Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: shmibs on August 21, 2010, 02:05:18 am
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i saw people were posting sprite makers etc, so i decided to upload the one i made a little while back and generally use for spriting:
(http://img.removedfromgame.com/imgs/1282369716-4grayspriter.gif)
yes, the gray isnt all purty, and (although i havent tried) will probably give you a seizure when run on an 83+, but this originally just for personal use so i didnt bother. the gray quality is only important IN THE GAME, so who cares, right?
this stores the sprites directly to the graph screen(light gray on the left, dark on the right, both black, none white), and thus a bit of preparation is required to be able to salvage your sprites afterwards. to make sure it will work first check that your axes are off, your window is set to 0,94 -62,0 and you have just executed an os drawing routine of some kind that draws to the drawing screen buffer. if anyone is actually interested, i might make a basic program which does this for you and can translate the resulting data into hex. also, right now there is nothing preventing things from moving off screen(similarly because i made this for personal use) so just avoid doing it. again, i might change this if anybody actually cares.
controls/features:
on the sprite sheet:
up/down/left/right(duh)
2nd overwrites the stored data with the data of the currently highlighted sprite
alpha opens the stored data in the sprite drawer for the highlighted sprite
clear exits the prog
in the sprite drawer
the top buttons (y=, etc) are, left to right:
black, dark gray, light gray, white, clear sprite(no rotations/inversions or anything right now for the same reason as stated in previous parenthetical statements)
up/down/left/right(still duh)
2nd confirms and draws the stored data to the sprite sheet, mode keeps the data, but does not draw it
clear exits the prog
when on the sprite sheet, a preview sprite of the highlighted is displayed in the top right corner(or left, if the cursor is on the rightmost side)
in order to copy/paste sprites simply press 2nd-mode over the sprite to be copied and alpha-2nd over an empty slot.
source included if anyone wants it
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Nice! At least the gray is better than the cursor editor in DCS, where there was an awful flickery thing used to represent a transparent pixel.
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Yeah I think the later was because it was not meant to be used in the shell (the gray, I mean), so perfect gray wasn't really needed.
Also nice shmibs. One thing, though, is that you should fix the cursor in the sprite editor so we cannot go outside the screen.
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so that means people might actually care? kays, then i guess i'll change that and add in exporting to pics like that nostalgia map editor just posted about.
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does anyone know how to do that? XD
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looks great, although I will never use it, as i don't make games.
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so that means people might actually care? kays, then i guess i'll change that and add in exporting to pics like that nostalgia map editor just posted about.
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does anyone know how to do that? XD
Lol sorry, the thing is that I generally check most topic only once a week or something, so I can take a while to reply. As for others, I guess that it might be due to the fact there are already 4 or 5 other similar programs that got posted in the past few months, although yours looks quite nice it seems besides the on-calc flickering. There's also the whole Summer issue, too, causing activity to be lower in general.
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Looks like a nice editor. Great job! ;D