirageOS header, when the xLib readme clearly states that xLib programs produce instability whenever they are run from MirageOS
Bug #2: Stupid "ghost" soldiers again. I once destroyed almost all of the enemy's army and they only had 1 archer left with 1 HP...and they attacked my troops twice!
Bug #3: After the battle, the cursor didn't appear and the game didn't detect any keypresses at all!
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lolje
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Age of culture II
«
Reply #204 on:
June 03, 2007, 07:25:00 pm »
1. Well, I'm quite sure AOCII contains no memory leeks at all but I'll have to test it
2. The ghost bug is still counting to the 'known bugs' so it'll be fixed soon
3. I'll also test the cursor for key detection after a battle, maybe I'll have to fix something there as well ...
thx for posting!
lolje
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Delnar_Ersike
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Age of culture II
«
Reply #205 on:
June 14, 2007, 04:21:00 pm »
Hmmm, exactly 10 days after the last post. So, any progress?
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lolje
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Age of culture II
«
Reply #206 on:
June 18, 2007, 06:49:00 pm »
I did some bug fixing during the last days;
1. Well, I'm quite sure AOCII contains no memory leeks at all but I'll have to test it
I already started to check it, but didn't find a leak,yet...
2. The ghost bug is still counting to the 'known bugs' so it'll be fixed soon
Not done, yet - but thought about possible causes of the bug
3. I'll also test the cursor for key detection after a battle, maybe I'll have to fix something there as well ...
Tested - but to me it seems to work perfect... ??
lolje
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lolje
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Age of culture II
«
Reply #207 on:
June 24, 2007, 01:44:00 am »
*Sorry for double posting*
Well, about the ghost bug - the attack-value of the dead soldiers who are attacking is set to zero, so they shouldn't do any damage to you...
(the life-points count is the same variable place in the matrix as the attack-value)
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Delnar_Ersike
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Age of culture II
«
Reply #208 on:
June 24, 2007, 07:13:00 am »
QuoteBegin-lolje+24 Jun, 2007, 7:44-->
QUOTE
(lolje @ 24 Jun, 2007, 7:44)
*Sorry for double posting*
Well, about the ghost bug - the attack-value of the dead soldiers who are attacking is set to zero, so they shouldn't do any damage to you...
(the life-points count is the same variable place in the matrix as the attack-value)
Hmmm, interesting...then why did my soldier (with 1 HP) die after the ghost soldier attacked it?
As for the keypress thing, maybe Omnicalc, MirageOS, or DoorsCS screwed around with the xLib hooks.
BTW, you have a broken avatar picture.
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Delnar_Ersike
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Age of culture II
«
Reply #209 on:
July 09, 2007, 03:10:00 am »
Sorry for the double post, but any progress lolje? It's been exactly 2 weeks since my last post...
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Age of culture II