Author Topic: Alien Breed 5 Episode II: Evolution  (Read 36136 times)

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Offline Streetwalrus

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Re: Alien Breed 5 Episode II: Evolution
« Reply #30 on: May 06, 2014, 12:59:17 pm »
^That. :D

Offline Sorunome

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Re: Alien Breed 5 Episode II: Evolution
« Reply #31 on: May 07, 2014, 10:31:38 am »
Yay, achievements! :D

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Offline TheCoder1998

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Re: Alien Breed 5 Episode II: Evolution
« Reply #32 on: May 07, 2014, 02:16:52 pm »
achievements always increase replay value, and replay value increases gameplay experience so this is gonna be great :D
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Offline Streetwalrus

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Re: Alien Breed 5 Episode II: Evolution
« Reply #33 on: May 07, 2014, 02:22:22 pm »
Indeed. Achievement/100% OCD makes you want to replay more. Also, speedrunning. ;) Maybe add a way to log play time ?

Offline TheCoder1998

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Re: Alien Breed 5 Episode II: Evolution
« Reply #34 on: May 07, 2014, 02:33:43 pm »
that would be a great way to increase replay time too (as i love to replay metroid prime 1&2 over and over again to get a better time :P)
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Offline JamesV

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Re: Alien Breed 5 Episode II: Evolution
« Reply #35 on: May 14, 2014, 07:50:15 am »
Upon reading the sad news of the passing of Swiss artist HR Giger, I thought I should briefly mention him here. Amongst his many paintings and sculptings over the years, he is of course most well known for his iconic design used as the antagonist "Xenomorph's" in the Alien film series and subsequent comics, games, etc. The second movie in the series, "Aliens", was (unofficially) the inspiration for Team 17's original Alien Breed games on the Amiga, which I have spent a great deal of time over the past 16 years making & remaking on the TI calculators.

Rest in peace, HR Giger.

« Last Edit: June 19, 2014, 04:09:10 am by JamesV »

Offline DJ Omnimaga

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Re: Alien Breed 5 Episode II: Evolution
« Reply #36 on: May 14, 2014, 08:56:25 pm »
Sorry to hear about his death. D:

As for your vid it's fun to see the evolution of a game series over the years. I should try to do one with Illusiat series one day. However, I wonder how does someone merge multiple videos together to show them side by side with free softwares?

Offline JamesV

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Re: Alien Breed 5 Episode II: Evolution
« Reply #37 on: May 14, 2014, 09:28:56 pm »
As for your vid it's fun to see the evolution of a game series over the years. I should try to do one with Illusiat series one day. However, I wonder how does someone merge multiple videos together to show them side by side with free softwares?
That sounds like a good idea! I just compiled it using Windows Movie Maker, nothing fancy :P

Offline JamesV

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Re: Alien Breed 5 Episode II: Evolution
« Reply #38 on: June 19, 2014, 04:08:40 am »
In the interests of adding more life to the game, AB5 v2 now has animated (and in some cases, interactive) objects. One of these was sort of already in v1 (and my previous Alien Breed calc games) - the one-way energy beams - however they weren't previously animated. Now they fizzle away! There are also some other hazards such as opening/closing garbage chutes which you can fall into (which were also in the original Team 17 games). Walking into one-way energy beams in the wrong direction will now also kill you (as it also did in the original Team 17 games).

Additionally there are a few various other tiles being added to the tileset. The Episode I levels will be updated to incorporate the increased tileset and animated objects.


Offline Sorunome

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Re: Alien Breed 5 Episode II: Evolution
« Reply #39 on: June 19, 2014, 04:09:33 am »
This is looking awesome as usual! :D

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Offline aeTIos

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Re: Alien Breed 5 Episode II: Evolution
« Reply #40 on: June 19, 2014, 07:28:32 am »
Wow James, you keep on outclassing yourself! Great work dude!
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Offline TheCoder1998

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Re: Alien Breed 5 Episode II: Evolution
« Reply #41 on: June 19, 2014, 08:10:33 am »
I really can't wait for this to be done :D
Great work!
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Offline Streetwalrus

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Re: Alien Breed 5 Episode II: Evolution
« Reply #42 on: June 19, 2014, 06:27:11 pm »
They pretty much nailed it. Rock on dude ! :D

Offline chickendude

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Re: Alien Breed 5 Episode II: Evolution
« Reply #43 on: June 19, 2014, 09:17:01 pm »
That looks really nice :) Does every animation have the same number of frames?

The moving beams give the level a lot more life.

Offline JamesV

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Re: Alien Breed 5 Episode II: Evolution
« Reply #44 on: June 24, 2014, 04:17:29 pm »
That looks really nice :) Does every animation have the same number of frames?

The moving beams give the level a lot more life.
Thanks! Not necessarily; whilst each animation uses the core frame counter to determine which frame to show, the method of calculating the frame to show is different for some of the animations.

I know it's a little self serving, but seeing as I've been spending some time lately on TI Story adding a bunch more content, I figured I might as well put together a page on the Alien Breed series, which you can view here. I'll probably go back and add some more info at a later date  :)
 
 If you weren't aware, TI Story has just recently been re-opened for editing, so if you have any memories or knowledge on any history of the TI community, feel free to head over and add it to the wiki!