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Age of culture II
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Topic: Age of culture II (Read 47210 times)
0 Members and 3 Guests are viewing this topic.
lolje
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Advanced (Next: 300)
Posts: 299
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Age of culture II
«
Reply #270 on:
September 25, 2007, 08:03:00 am »
QUOTE
wouldn't it be much easier to implement fan-made maps? Maybe create a map editor alongside AOC2, and have the players create their own maps to upload on ticalc...
It'd be fantastic but it's not really possible because:
1. The maps are stored in matrices and I don't wat to use matrices else than [J] (to prevent Problems with other programs, that make use of matrices
2. To establish a map that works (with the AI-Player) you need to consider a lot of special conditions
...
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83+/84+ xLIB projects
Age of culture II (~89%)
Contact:
[email protected]
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of culture II
«
Reply #271 on:
September 25, 2007, 08:29:00 am »
I would keep a map editor for later. First finish the game
And for a map editor he would need to use Celtic in the game to call levels directly from programs (celtic allow to copy a line of an existing (archived) program to another)
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Halifax
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Age of culture II
«
Reply #272 on:
September 25, 2007, 09:01:00 am »
Ah yes, true, but it would be so sweet to have a map editor for AOC2!
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There are 10 types of people in this world-- those that can read binary, and those that can't.
tama
Guest
Age of culture II
«
Reply #273 on:
September 26, 2007, 06:11:00 am »
I agree
but I think like DJ Omnimaga, keep it for later, first finish the game
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lolje
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Age of culture II
«
Reply #274 on:
September 28, 2007, 09:15:00 am »
I'm really sorry but I will need even some time because I need to rewrite the AI-Part of the Battle-Mode in order to make it running faster and better;
If I would have given you the current Version, you wouldn't have been able to see everything the AI does with its units in the battle mode because the camera setting is (in older versions) fixed for every AI-turn.
In the upcoming version the camera will be always fixed on the unit the enemy currently uses.
I'll probably need
~3 days
to rewrite the AI-part.
Thank you for understanding...
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83+/84+ xLIB projects
Age of culture II (~89%)
Contact:
[email protected]
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of culture II
«
Reply #275 on:
September 28, 2007, 09:18:00 am »
wow nice, the camera feature seems nice. take you time
I will be looking forward to it when it's done
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Delnar_Ersike
Guest
Age of culture II
«
Reply #276 on:
September 28, 2007, 03:58:00 pm »
Yeah, take your time. IMO, the AI is one of the most important, if not THE most important, aspect of all games, so improving the AI usually means improving the game experience by a huge amount.
Also, while you are at it and have time, make sure the most difficult setting for the AI is more than just giving the AI a boost in resources and unit stats; AI's that think like humans are always fun to play against...
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lolje
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Posts: 299
Rating: +2/-0
Age of culture II
«
Reply #277 on:
October 03, 2007, 06:41:00 am »
Version update!!!
:gift:
I'm very proud to present you
version 0.85
!
(The Download is attached in the
1
st Post!)
Most important Changes
- Completely rewritten AI (enemy player)
- An option to choose between 2 different Maps
- 5 Difficulties
(Very easy, easy, normal, hard, very hard)
- Some very important Bug-fixes
(Fixed the ghost bug as well as some bugs in the battle-mode, eliminated
Memory-errors)
- Less RAM required
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83+/84+ xLIB projects
Age of culture II (~89%)
Contact:
[email protected]
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of culture II
«
Reply #278 on:
October 03, 2007, 11:47:00 am »
YTES! YES! YES!!! *orgasm*.... err... j/k I'm downloading ASAP! I'm very glad the new demo is finally out!
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dinhotheone
LV6
Super Member (Next: 500)
Posts: 410
Rating: +2/-1
Age of culture II
«
Reply #279 on:
October 03, 2007, 12:43:00 pm »
!
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Delnar_Ersike
Guest
Age of culture II
«
Reply #280 on:
October 03, 2007, 02:49:00 pm »
O_O
YAYZ!!!!! Time for more calculator gaming... errr, bug testing...
EDIT: Cr*p, I hate TI Connect on a Mac... oh well, I'll just have to wait until I get a Windows machine again (which might take a very long time, knowing my parents)...
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of culture II
«
Reply #281 on:
October 04, 2007, 05:24:00 pm »
ok I plan to try this as soon as Metroid II: Enhanced is done, which shouldnt take too long
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tama
Guest
Age of culture II
«
Reply #282 on:
October 06, 2007, 11:19:00 pm »
I wish I could connect my TI to the computer to try this...
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of culture II
«
Reply #283 on:
October 07, 2007, 05:21:00 am »
you canT? Don't forget we can help if you have trouble sending stuff to your calc (sometimes softwares will not work properly for some people/os) in the help section, unless you mean you don't have the actual cable
As for me (if u saw the other topic) I get this when trying the game
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tama
Guest
Age of culture II
«
Reply #284 on:
October 07, 2007, 07:24:00 am »
I don't think you can because it is my TI USB port which have problems (damaged)
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Age of culture II