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Age of Darkness Revenge
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Topic: Age of Darkness Revenge (Read 19793 times)
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Age of Darkness Revenge
«
Reply #90 on:
May 29, 2006, 04:54:00 pm »
lol, well the saving routines are kicking my butt, and it has slowed progress considerably. Once I get that done, I will be able to continue with the menu's development.
I need to play with the expr( command some, see if I can't do some sever optimizing...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
josephmarin
LV4
Regular (Next: 200)
Posts: 186
Rating: +0/-0
Shiny, lets be bad guys
Age of Darkness Revenge
«
Reply #91 on:
May 29, 2006, 07:01:00 pm »
looks good so far! When this is done, i'd like to put it on my site's archives...high quality games is what HRP is all about ^_^
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Burn the land, boil the sea, you can't take the sky from me
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Age of Darkness Revenge
«
Reply #92 on:
June 01, 2006, 05:55:00 am »
Well, I have been working on ways to optimize the current code, and have had a decent idea on how to do this. Instead of using a ton of Line commands, I will store all the points into a temp list, and use a For( loop to display it. It cuts down some one memory used, and makes things look more sophisticated, which will bring worship from those would-be programers
j/k
Anyways, I now seem to have more motivation to throw myself at AODR again, lets see if I cannot get saving done.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Age of Darkness Revenge
«
Reply #93 on:
June 01, 2006, 06:05:00 am »
What is the main problem with saving for you?
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kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Age of Darkness Revenge
«
Reply #94 on:
June 01, 2006, 06:09:00 am »
Well the problem with doing the for loop instead of a bunch of lines is that it is slower, but you still can optimize the line code if you want as there are other ways.
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Age of Darkness Revenge
«
Reply #95 on:
June 01, 2006, 06:21:00 am »
Ah k...
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Age of Darkness Revenge
«
Reply #96 on:
June 01, 2006, 10:39:00 am »
My problem was was that it was getting big, fast, and I was actually getting confused with my own code. I plan on trying to make it faster, using the above method that I mentioned, which drew the box just as fast as all the line( commands did
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Age of Darkness Revenge
«
Reply #97 on:
June 01, 2006, 10:55:00 am »
Maybe it's just with larger amounts of lines, let me know if you need help.
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Age of Darkness Revenge
«
Reply #98 on:
June 05, 2006, 02:02:00 am »
I will
Right now, I am finishing up slot 1 for saving, maybe the rest will be a lil easier...
I just realized though, that I will have to redo some of the code, because of the way it is supposed to be set up... >.< Gah, what luck...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of Darkness Revenge
«
Reply #99 on:
June 05, 2006, 08:33:00 am »
wlecome back tifreak8x I noticed you didnt went online for a few days o.o
glad to see progress ^^
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Age of Darkness Revenge
«
Reply #100 on:
June 06, 2006, 01:24:00 am »
Yeah, I think I will spend a lil less time on line for a while, and see about completing projects.
Last night I wrote out the code for the save routines, to help define what should be there and what shouldn't. I will probably start moving code to their correct positions soon, as soon as I complete the save 1 feature, which is very close to completion.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of Darkness Revenge
«
Reply #101 on:
June 06, 2006, 02:11:00 am »
sound cool I cant wait
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Age of Darkness Revenge
«
Reply #102 on:
June 10, 2006, 02:26:00 am »
Well, I have finally gotten the saving code all untangled, so that should easily speed me up. Maybe a new screenshot is in order once I get it all typed into the calc...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Age of Darkness Revenge
«
Reply #103 on:
June 10, 2006, 02:34:00 am »
You gotta love it when things fall into place!
Great news!
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Age of Darkness Revenge
«
Reply #104 on:
June 10, 2006, 02:40:00 am »
wow good news, I cant wait for the next updates!
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Age of Darkness Revenge