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That does look a bit small, i think 12x12 would look nice, but honestly the original scaled 8x8 sprites looked fine to me.
Cool, i'm sure you're getting tired of converting all these sprites, but it's definitely looking really nice. Once i get some cash saved up i'd love to pick up a CE, too. I almost bought one when they first came out, but couldn't bring myself to fork over the import fees the resellers were charging here in China. It seems like a really fun machine to program for, though. I must admit i'm a bit jealous of the byte-aligned pixels and memory-mapped LCD
Quote from: chickendude on February 24, 2016, 05:26:52 amThat does look a bit small, i think 12x12 would look nice, but honestly the original scaled 8x8 sprites looked fine to me.I'll give 12x12 scaled up x2 a go sometime in the next few days hopefully, and we'll see how that looks. Otherwise 8x8 scaled up x3 will be my fallback position
Did you ever do any coding for the 85/86? Despite the odd screen size i've always thought programming for that would be a lot of fun, too, in particular with the memory-mapped LCD. I know one of these days i'll pick up a CE, as it is as you say the color calc we z80 programmers always wanted!
@JamesV What size are the original sprites? Have you considered doing non-scaled 24x24 or just using the original sprites? (if applicable)?
Yea, I see. 16x16 looks too small. What about 16x16 double sized? With the 12x12 you have to rework 150 odd sprites right? That's a lot of work.
Adding an HUD will fill out the rest of the space nicely. Are the artifacts on screen emulator/screenshot glitches?
Quote from: chickendude on March 02, 2016, 04:26:32 amAdding an HUD will fill out the rest of the space nicely. Are the artifacts on screen emulator/screenshot glitches?He does plan on adding a HUD, like the original. I also think he said somewhere that the artifacts are not in the program, but are screenshot glitches. Then again, I'm not exactly sure.