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Topic: another RPG (Read 11288 times)
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tifreak
LV11
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My Kung Fu IS strong...
another RPG
«
Reply #45 on:
October 25, 2007, 01:37:00 pm »
strings are tons faster for hit detection on the 83+ than matrices, if done properly.
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Liazon
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another RPG
«
Reply #46 on:
October 25, 2007, 04:29:00 pm »
QuoteBegin-vuurrobin+25 Oct, 2007, 18:19-->
QUOTE
(vuurrobin @ 25 Oct, 2007, 18:19)
last time I checked, he was real busy IRL, and I have already posted that idea (with some others) in the xlib function topic. so we will just have to wait
.
but Iambian is working on a tilemapper that uses strings for his
http://www.unitedti.org/index.php?showforum=62
app.
and I don't find strings to be that slow, but I haven't used matrices in a long time
so is celtic slowly overtaking xlib? and just wondering, are celtic 2 and 3 not the same? like each has different features? or is 3 and update to 2?
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Halifax
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another RPG
«
Reply #47 on:
October 26, 2007, 04:55:00 am »
Well really, Iambian's intention as far as I know was to merge with xLIB, but since tr1p1ea hasn't been around he hasn't really gotten a chance.
It would be very beneficial if Celtic was inserted into xLIB because then you wouldn't need 2 APP pages taken up. o.o
@tifreak: Yeah, I agree, strings are good for hit detection, but horrible for editing.
e.g. Strings don't even include simple functions such as
[value]->length(Str1)
that lists do have, etc.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
xiaden
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another RPG
«
Reply #48 on:
October 26, 2007, 04:58:00 am »
and strings arn't faster then lists anyways. at least not when i have worked with them. i always get a clean and fast response with a list. and theres only three possible errors with lists type output. undefined, unknown dim, or domain. but with strings, you get all sorts of wacky responses, if your strings arn't all nice and neat. i've had a calculator die in a basic program from strings... i guess i'm just predgudice(and i know that shouldn't happen in basic at all, but it did somehow... it stoped responding to hitting the same key twice.) .
i guess i should post a request for xlib to work with Lists, or a custom build. i was asking for support with lists. all well i'll just go post that in the function topic.
strings =P ugh.
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xiaden
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another RPG
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Reply #49 on:
October 26, 2007, 12:09:00 pm »
... btw, where is that lol(the function topic for xlib)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
another RPG
«
Reply #50 on:
October 26, 2007, 12:11:00 pm »
IIRC tr1p1ea didnt felt like doing it because it would be too much work. I think it could be doable though, because IIRC xLIB is only like 8 or 9 KB huge, meaning there's still 7-8 KB of free space left for more stuff. I wonder how big celtic is though...
and strings are faster than lists and matrices if you don't have 40 different character to check for hit detection in a huge or several if statements
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vuurrobin
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another RPG
«
Reply #51 on:
October 26, 2007, 12:29:00 pm »
if you know how to work with them, then strings are the way to go!
not being able to easely change the length can be anoying, but usealy not hard to overcome.
for editing strings, you can create a string editor (looks at ascii editor)
and there are only 5 functions to know with strings (and thats including + :paf:
)
but lists have there advantages to
I really hope that celtic 3 will have enough functions from xlib to make xlib obsulete (or however you spell that) (some stuff of xlib can be replaced with a hex exec command), then I can really see celtic becoming the main lib for basic programmers.
and celtic 3 is an update of 2
xlib topic:
http://kvince83.tengun.net/maxboard/viewforum.php?f=21
edit: IIRC, tr1p1ea said that he didn't had much ram left.
and celtic3 program is currently about 1.7 kb
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
another RPG
«
Reply #52 on:
October 26, 2007, 12:56:00 pm »
i see, but brandon said it was like 8 KB only so far meaning tr1p1ea only used half of it. I don't think celtic will replace xlib unless it either merges or get all xlib features tho, but it will be a great alternative
EDIT: question: why does everyone seems to be hating xLIB so much? It has so much graphical features and it got 3 of my games featured
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Liazon
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another RPG
«
Reply #53 on:
October 26, 2007, 02:46:00 pm »
people generally want to try something different from a previous "generation," even if it's something that's already been done.
i think a lot of people want to try some pure basic stuff?
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
another RPG
«
Reply #54 on:
October 27, 2007, 02:48:00 am »
well when xlib came out it was new generation and ppl started hating it, no matter how good it is. I never got to understand them since lot of people like xlib on Omnimaga and some people liked it on MaxCoderz before it went inactive
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Liazon
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another RPG
«
Reply #55 on:
October 27, 2007, 10:37:00 am »
ya... in the case of ASM, I see very few ASM games in the works and tons and tons of ASM utilities in the works.
I mean, i know that spriting 64x96 can be hard and tedious, but that doesn't mean you can't make a game w/ good gameplay!
of course, I'm kinda just making random sprites for my game. will probably have 256 by the time I start coding. Of course, no animations, and kinda random too.
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
another RPG
«
Reply #56 on:
October 27, 2007, 12:23:00 pm »
I think people should stop understimating ASCII graphics. I know it isn't as good as sprites, but now with dual layer ascii you can do wicked awesome stuff, I'm sure in ASM it could be used as well in games for those who hate spriting. Else I think we should start a sprite database that people can use freely in their games
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Liazon
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another RPG
«
Reply #57 on:
October 28, 2007, 06:57:00 am »
charas-project for ti?
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dinhotheone
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Posts: 410
Rating: +2/-1
another RPG
«
Reply #58 on:
October 28, 2007, 08:11:00 am »
i gota learn how to do them dual layer acii graphics. is there a tutorial anywhere? also approximately how fast are they? i dont really like to make tb things like rpg's (not to say i dont like to play them:) ) its just not my style for some reason. if dual acii speed is up to the challenge of rt games then i would like to make something with em. Also the sprite data base might be a problem. IDK i'm just invisioning like 6 new rpg's coming out with all the same art. thats really the only problem i see, other than that it sounds like a great idea.
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
another RPG
«
Reply #59 on:
October 28, 2007, 08:24:00 am »
Liazon... now u give me an idea. For RPG Maker 2000 and 2003 there is a program called charas.ex . You choose clothes, hairs, body color, items and helm to create characters sprites, it's pretty awesome because ther are so many possibilities. On top of this you can change the colors. I think something similar to this should be done on calc (maybe BASIC so ppl can store them in pictures)
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