Author Topic: Alien Breed 5  (Read 21629 times)

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Offline JamesV

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Re: Alien Breed 5
« Reply #60 on: August 28, 2012, 09:02:17 pm »
Can't wait to try it! And yeah, you work fast :crazy:

You also seem to have quite a level editor there. Any plans to someday make that a general-purpose tilemap editor?

That's not a bad idea, it wouldn't be too hard for me to do an alternate version of the editor that was more generic, loading a specified tileset file and then a specified map based on that tileset, and without all the AB5 specific data. Definitely something I'd be happy to do if someone needed it :)

Offline shmibs

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Re: Alien Breed 5
« Reply #61 on: August 29, 2012, 01:29:17 am »
i bet it would be helpful to loads of people =)
is it something that could only be adapted to 8*8 monochrome on windows, though?

Offline JamesV

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Re: Alien Breed 5
« Reply #62 on: August 29, 2012, 01:45:45 am »
i bet it would be helpful to loads of people =)
is it something that could only be adapted to 8*8 monochrome on windows, though?

Do you mean could it only do monochrome or could it be made to accept grayscale tilesets as well? Cos it could certainly be adapted to accept grayscale, as long as the tileset file was in a set format :)

Offline JamesV

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Re: Alien Breed 5
« Reply #63 on: August 29, 2012, 06:45:14 am »
A beta version with the first 2 levels of the game is now available here:

http://www.jvti.org/files/programs/ab5/ab5beta.zip

If anyone finds any bugs, I'd be most appreciative if they're mentioned here (or to me via email) so that I can rectify them :)

Offline shmibs

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Re: Alien Breed 5
« Reply #64 on: August 31, 2012, 01:27:29 pm »
* shmibs tried it out today, and it crashed on me as soon as i hit new game.
is there any reason why this wouldn't work with doors?

Offline Deep Toaster

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Re: Alien Breed 5
« Reply #65 on: August 31, 2012, 07:42:13 pm »
Works great for me from Doors (both versions). Maybe it was a different problem?

I haven't played too far yet, but it's great. The explosion effects feel really nice :D




Offline Link

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Re: Alien Breed 5
« Reply #66 on: August 31, 2012, 08:43:55 pm »
Hmm, does it work on a Ti-84+SE? Would love to play this.

Offline JamesV

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Re: Alien Breed 5
« Reply #67 on: September 01, 2012, 12:04:19 am »
* shmibs tried it out today, and it crashed on me as soon as i hit new game.
is there any reason why this wouldn't work with doors?
Well that's no good - as far as I know it should be Doors compatible. Were you using the Ion or MirageOS version of the game? I'll suss this out. I'm possibly going to compile as Doors-specific build of the game anyway, so I'll be ensuring that it is Doors compatible.
EDIT: I just tested on my TI-84+BE running DoorsCS7 and the MirageOS build of AB5 and it worked fine for me. If you have anymore info you can share on the crash you encountered, that would be great :)

Works great for me from Doors (both versions). Maybe it was a different problem?

I haven't played too far yet, but it's great. The explosion effects feel really nice :D
Thanks! :)

Hmm, does it work on a Ti-84+SE? Would love to play this.
I don't see why not Link. I've been testing it plenty on my TI-84+BE so there shouldn't be any difference that I'm aware of.
« Last Edit: September 01, 2012, 12:56:45 am by JamesV »

Offline JamesV

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Re: Alien Breed 5
« Reply #68 on: September 24, 2012, 07:27:17 pm »
I'm happy to report that Alien Breed 5 will be released within the next week or so. I just have two minor glitches to fix up and it's finished :)

To celebrate, I put together this short video showing all my various attempts at porting Alien Breed to the TI range over the years. As you can see, it's changed a bit over the years!


Offline Sorunome

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Re: Alien Breed 5
« Reply #69 on: September 24, 2012, 07:40:52 pm »
Vid is looking awesome! Can't wait to see the finished result :D

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Offline JamesV

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Re: Alien Breed 5
« Reply #70 on: September 28, 2012, 08:29:08 pm »
Alien Breed 5 v1.0.0 is now available on ticalc.org :)

Offline Sorunome

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Re: Alien Breed 5
« Reply #71 on: September 28, 2012, 08:35:03 pm »
that's a lot of time there (as compiled for different shells)
I downloaded and hope i can try out soon :D

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Offline shmibs

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Re: Alien Breed 5
« Reply #72 on: September 28, 2012, 08:42:06 pm »
thanks a bundle for sticking with it, james!

Offline chickendude

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Re: Alien Breed 5
« Reply #73 on: September 30, 2012, 04:36:43 am »
I still remember when Tower Assault came out (back when i checked ticalc everyday) and then (was updated into?) Final Assault. Now i can't remember if it was an update to Tower Assault or a whole new program... I never played the 8x8 scrolling games, but even those look fun! Thunderbirds are go! was really cool, too, even though i remember it being a bit short (and rather large on my ti83 ;)). The graphics were what impressed me the most. Anyway, this new version looks and feels so much more polished than the others, there are only two things that i feel are still lagging behind:
1. The texts (like the introduction) on a blank screen are really an eyesore compared to the rest of the game, with its beautiful levels, animations, explosions, bullets, etc. It feels like pretty much every other game coming out in the late 90s/early 00s. Just like the Megaman 83 intro or Phoenix's UI!
2. The computer system also lacks a little something. It doesn't FEEL like you are on a computer, though i think the cursor does look nice.

I'd be surprised if Alien Breed weren't featured on ticalc :)

Offline Hayleia

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Re: Alien Breed 5
« Reply #74 on: September 30, 2012, 06:56:31 am »
I have problems running it. I run it with zStart, with MirageOS absorbed but then it says that the ZAB5E1F1 file is missing even though I have it in my archive ???
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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