Author Topic: Alien Breed 5 Episode II: Evolution  (Read 35907 times)

0 Members and 1 Guest are viewing this topic.

Offline JamesV

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 276
  • Rating: +77/-0
    • View Profile
    • James V's TI-Calculator page
Re: Alien Breed 5 Episode II: Evolution
« Reply #45 on: November 12, 2014, 05:02:01 am »
I haven't done much work on this for around 4-5 months; I lost a lot of motivation when I hit struggle town with the co-op link play feature :( In order to get development back in action, I'm going to focus on the other features & level design for the time being.

It's quite possible that the link play might be dropped for v2.0.0, or more correctly, omitted until further notice. Having said that, 2.0.0 does still have plenty of other improvements over 1.x. :)

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Alien Breed 5 Episode II: Evolution
« Reply #46 on: November 12, 2014, 05:05:21 am »
Oh look it's a JamesV! Welcome back, great to see this project still alive :D
Remember that you only have 1.5 months left to finish epII:evolution according to your signature :P
I'm not a nerd but I pretend:

Offline JamesV

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 276
  • Rating: +77/-0
    • View Profile
    • James V's TI-Calculator page
Re: Alien Breed 5 Episode II: Evolution
« Reply #47 on: November 12, 2014, 05:10:10 am »
Oh look it's a JamesV! Welcome back, great to see this project still alive :D
Remember that you only have 1.5 months left to finish epII:evolution according to your signature :P
Thanks! Hah, I have NO idea what you're talking about....  [-.-]~

But yeah in all honesty, I doubt this year will happen. I haven't even started level layouts, etc. yet, and I still have more coding to do. But it will get there eventually! :)

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Alien Breed 5 Episode II: Evolution
« Reply #48 on: November 12, 2014, 05:11:50 am »
Lol you immediately cut the coming 2014 text from your sig, you are making me look like a tard now :P
But yeah don't rush it, I'd rather wait and have some more quality :)
I'm not a nerd but I pretend:

Offline chickendude

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 817
  • Rating: +90/-1
  • Pro-Riot Squad
    • View Profile
Re: Alien Breed 5 Episode II: Evolution
« Reply #49 on: November 12, 2014, 10:58:41 pm »
I'm really looking forward to this. The co-op feature looked really cool but i can see how that could cause a lot of headaches. I don't know of any link-play game with a smooth scrolling tilemap (though maybe Hayleia's Super Smash Bros Open comes close). I feel like the Alien Breed series has always been pushing the limits, i remember being really impressed by the 8-way scrolling way back when, and now all this! :D

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Alien Breed 5 Episode II: Evolution
« Reply #50 on: November 15, 2014, 12:24:27 pm »
Well it's too bad that co-op is delayed. I hope you can figure it out somehow. I think usually the best way should be to either develop with link play in mind right from the start or add all the features you want and only then think about adding that in.

Offline JamesV

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 276
  • Rating: +77/-0
    • View Profile
    • James V's TI-Calculator page
Re: Alien Breed 5 Episode II: Evolution
« Reply #51 on: November 18, 2014, 05:57:17 am »
At this stage I'm just working on the other features and then level design. After that's all done if I'm keen I'll have another crack at fixing up the co-op issues, so we'll see how I go.. :)

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Alien Breed 5 Episode II: Evolution
« Reply #52 on: November 20, 2014, 06:03:06 am »
Good to hear. I hope everything goes smoothly with the rest at least. :)

Offline JamesV

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 276
  • Rating: +77/-0
    • View Profile
    • James V's TI-Calculator page
Re: Alien Breed 5 Episode II: Evolution
« Reply #53 on: November 25, 2014, 12:34:16 am »
I've added a couple more animated/interactive features to the tileset (both taken from the Team 17 original games). Firstly, "ventilation fan sucker thingys", which kill you if you get sucked in. Secondly, the crushers, which I guess are fairly self explanatory :P

Now I'll move on to designing the 12 new levels for the new campaign.


Offline chickendude

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 817
  • Rating: +90/-1
  • Pro-Riot Squad
    • View Profile
Re: Alien Breed 5 Episode II: Evolution
« Reply #54 on: November 26, 2014, 02:52:38 am »
I really like both of those! The vent suckers are a really cool idea. For the crushers, will they crush you even if they are opening? They look really great (though really annoying)!

Offline JamesV

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 276
  • Rating: +77/-0
    • View Profile
    • James V's TI-Calculator page
Re: Alien Breed 5 Episode II: Evolution
« Reply #55 on: November 26, 2014, 06:29:58 am »
I really like both of those! The vent suckers are a really cool idea. For the crushers, will they crush you even if they are opening? They look really great (though really annoying)!
Thanks! No, they only crush you if they fully close on you :)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Alien Breed 5 Episode II: Evolution
« Reply #56 on: November 28, 2014, 12:12:20 pm »
I'm fine with no coop mode, it just looks too fun to not be tried even in single player. Regardless, good luck! Glad this is still alive. :)

Offline JamesV

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 276
  • Rating: +77/-0
    • View Profile
    • James V's TI-Calculator page
Re: Alien Breed 5 Episode II: Evolution
« Reply #57 on: November 30, 2014, 08:17:14 pm »
I'm fine with no coop mode, it just looks too fun to not be tried even in single player. Regardless, good luck! Glad this is still alive. :)
My current thinking is to release v2.0.0 just as single player only with the other new features, campaign, etc., and then tinker with co-op again possibly for a v2.1.0 update if I can get it working :)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Alien Breed 5 Episode II: Evolution
« Reply #58 on: November 30, 2014, 11:51:36 pm »
Sounds good to me. It will most likely land on my calc as soon as I get the chance to play it and a few other new non-color games I missed lately :)

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: Alien Breed 5 Episode II: Evolution
« Reply #59 on: December 01, 2014, 02:26:25 am »
I should get it too. It's been a long time this game interest me and I haven't been playing a calc game that's not mine for years.