Author Topic: Age of Darkness Revenge  (Read 19746 times)

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Offline tifreak

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Age of Darkness Revenge
« Reply #75 on: May 21, 2006, 11:01:00 am »
I got a new walking engine demo ready: http://tifreakware.net/tifreak8x/aod/aodr4.zip

Tell me what you think!! I also recommend this for the calcs that can run at 15mhz only... Otherwise, it is sssllloooowwww....
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Radical Pi

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« Reply #76 on: May 21, 2006, 11:09:00 am »
*Radical Pi is trying it now.

[edit]It's good. :)smile.gif Although once again I must have sent the wrong files, because map generation takes around two minutes. :(sad.gif
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Offline tifreak

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« Reply #77 on: May 21, 2006, 11:46:00 am »
dunno... I have heard that the 84+ and the SE doesn't run at full speed... It could be because of this...

also, I had it overwrite the old files, so it should be the newest of them...

How many programs did you have on there??
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #78 on: May 21, 2006, 12:43:00 pm »
I need to try it asap

Offline tifreak

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« Reply #79 on: May 22, 2006, 03:26:00 am »
Gah!!! I am making the menu, and for some god forsaken reason, the Text( commands in the loop is giving a data type error... :(sad.gif

I hope to figure this out soon. If anyone has any idea as to why it does this, I would greatly appreciate an explanation.

Ok, fixed the problem, and now just realized that I forgot to add the Back option, so I have to play around with the Line( commands to make room...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Spellshaper

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« Reply #80 on: May 22, 2006, 03:43:00 am »
QuoteBegin-tifreak8x+May 22 2006, 12:01 AM-->
QUOTE (tifreak8x @ May 22 2006, 12:01 AM)
I also recommend this for the calcs that can run at 15mhz only... Otherwise, it is sssllloooowwww....  

 oh... gotta get a TI84+ then :(sad.gif

Offline tifreak

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« Reply #81 on: May 22, 2006, 03:50:00 am »
Well, it still runs on an 83+, I just recommend an 83+SE, for speed...



Edit:

user posted image

user posted image

For those that would like to have animation instead of still screenshots...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #82 on: May 22, 2006, 05:59:00 am »
wow cool menu keep it up!

elfprince13

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« Reply #83 on: May 22, 2006, 07:24:00 am »
sexy menu.

I like the bevelness.

Offline tifreak

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« Reply #84 on: May 22, 2006, 08:22:00 am »
Thank you :)smile.gif

I have to drive my brother around to get paid from people for his stupid paper routes... <.< I should be able to get some stuff done on it tonight.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #85 on: May 22, 2006, 10:49:00 am »
lol.

soundz g00d.

Offline tifreak

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« Reply #86 on: May 24, 2006, 12:12:00 pm »
user posted image

New screenshot, for the detection of the save slots.

I might try to make a screenshot of the walking engine, eventually... :Dbiggrin.gif

Boo: user posted image
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #87 on: May 24, 2006, 12:16:00 pm »
cool ROL2 didnt even had that o.oblink.gif

Offline tifreak

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« Reply #88 on: May 26, 2006, 06:18:00 am »
Well, some work has went into making the save routines, though trying to decide how things should look has slowed it down a bit. More progress hopefully tonight! :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline kalan_vod

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« Reply #89 on: May 26, 2006, 05:15:00 pm »
I hope you were able to make some progress on this! :Ptongue.gif

I really like the save/load deal and I think you are making some pretty cool uses of the line function !1!