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Age of culture II
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Topic: Age of culture II (Read 47213 times)
0 Members and 3 Guests are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of culture II
«
Reply #225 on:
August 11, 2007, 01:05:00 pm »
oooh yeah i remember seeing this on mc somewhere. this looked cool, only downside is that you still need to build the cable.
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Delnar_Ersike
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Age of culture II
«
Reply #226 on:
August 11, 2007, 09:50:00 pm »
DJ, I don't think you need to build a cable for 4 players: you can easily have 1 human players and 3 AI, or 2 human players and 2 AI (one AI "hosted" on each calc). Of course, that might result in some complex AI functions because of the need for AI's to communicate with the players and/or with each other.
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Liazon
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Age of culture II
«
Reply #227 on:
August 12, 2007, 05:36:00 am »
that's a good point.
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bfr
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Age of culture II
«
Reply #228 on:
August 12, 2007, 06:18:00 am »
"even in assembly 2v2 would be impossible, unless you manage to get wi-fi connection to your calc or a special cable you make yourself, because the only link cable they have would only allow 1v1" -> Two players on one calculator, two players on another calculator.
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bfr's website -
http://bfr.tifreakware.net
lolje
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Age of culture II
«
Reply #229 on:
August 12, 2007, 06:33:00 am »
QUOTE
final release?
That will take a while...
Since there was a problem with memory-errors, I just optimized the whole system by splitting ZAOC into ZAOC and ZAOCBLD and calling the battle mode from the launcher.
Now it runs very little faster and doesn't need that much RAM:
Maximum RAM-use before optimizations: ~18000
Maximum RAM-use after optimizations: ~13000
Secondly
, I made the battle mode AI less predictable. Now the AI units don't always walk to the left, but also to the right or straight to your castle.
p.s.: Can you see the 'Secondly' bold??? The tags don't seem to work for me anymore...
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83+/84+ xLIB projects
Age of culture II (~89%)
Contact:
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of culture II
«
Reply #230 on:
August 12, 2007, 06:19:00 pm »
wow thats big optimisation, and yes i saw the secondly in bold. Nice job so far on the game lolje
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Delnar_Ersike
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Age of culture II
«
Reply #231 on:
August 12, 2007, 09:00:00 pm »
Congrats on the optimizations lolje, 5kB optimized off of your programs is a lot! Now, if your programs were a bit more readable, we might be able to help you optimize even more...
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of culture II
«
Reply #232 on:
August 13, 2007, 02:03:00 am »
QuoteBegin-Delnar_Ersike+13 Aug, 2007, 4:0-->
QUOTE
(Delnar_Ersike @ 13 Aug, 2007, 4:00)
Now, if your programs were a bit more readable
uhm, do you imply his programs are not? Because if it's the case I can give it a try when its out :paf:
because mines are this way too
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tama
Guest
Age of culture II
«
Reply #233 on:
August 14, 2007, 01:32:00 am »
The tags don't seem to work in the signatures ?
The final release doesn't seem that far
(-54125+Age of culture II_______80%) ?
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of culture II
«
Reply #234 on:
August 14, 2007, 03:51:00 am »
Tags were disabled in signatures because people put huge pics or aniamtions that take ages to load and slow down pages in them, and whenever i removed them they put the images back again so i just disabled all code in signatures
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Halifax
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Posts: 1334
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Age of culture II
«
Reply #235 on:
August 14, 2007, 07:58:00 pm »
QuoteBegin-bfr+12 Aug, 2007, 12:18-->
QUOTE
(bfr @ 12 Aug, 2007, 12:18)
"even in assembly 2v2 would be impossible, unless you manage to get wi-fi connection to your calc or a special cable you make yourself, because the only link cable they have would only allow 1v1" -> Two players on one calculator, two players on another calculator.
It *is* possible to make a multi-connection game with the TI-84+. This would take mad handling skills though for passing data. A sane number of players to support for multi-connection would be 4 to me.
Anyways it is possible with GetCalc( to choose between the I/O port and the USB port for which one you would like to send data over. This means you could have something like this.
TI 84+ -> TI 84+ -> TI 84+
|
V
TI 84+
Which means one calculator has two calculators hooked up to it. And the others use the remaining port to chain on another calculator. It *is* possible as I stated above and I have always wanted to try it, but I don't have that many calculators
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Delnar_Ersike
Guest
Age of culture II
«
Reply #236 on:
August 14, 2007, 08:05:00 pm »
QuoteBegin-Halifax+15 Aug, 2007, 8:58-->
QUOTE
(Halifax @ 15 Aug, 2007, 8:58)
QuoteBegin-bfr+12 Aug, 2007, 12:18-->
QUOTE
(bfr @ 12 Aug, 2007, 12:18)
"even in assembly 2v2 would be impossible, unless you manage to get wi-fi connection to your calc or a special cable you make yourself, because the only link cable they have would only allow 1v1" -> Two players on one calculator, two players on another calculator.
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lolje
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Posts: 299
Rating: +2/-0
Age of culture II
«
Reply #237 on:
August 14, 2007, 11:23:00 pm »
Progress News
I fixed the bug with the key detection problem after wars
(You couldn't move because after the war the program always returns to the point the battle mode was executed - that could be on the map as well as
in some buildings
.
The problem here is that when the program returns to a building, it won't display the menu, so you seem to be on the map again, but without a cursor ('WTF, I can't move!')
Now the battle mode is always executed from the launcher prgmAOC2,
so that bug is fixed as well
(Also a part of the RAM-optimizations)
lolje
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83+/84+ xLIB projects
Age of culture II (~89%)
Contact:
[email protected]
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of culture II
«
Reply #238 on:
August 15, 2007, 02:05:00 am »
glad you fixed it, can't wait to hear more progress
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Delnar_Ersike
Guest
Age of culture II
«
Reply #239 on:
August 15, 2007, 06:27:00 am »
Me too, one more step to a bugfree AOC2...
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Age of culture II