Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Age of Darkness Revenge
« previous
next »
Print
Pages:
1
...
5
6
[
7
]
8
9
10
Go Down
Author
Topic: Age of Darkness Revenge (Read 19744 times)
0 Members and 1 Guest are viewing this topic.
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Age of Darkness Revenge
«
Reply #90 on:
May 29, 2006, 04:54:00 pm »
lol, well the saving routines are kicking my butt, and it has slowed progress considerably. Once I get that done, I will be able to continue with the menu's development.
I need to play with the expr( command some, see if I can't do some sever optimizing...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
josephmarin
LV4
Regular (Next: 200)
Posts: 186
Rating: +0/-0
Shiny, lets be bad guys
Age of Darkness Revenge
«
Reply #91 on:
May 29, 2006, 07:01:00 pm »
looks good so far! When this is done, i'd like to put it on my site's archives...high quality games is what HRP is all about ^_^
Logged
Burn the land, boil the sea, you can't take the sky from me
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Age of Darkness Revenge
«
Reply #92 on:
June 01, 2006, 05:55:00 am »
Well, I have been working on ways to optimize the current code, and have had a decent idea on how to do this. Instead of using a ton of Line commands, I will store all the points into a temp list, and use a For( loop to display it. It cuts down some one memory used, and makes things look more sophisticated, which will bring worship from those would-be programers
j/k
Anyways, I now seem to have more motivation to throw myself at AODR again, lets see if I cannot get saving done.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Age of Darkness Revenge
«
Reply #93 on:
June 01, 2006, 06:05:00 am »
What is the main problem with saving for you?
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Age of Darkness Revenge
«
Reply #94 on:
June 01, 2006, 06:09:00 am »
Well the problem with doing the for loop instead of a bunch of lines is that it is slower, but you still can optimize the line code if you want as there are other ways.
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Age of Darkness Revenge
«
Reply #95 on:
June 01, 2006, 06:21:00 am »
Ah k...
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Age of Darkness Revenge
«
Reply #96 on:
June 01, 2006, 10:39:00 am »
My problem was was that it was getting big, fast, and I was actually getting confused with my own code. I plan on trying to make it faster, using the above method that I mentioned, which drew the box just as fast as all the line( commands did
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Age of Darkness Revenge
«
Reply #97 on:
June 01, 2006, 10:55:00 am »
Maybe it's just with larger amounts of lines, let me know if you need help.
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Age of Darkness Revenge
«
Reply #98 on:
June 05, 2006, 02:02:00 am »
I will
Right now, I am finishing up slot 1 for saving, maybe the rest will be a lil easier...
I just realized though, that I will have to redo some of the code, because of the way it is supposed to be set up... >.< Gah, what luck...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of Darkness Revenge
«
Reply #99 on:
June 05, 2006, 08:33:00 am »
wlecome back tifreak8x I noticed you didnt went online for a few days o.o
glad to see progress ^^
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Age of Darkness Revenge
«
Reply #100 on:
June 06, 2006, 01:24:00 am »
Yeah, I think I will spend a lil less time on line for a while, and see about completing projects.
Last night I wrote out the code for the save routines, to help define what should be there and what shouldn't. I will probably start moving code to their correct positions soon, as soon as I complete the save 1 feature, which is very close to completion.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of Darkness Revenge
«
Reply #101 on:
June 06, 2006, 02:11:00 am »
sound cool I cant wait
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Age of Darkness Revenge
«
Reply #102 on:
June 10, 2006, 02:26:00 am »
Well, I have finally gotten the saving code all untangled, so that should easily speed me up. Maybe a new screenshot is in order once I get it all typed into the calc...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Age of Darkness Revenge
«
Reply #103 on:
June 10, 2006, 02:34:00 am »
You gotta love it when things fall into place!
Great news!
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of Darkness Revenge
«
Reply #104 on:
June 10, 2006, 02:40:00 am »
wow good news, I cant wait for the next updates!
Logged
Print
Pages:
1
...
5
6
[
7
]
8
9
10
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Age of Darkness Revenge