Author Topic: Alien Breed 5 Episode II: Evolution  (Read 36271 times)

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Offline JamesV

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Re: Alien Breed 5 Episode II: Evolution
« Reply #15 on: October 04, 2013, 08:24:33 pm »
Thanks all! It's exciting to finally be making an AB link play game that works haha!

Offline AssemblyBandit

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Re: Alien Breed 5 Episode II: Evolution
« Reply #16 on: October 05, 2013, 04:22:35 am »
Yeah, definitely awesome!

Offline TheCoder1998

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Re: Alien Breed 5 Episode II: Evolution
« Reply #17 on: October 22, 2013, 04:29:43 am »
O_o

a sequel to one of my favourite games for the ti...
finally!!!
i can't wait to play this.
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Offline JamesV

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Re: Alien Breed 5 Episode II: Evolution
« Reply #18 on: April 10, 2014, 07:19:12 am »
AB5 v2 will have a new minor gameplay mechanic known as "retreat mode". This was introduced later in the original Team 17 series, and I figured it would be cool to implement.

If you're facing an oncoming pack of aliens and you want to attack them but you also want to get some distance between you and them at the same time, you can now slowly walk backwards whilst firing. To do this in-game, hold down the ALPHA key whilst walking & firing, eg. if you hold down ALPHA RIGHT, you'll be walking to the right but still facing to the left. You can press 2nd to fire off some rounds at incoming enemies whilst backing away from them. The catch is that when you retreat backwards, you only walk half-speed.

Previously the ALPHA key was used for accessing Intex terminals and activating fire doors, but this function is now mapped to the X,T,O,n key.


Offline Streetwalrus

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Re: Alien Breed 5 Episode II: Evolution
« Reply #19 on: April 10, 2014, 07:28:00 am »
Nice to see updates ! :)

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Re: Alien Breed 5 Episode II: Evolution
« Reply #20 on: April 10, 2014, 08:14:59 am »

Okay, I'm a bit late, but this looks really cool.
Will it also support USB or will it only work with the I/O cable? USB would be awesome since most people that have an 84+ don't have an I/O cable.
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Offline Streetwalrus

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Re: Alien Breed 5 Episode II: Evolution
« Reply #21 on: April 10, 2014, 09:29:37 am »
That's true but USB is much harder to work with, and very different requiring some flexible code to switch between both in an elegant and easy fashion. Plus micro jack cables are damn cheap. ;)

Offline TheCoder1998

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Re: Alien Breed 5 Episode II: Evolution
« Reply #22 on: April 10, 2014, 02:06:39 pm »
HOLY SHIT THIS IS AWESOME :w00t:

i'm glad to see updates on this, this is probably going to be POTY 2014 :D
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Re: Alien Breed 5 Episode II: Evolution
« Reply #23 on: April 10, 2014, 03:27:01 pm »
Impressive as always, James! You keep putting the rest of us to shame, but i'm not complaining!

So [Alpha] is essentially a "strafe" button?

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Re: Alien Breed 5 Episode II: Evolution
« Reply #24 on: April 11, 2014, 12:08:36 pm »
That is awesome, nice to see updates on this indeed! :D

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Offline DJ Omnimaga

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Re: Alien Breed 5 Episode II: Evolution
« Reply #25 on: April 11, 2014, 11:48:44 pm »
I like that new feature JamesV :D. It will make the gameplay even more interesting and perhaps easier :D

Offline JamesV

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Re: Alien Breed 5 Episode II: Evolution
« Reply #26 on: April 12, 2014, 09:17:29 pm »
So [Alpha] is essentially a "strafe" button?
Pretty much yeah, although you can only strafe backwards, not side-to-side.

Okay, I'm a bit late, but this looks really cool.
Will it also support USB or will it only work with the I/O cable? USB would be awesome since most people that have an 84+ don't have an I/O cable.
There is no support for USB linking at this stage, perhaps in the future though. I still need to work on getting the I/O linking to sync correctly on hardware; it works fine on WabbitEmu but on actual calculators it tends to drop out a bit, although I haven't tried it again for a while. I've been working on other features such as the retreat mode and more - I'll get back to tightening up the linking soon.

Offline JamesV

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Re: Alien Breed 5 Episode II: Evolution
« Reply #27 on: April 24, 2014, 03:47:46 am »
In AB5 v1 there was an option in the Intex console menu called "Intex Entertainment", which didn't actually do anything but refer people to ticalc.org for more calculator games. I included this purely as a nod to Team 17's ABSE'92, which had a similar feature that read something like "Intex Entertainment is currently down for maintenance". (The real reason there was no side-game was because they ran out of disk space due to increasing the number of levels from the original game).

Team 17's AB1 did however have a side-game, and so I've decided to include it in AB5 v2. So if you need a break from killing aliens, you can log on to the nearest Intex terminal and engage in a game of Space Pong against the calculator. It's a very basic version with minimal AI, but it's a bit of a chuckle.


Offline JamesV

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Re: Alien Breed 5 Episode II: Evolution
« Reply #28 on: May 06, 2014, 07:38:31 am »
Something that has become common in games today is having "achievements". Team 17's PS3 version of Alien Breed even has achievements, so now Alien Breed 5 will also have them too!

At this point, I have 15 achievements coded, split into 3 categories. Some are simple to complete and some are a little harder. They'll each have their own little title and description, eg. "BY HOOK OR BY CROOK" is obtained by defeating a boss using only the machine gun (the weakest weapon).


Offline TheCoder1998

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Re: Alien Breed 5 Episode II: Evolution
« Reply #29 on: May 06, 2014, 08:17:49 am »
AWESOME :D

i really can't wait for this to be finished :thumbsup:
my ticalc acc:

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