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Omnimaga
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Age of Darkness Revenge
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Topic: Age of Darkness Revenge (Read 19966 times)
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Dragon__lance
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Age of Darkness Revenge
«
Reply #60 on:
May 14, 2006, 08:18:00 am »
sounds cool! keep it up! I'm just happy that omnimaga's productivity is rising again!
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Age of Darkness Revenge
«
Reply #61 on:
May 14, 2006, 09:36:00 am »
I am workin on it.
I want to make the demo playable, then I will make the new screenshot
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
kalan_vod
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Posts: 2715
Rating: +10/-0
Age of Darkness Revenge
«
Reply #62 on:
May 14, 2006, 12:08:00 pm »
Yays, glad this isn't dead. I hope to see the new SS when made, and if you need to you can always just link us to the current demo
(even if it's buggy).
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Age of Darkness Revenge
«
Reply #63 on:
May 14, 2006, 12:35:00 pm »
I know, I planned on it.
New image:
The guy on the right is the newer one... If anyone would like to take a shot at making something better, I would appreciate it.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of Darkness Revenge
«
Reply #64 on:
May 14, 2006, 02:44:00 pm »
wow cool ^^
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kalan_vod
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Posts: 2715
Rating: +10/-0
Age of Darkness Revenge
«
Reply #65 on:
May 14, 2006, 04:10:00 pm »
Looks ok, but 8x8 is hard anyways. I think it looks similar to the lego skeleton
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of Darkness Revenge
«
Reply #66 on:
May 15, 2006, 01:59:00 am »
o.o
lol
I should really find my old FF:CR revenge sprite I did for drak when we were making FF:CR
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Age of Darkness Revenge
«
Reply #67 on:
May 15, 2006, 04:28:00 am »
That would be cool ^^ I just want a cooler looking 8x8 sprite than what I have...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of Darkness Revenge
«
Reply #68 on:
May 15, 2006, 04:30:00 am »
maybe it would do, but I might save it for later use for new rpgs maybe
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Age of Darkness Revenge
«
Reply #69 on:
May 15, 2006, 06:13:00 am »
lol, ok
I will use what I have for the time being...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Age of Darkness Revenge
«
Reply #70 on:
May 19, 2006, 06:10:00 am »
Well map is done, except for the ability to enter places, and to block off all un-walkable places. Currently, the only non-walkable places is the Trees, the rest should be programmed in today. I hope to have the rest of the maps I currently have on paper put in the calc today as well, and maybe even the new in-game menu, since I was not satisfied with the previous one.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of Darkness Revenge
«
Reply #71 on:
May 19, 2006, 09:21:00 am »
Nice to see you fixed the bugs I hope it come out pretty well ^^
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Age of Darkness Revenge
«
Reply #72 on:
May 20, 2006, 02:50:00 am »
Well, the only problem with the walking engine now is that when the maps load, the character takes 2 steps...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of Darkness Revenge
«
Reply #73 on:
May 20, 2006, 02:55:00 am »
hmm
do u mean it walks immediately after map loading? You should put a 0Getkey right before the loop, this help sometimes
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Age of Darkness Revenge
«
Reply #74 on:
May 20, 2006, 03:01:00 am »
It isn't that... It is the logic of the engine...
It is just hard to explain... >.< I have to figure out how to make it catch the next part of it.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Omnimaga
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TI Z80
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Age of Darkness Revenge