Author Topic: another RPG  (Read 11287 times)

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Offline DJ Omnimaga

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« Reply #15 on: October 18, 2007, 07:02:00 am »
if it's less than 10 seconds it should be fine (or 20 seconds if you're making the game SE/84+ only)

xiaden

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« Reply #16 on: October 19, 2007, 03:09:00 am »
oh, well, i'm set then =P  it's a quick two seconds with the new way, and two very long formulas, and less then a second with the old way.

Offline DJ Omnimaga

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« Reply #17 on: October 19, 2007, 05:45:00 am »
wow pretty fast for BASIC. Nice job. If you don't mind if asm libs are used later you may want to look for Resource on ticalc.org . It allow you to copy an archived program to a RAM program, thus, you can have more maps and not run out of RAM

xiaden

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« Reply #18 on: October 22, 2007, 04:56:00 am »
wait... i'm confused... using asm libs?   what are those?(never looked at tasm before...)

xiaden

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« Reply #19 on: October 22, 2007, 04:58:00 am »
and crap.  that isn't good. my calculator cleared ram(for no reason whatsoever..)... before i archived my backup group... this sucks.  well, maybe a back to square one approach to this will help.  i have all my ideas and formuas written down...

Offline DJ Omnimaga

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« Reply #20 on: October 22, 2007, 06:12:00 am »
._. this suck, sorry to hear man :(sad.gif RAM clears sucks when they happen.

@ASM lib question: they are programs that add functionality to TI-BASIC language. Most aren,t recommended for new programmers though, usually new programmers will want something like resource, that allow them to copy archived programs to RAM, so they have more free RAM and can make a bigger game, which is impossible in pure BASIC unless you split your game into several chapters.

That said, doN,t give up on your project, I'm sure it will be even better now

Liazon

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« Reply #21 on: October 22, 2007, 10:21:00 am »
QuoteBegin-xiaden+22 Oct, 2007, 10:58-->
QUOTE (xiaden @ 22 Oct, 2007, 10:58)
and crap.  that isn't good. my calculator cleared ram(for no reason whatsoever..)... before i archived my backup group... this sucks.  well, maybe a back to square one approach to this will help.  i have all my ideas and formuas written down...  

 reincarnations are generally good :)smile.gif

don't worry too much about it.  maybe you can take this opportunity to learn how to use xlib to make amazing stuff like DJ_Omnimaga

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xiaden

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« Reply #22 on: October 23, 2007, 03:06:00 am »
oh. wow, where can i get libs like resource and xlib?

vuurrobin

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« Reply #23 on: October 23, 2007, 03:22:00 am »

Offline tifreak

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« Reply #24 on: October 23, 2007, 03:48:00 am »
Resource: http://tifreakware.net/tutorials/83p/b/misc/resource.htm


Also, as to the RAM clear, you don't have any apps on your calculator, do you? If you do, get rid of them, I have had no end of trouble with apps on my calc while developing games.
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Offline DJ Omnimaga

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« Reply #25 on: October 23, 2007, 03:58:00 am »
well if he get rids of app he can't get xLIB then, since it's also an APP :Dbiggrin.gif

that's unless he use the old 8xp version though, but that one is slow

xiaden

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« Reply #26 on: October 23, 2007, 05:37:00 am »
cool, i really think i will use xlib.  although, doesn't that mean anyone who wants to use my game needs xlib too?

Offline DJ Omnimaga

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« Reply #27 on: October 23, 2007, 05:43:00 am »
yeah thats the problem. however, being the fact many games use xLIB on ticalc.org people will probably have xLIB alerady installed on their calc before your game is even finished

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« Reply #28 on: October 23, 2007, 07:53:00 am »
i <3 xLIB :bow:worship.gif:bow:worship.gif   about ram clearing, i group all my programs on my 84+ SE (lots of archive) so that whatever i am working on is the only thing in my programs list. i regroup my current work about every 10 min on average so that if ram clears, its not that bad. when using asm libraries, its even more vital that you backup, cause they tend to be unreliable. sorry for your loss! have fun using xLIB! :hi:coucou.gif

Offline DJ Omnimaga

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« Reply #29 on: October 23, 2007, 07:56:00 am »
every 10 mins grouping ftw! I did this with my projects in case