Author Topic: Alien Breed 5 Episode II: Evolution  (Read 36144 times)

0 Members and 1 Guest are viewing this topic.

Offline JamesV

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 276
  • Rating: +77/-0
    • View Profile
    • James V's TI-Calculator page
Re: Alien Breed 5 Episode II: Evolution
« Reply #15 on: October 04, 2013, 08:24:33 pm »
Thanks all! It's exciting to finally be making an AB link play game that works haha!

Offline AssemblyBandit

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 374
  • Rating: +60/-1
  • ~AssemblyBandit~
    • View Profile
    • briandm82.com
Re: Alien Breed 5 Episode II: Evolution
« Reply #16 on: October 05, 2013, 04:22:35 am »
Yeah, definitely awesome!

Offline TheCoder1998

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 434
  • Rating: +20/-2
  • my art is written in code, not in graphite
    • View Profile
    • My website :D
Re: Alien Breed 5 Episode II: Evolution
« Reply #17 on: October 22, 2013, 04:29:43 am »
O_o

a sequel to one of my favourite games for the ti...
finally!!!
i can't wait to play this.
my ticalc acc:

http://www.ticalc.org/archives/files/authors/113/11365.html

Spoiler For The Best Song Ever:


follow me on tumblr :)
www.rickdepizza.tumblr.com

check out my anilist :D
http://anilist.co/animelist/29701/Rickdepizza

Offline JamesV

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 276
  • Rating: +77/-0
    • View Profile
    • James V's TI-Calculator page
Re: Alien Breed 5 Episode II: Evolution
« Reply #18 on: April 10, 2014, 07:19:12 am »
AB5 v2 will have a new minor gameplay mechanic known as "retreat mode". This was introduced later in the original Team 17 series, and I figured it would be cool to implement.

If you're facing an oncoming pack of aliens and you want to attack them but you also want to get some distance between you and them at the same time, you can now slowly walk backwards whilst firing. To do this in-game, hold down the ALPHA key whilst walking & firing, eg. if you hold down ALPHA RIGHT, you'll be walking to the right but still facing to the left. You can press 2nd to fire off some rounds at incoming enemies whilst backing away from them. The catch is that when you retreat backwards, you only walk half-speed.

Previously the ALPHA key was used for accessing Intex terminals and activating fire doors, but this function is now mapped to the X,T,O,n key.


Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Alien Breed 5 Episode II: Evolution
« Reply #19 on: April 10, 2014, 07:28:00 am »
Nice to see updates ! :)

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: Alien Breed 5 Episode II: Evolution
« Reply #20 on: April 10, 2014, 08:14:59 am »

Okay, I'm a bit late, but this looks really cool.
Will it also support USB or will it only work with the I/O cable? USB would be awesome since most people that have an 84+ don't have an I/O cable.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Alien Breed 5 Episode II: Evolution
« Reply #21 on: April 10, 2014, 09:29:37 am »
That's true but USB is much harder to work with, and very different requiring some flexible code to switch between both in an elegant and easy fashion. Plus micro jack cables are damn cheap. ;)

Offline TheCoder1998

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 434
  • Rating: +20/-2
  • my art is written in code, not in graphite
    • View Profile
    • My website :D
Re: Alien Breed 5 Episode II: Evolution
« Reply #22 on: April 10, 2014, 02:06:39 pm »
HOLY SHIT THIS IS AWESOME :w00t:

i'm glad to see updates on this, this is probably going to be POTY 2014 :D
my ticalc acc:

http://www.ticalc.org/archives/files/authors/113/11365.html

Spoiler For The Best Song Ever:


follow me on tumblr :)
www.rickdepizza.tumblr.com

check out my anilist :D
http://anilist.co/animelist/29701/Rickdepizza

Offline chickendude

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 817
  • Rating: +90/-1
  • Pro-Riot Squad
    • View Profile
Re: Alien Breed 5 Episode II: Evolution
« Reply #23 on: April 10, 2014, 03:27:01 pm »
Impressive as always, James! You keep putting the rest of us to shame, but i'm not complaining!

So [Alpha] is essentially a "strafe" button?

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Alien Breed 5 Episode II: Evolution
« Reply #24 on: April 11, 2014, 12:08:36 pm »
That is awesome, nice to see updates on this indeed! :D

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Alien Breed 5 Episode II: Evolution
« Reply #25 on: April 11, 2014, 11:48:44 pm »
I like that new feature JamesV :D. It will make the gameplay even more interesting and perhaps easier :D

Offline JamesV

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 276
  • Rating: +77/-0
    • View Profile
    • James V's TI-Calculator page
Re: Alien Breed 5 Episode II: Evolution
« Reply #26 on: April 12, 2014, 09:17:29 pm »
So [Alpha] is essentially a "strafe" button?
Pretty much yeah, although you can only strafe backwards, not side-to-side.

Okay, I'm a bit late, but this looks really cool.
Will it also support USB or will it only work with the I/O cable? USB would be awesome since most people that have an 84+ don't have an I/O cable.
There is no support for USB linking at this stage, perhaps in the future though. I still need to work on getting the I/O linking to sync correctly on hardware; it works fine on WabbitEmu but on actual calculators it tends to drop out a bit, although I haven't tried it again for a while. I've been working on other features such as the retreat mode and more - I'll get back to tightening up the linking soon.

Offline JamesV

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 276
  • Rating: +77/-0
    • View Profile
    • James V's TI-Calculator page
Re: Alien Breed 5 Episode II: Evolution
« Reply #27 on: April 24, 2014, 03:47:46 am »
In AB5 v1 there was an option in the Intex console menu called "Intex Entertainment", which didn't actually do anything but refer people to ticalc.org for more calculator games. I included this purely as a nod to Team 17's ABSE'92, which had a similar feature that read something like "Intex Entertainment is currently down for maintenance". (The real reason there was no side-game was because they ran out of disk space due to increasing the number of levels from the original game).

Team 17's AB1 did however have a side-game, and so I've decided to include it in AB5 v2. So if you need a break from killing aliens, you can log on to the nearest Intex terminal and engage in a game of Space Pong against the calculator. It's a very basic version with minimal AI, but it's a bit of a chuckle.


Offline JamesV

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 276
  • Rating: +77/-0
    • View Profile
    • James V's TI-Calculator page
Re: Alien Breed 5 Episode II: Evolution
« Reply #28 on: May 06, 2014, 07:38:31 am »
Something that has become common in games today is having "achievements". Team 17's PS3 version of Alien Breed even has achievements, so now Alien Breed 5 will also have them too!

At this point, I have 15 achievements coded, split into 3 categories. Some are simple to complete and some are a little harder. They'll each have their own little title and description, eg. "BY HOOK OR BY CROOK" is obtained by defeating a boss using only the machine gun (the weakest weapon).


Offline TheCoder1998

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 434
  • Rating: +20/-2
  • my art is written in code, not in graphite
    • View Profile
    • My website :D
Re: Alien Breed 5 Episode II: Evolution
« Reply #29 on: May 06, 2014, 08:17:49 am »
AWESOME :D

i really can't wait for this to be finished :thumbsup:
my ticalc acc:

http://www.ticalc.org/archives/files/authors/113/11365.html

Spoiler For The Best Song Ever:


follow me on tumblr :)
www.rickdepizza.tumblr.com

check out my anilist :D
http://anilist.co/animelist/29701/Rickdepizza