Author Topic: An Exercise In Futility [Contest Entry]  (Read 12389 times)

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Offline saintrunner

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Re: An Exercise In Futility [Contest Entry]
« Reply #15 on: December 14, 2011, 05:00:22 pm »
you should make it so the user can choose which 'character' to use! lol I'd be playin' as the jumping bean all the time :)
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Offline LincolnB

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Re: An Exercise In Futility [Contest Entry]
« Reply #16 on: December 14, 2011, 07:19:30 pm »
Haha on the first post, when I mentioned modes, what that is is pretty much different graphics styles, like your character sprite changes, and all the tiles take on a different shape. There's a retro graphics mode, and your character has a cool tail looking thing (slightly different from the screenie in the first post, I changed it to look less like a blatant Graviter rip off), there's a smiley face mode, where you have a bunch of little black smiley faces that follow you around (you can throw them), there's a zero-gravity mode, meant to simulate outer space, there's a jumping bean - type mode, and the final mode is a reverse gravity mode, and you turn into a space ship.

Yeah, it's a little weird :) Should be fun, tho. (I hope)
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Offline saintrunner

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Re: An Exercise In Futility [Contest Entry]
« Reply #17 on: December 14, 2011, 07:28:28 pm »
Sounds really cool! I can't wait to play it
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Offline LincolnB

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Re: An Exercise In Futility [Contest Entry]
« Reply #18 on: December 14, 2011, 10:39:59 pm »
Thanks! Update in the first post, with screenie :)
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Offline saintrunner

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Re: An Exercise In Futility [Contest Entry]
« Reply #19 on: December 14, 2011, 10:57:37 pm »
Looks good!
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Offline LincolnB

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Re: An Exercise In Futility [Contest Entry]
« Reply #20 on: December 29, 2011, 04:05:04 pm »
Okay, I have a nice 4-scale menu screen up and running, but I'm on vacation right now, so I can't post any screenies yet.
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Offline LincolnB

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Re: An Exercise In Futility [Contest Entry]
« Reply #21 on: January 09, 2012, 04:23:10 pm »
*BUMP

Finished! Screenie uploaded, download available later.
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Offline parserp

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Re: An Exercise In Futility [Contest Entry]
« Reply #22 on: January 09, 2012, 04:43:50 pm »
O.O
maybe put images in [img] tags?

also, I see it is an app. how big is it when compiled normally?

also, looks AMAZING. keep up the good work. :D

EDIT: and is the munu that slow on calc?
« Last Edit: January 09, 2012, 04:45:36 pm by parser padwan »

Offline squidgetx

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Re: An Exercise In Futility [Contest Entry]
« Reply #23 on: January 09, 2012, 06:04:43 pm »
Hm, so it's kind of like part-simul,part-graviter/sandland....interesting..I'm impressed as to how many game elements you managed to fit in....you've got the bullet/arrays along with what looks like tile masking and/or intelligent collision checks, etc. Nice job.

Offline Spyro543

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Re: An Exercise In Futility [Contest Entry]
« Reply #24 on: January 09, 2012, 06:32:00 pm »
So will these different modes aid in solving levels/puzzles?
EDIT: Just saw the screenies. Never mind.
« Last Edit: January 09, 2012, 06:35:44 pm by Spyro543 »

Offline LincolnB

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Re: An Exercise In Futility [Contest Entry]
« Reply #25 on: January 10, 2012, 02:32:39 pm »
O.O
maybe put images in [img] tags?

also, I see it is an app. how big is it when compiled normally?

also, looks AMAZING. keep up the good work. :D

EDIT: and is the munu that slow on calc?

Thanks! and no, the menu's a little faster on-calc. I'm releasing it as an app or as a 1450(ish) byte program. Also, I didn't put it in img tags to prevent browser lag...wouldn't have made much difference but whatev.


Hm, so it's kind of like part-simul,part-graviter/sandland....interesting..I'm impressed as to how many game elements you managed to fit in....you've got the bullet/arrays along with what looks like tile masking and/or intelligent collision checks, etc. Nice job.

Thanks! Haha well that's kind of funny because I took heavy inspiration from those three games. All the collisions are completely pixel based, so I didn't "need" the tilemap, per se, it is entirely dependent on pxl-test() commands.
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Offline DJ Omnimaga

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Re: An Exercise In Futility [Contest Entry]
« Reply #26 on: February 23, 2012, 12:44:28 am »
How do you run the game????

In WabbitEmu it freezes on launch (using Doors CS btw)

EDIT: Nvm, apparently it only runs on real hardware... O.O
« Last Edit: February 23, 2012, 12:52:26 am by DJ_O »

Offline LincolnB

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Re: An Exercise In Futility [Contest Entry]
« Reply #27 on: February 23, 2012, 02:14:19 pm »
Yeah, I've gotten reports of it crashing on emulators.
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Offline Hayleia

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Re: An Exercise In Futility [Contest Entry]
« Reply #28 on: February 25, 2012, 09:43:22 am »
Do you use Fullrene ? Programs with Fullrene crash on Wabbit (at least on my computer) while they run on my calc.
« Last Edit: February 25, 2012, 09:43:48 am by Hayleia »
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Offline parserp

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Re: An Exercise In Futility [Contest Entry]
« Reply #29 on: February 25, 2012, 04:37:17 pm »
I love this game!!!
except for the one minigame where the spinny thing follows you around. :P
I haven't been able to get past it yet.

EDIT: oh, you are supposed to shoot them! XD
« Last Edit: February 25, 2012, 04:57:17 pm by parser padwan »