Author Topic: An On-Calc Basic IDE?  (Read 12248 times)

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Offline Mighty Moose

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Re: An On-Calc Basic IDE?
« Reply #15 on: August 10, 2010, 10:15:02 am »
Yeah.  So far I have not coded anything for editing programs, so that was just a quick program I typed out (random keyboard bashing).  Right now I am working on a way to insert tokens without going through menus - basically cataloging them all and reading from a string (horribly inefficient, by the way).

Sorry it has taken me so long to reply - I have been super busy this summer (Think: over 9000 things going on at once)  I've been around, but I haven't been able to do a lot of work on it.

Here is a small list of planned features:
cut/copy/paste
auto-token (see above)
view prog stats
custom headers
auto-un/archive (does this somewhat)
spriting?
convert to asm/axe (can it even be done in axe?)
(I had more ideas, but I can't remember what I did with them)
 *Mighty Moose gets lost in thought*

Feel free to voice your opinion on any ideas mentioned and suggest any of your own.
« Last Edit: August 10, 2010, 10:16:04 am by Mighty Moose »
Cheers!
I beta test, so...yeah.  PM me if you want me to test anything :D.

Almost only counts in horseshoes and handgrenades.

Cogito ergo sum.

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Offline nemo

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Re: An On-Calc Basic IDE?
« Reply #16 on: August 10, 2010, 11:40:17 am »
sounds like a neat project!

i'm sure it can be done in axe if you know some ASM knowledge.


Offline skuller972

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Re: An On-Calc Basic IDE?
« Reply #17 on: August 10, 2010, 11:41:36 am »
There was one a while back called LunarIDE I think, but it didn't work all too well.
Then again, maybe not...
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Offline Builderboy

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Re: An On-Calc Basic IDE?
« Reply #18 on: August 11, 2010, 01:38:11 am »
I am actually working on one in Axe myself ;D Maybe i will brush the dust off in a bit, since token reading was added it might be a lot easier...

Offline DJ Omnimaga

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Re: An On-Calc Basic IDE?
« Reply #19 on: August 12, 2010, 12:45:31 am »
Yeah I remember quigibo told me it would be hard to achieve such project in Axe without ASM. However, I wonder if you found a solution yet?

ON Mighty Moose project topic, I'm glad you are back. Can't wait to see what you will come up with. :)