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You could add more and more black pixels all over the screen until only the character is left.
XXXX XXXX
_XXXX XXXX&1111 0000=XXXX 0000
Lbl Light 0→DReturnLbl Dark 1→D Fill(L₃,768,-1)ReturnLbl PtOff Pt-Off(r₁,r₂,r₃) !If D Pt-Off(r₁,r₂,r₃+8)ʳ Return End Pt-On(r₁,r₂,r₃+8)Return
Lbl Light 0→DReturnLbl Med1→DReturnLbl Dark 2→D Fill(L₆,768,-1)ReturnLbl PtOff !If D Pt-Off(r₁,r₂,r₃) Pt-Off(r₁,r₂,r₃+8)ʳ Return End !If -1 Pt-Off(r₁,r₂,r₃) Pt-On(r₁,r₂,r₃+8) Pt-Off(r₁,r₂,[FFFFFFFFFFFFFFFF])ʳ Pt-Change(r₁,r₂,r₃+8)ʳ Pt-On(r₁,r₂,r₃)ʳ Return End Pt-Off(r₁,r₂,r₃)ʳ Pt-On(r₁,r₂,r₃+8)ʳReturn
I normally just change the contrast, but that cause issues with HUDs not being as visible. Also at first from the Fade to Black part of the title I thought this would be a Metallica-themed calculator project.