Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: tifreak on June 13, 2006, 07:39:00 am
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Well, I acquired a TI-73 a lil while back, and looked through the basic games for it. There are only 35, not really a very good selection, and few, if any, rpgs. So I decided to port the 82 version of AOD ( http://www.ticalc.org/archives/files/fileinfo/384/38494.html ) to this calc model. What I am wondering is, when I get the beta out (Which would be the prelease to the final game), I was wondering if someone had a 73 that would be willing to play the game all the way through, and test it out?
I doubt I will be able to post screenshots, unless I can find an emulator that works for the 73...
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wow that's cool, I am wondering indeed if anyone use 73 calcs over here? Maybe on #TCPA
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I believe the TI Flash Debugger emulates 73, 83+, 83+SE. Is that still available to the public?
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yeah I think, but it must be buggy
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slow imho
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Well, if nothing else, I will give you guys a slow screenshot :P

Got half the battle system done... I have basically started at the top of the program list, and started working my way down... Makes things a lil easier that way.
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if the emu is slow slow down the calcapture rate ;)

Did u had to mod lot of stuff to make it work on the 73?
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so far, no, not really. things are still slowly progressing :)
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ah cool I was just wondering in case the 73 had missing stuff
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Well, the 73 has things that the 82 doesn't, which I guess was based off of the 83. If it only had string capabilities...
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aaah good, i know 82 and 85 has no strings and randint functions so it might be a problem
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well, I made one for the 82, the 73 should be no problem at all. :)
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http://www.tifreakware.calcgames.org/tifreak8x/aod/aod73b1.zip
Boom shakalaka!! :P
lol
Beta 1 is available now, let me know what you think. :D
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YAY when I finish metroid I could try it on flash debugger
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:D Well, there are still some small bugs... Like the enemies don't attack all the time... :rolleyes:
lol, but that is all I have seen that I haven't fixed yet. :)
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aah cool, so for which calc is it now?
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lets see, 82, 83, 83+.
Got the bug in the walking routine completed btw... ^^ Playing through it to see what other bugs crop up.
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cool, nice to see an update, will u port it to 85 and 86?
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probably, just to have something else to do... :P
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Well, the 73 port still has a bug with level up for attack and defense. I checked the code, and it is exactly like the 82. I am wondering if I ever bothered to make sure it worked on the 82... :P

Current bugs, in highest priority order:
Level up system does not increase attack and defense - In Progress
Sometimes for the battle system it just goes back to your menu - In progress
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The help section does not work - fixed 9-5-06
Errors in help section on the text - fixed 9-5-06
Error trying to store to list 3 in D3BF, for some reason, it does not like storing to the number 3... - fixed 9-5-06
Trying to go to the left or right in the wrong spot causes an error - fixed 8-31-2006
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I hope you can fix it, i remember on anything lower than 83 formulas are interpreted differently with parhentesis and all
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Yeah, that is what I was wondering about... The only problem is, it works for some of the other equations that are in there, so I am unsure...
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yeah its something about in which order things are calculated. on some calcs multiplication/dividing is calculated always before everything else, and everything in parhentesis is calculated before anything else
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Current bugs, in highest priority order:
Enemy does not always attack, not sure where the problem is at - In progress
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Repaired misc bugs within the events program
- - - - Did not seperate Text( commands
- - - - Forgot " on a Text( command
Changed the 'U' to a 'V' to indicate a village on the map - 7-5-2007
Adjusted values of potion effect from 15 to 150 - 7-5-2007
Level up system does not restore mp - 7-5-2007
Level up system does not increase attack and defense - 7-5-2007
When an enemy attacked, would have random attack values - 7-5-2007
When leveling up, lvl would increase by 2 - 7-5-2007
The help section does not work - fixed 9-5-06
Errors in help section on the text - fixed 9-5-06
Error trying to store to list 3 in D3BF, for some reason, it does not like storing to the number 3... - fixed 9-5-06
Trying to go to the left or right in the wrong spot causes an error - fixed 8-31-2006
As of right now, level 1 is completely bug free, the only known bug is the one during battles.
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Does AOD take place on a map, or is it menu based? Also, do you have any animated screenshots :)
.
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When I first looked at this thread, I thought, "wtf I thought lolje was the one making AOC." :P

Cool. Nice to see this is still alive.
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It is menu based, and no screenshots are currently available, sorry :/
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Ok, I'll download the 83+ version as soon as I can.
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Gah, I don't know what I was thinking... must have been really tired when I made that post...
The game has maps to explore, the battles and town interactions are menu based.
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Current bugs, in highest priority order:
Enemy does not always attack, not sure where the problem is at - In progress
Village shows up in 2 frames in second map segment - In progress
**********************************************************
Repaired misc bugs within the events program
- - - - Did not seperate Text( commands
- - - - Forgot " on a Text( command
First room of the second tower, had exit in wrong position - 7-6-2007
Ethers did not increase past 1 when getting from a battle - 7-6-2007
Changed the 'U' to a 'V' to indicate a village - 7-5-2007
Adjusted values of potion effect from 15 to 150 - 7-5-2007
Level up system does not restore mp - 7-5-2007
Level up system does not increase attack and defense - 7-5-2007
When an enemy attacked, would have random attack values - 7-5-2007
When leveling up, lvl would increase by 2 - 7-5-2007
The help section does not work - fixed 9-5-06
Errors in help section on the text - fixed 9-5-06
Error trying to store to list 3 in D3BF, for some reason, it does not like storing to the number 3... - fixed 9-5-06
Trying to go to the left or right in the wrong spot causes an error - fixed 8-31-2006
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Ok tifreak8x, that's exactly what I meant. Looks good.
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Enemy does not always attack, not sure where the problem is at - In progress
**********************************************************
Village shows up in 2 frames in second map segment - 7-8-2007
? mark for chest persisted after item retrieved, found reference to wrong list element in the screen displayer - 7-8-2007
Rooms in the second tower have spots open in them they shouldn't, no problem seen in the code at first glance, severe bug - 7-7-2007
Repaired misc bugs within the events program
- - - - Did not seperate Text( commands
- - - - Forgot " on a Text( command
First room of the second tower, had exit in wrong position - 7-6-2007
Ethers did not increase past 1 when getting from a battle - 7-6-2007
Changed the 'U' to a 'V' to indicate a village - 7-5-2007
Adjusted values of potion effect from 15 to 150 - 7-5-2007
Level up system does not restore mp - 7-5-2007
Level up system does not increase attack and defense - 7-5-2007
When an enemy attacked, would have random attack values - 7-5-2007
When leveling up, lvl would increase by 2 - 7-5-2007
The help section does not work - fixed 9-5-06
Errors in help section on the text - fixed 9-5-06
Error trying to store to list 3 in D3BF, for some reason, it does not like storing to the number 3... - fixed 9-5-06
Trying to go to the left or right in the wrong spot causes an error - fixed 8-31-2006
Been eatin bugs for breakfast, lunch and dinner! ^_^ :P
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This look nice, I saw your pokemon as well, this sound like a huge project :)
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Released, only one bug remains, one that I cannot figure out, and something that does not cause any real problems to the game.
http://tifreakware.net/tifreak8x/aod73.zip
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Awesome, so I suppose you're nearing a final release then.
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Well, I spent an hour working on that bug, but the bug doesn't really hinder game play, it helps the user stay alive just a little longer. :P

So, as of this moment, it is the final release, unless I can figure out where the bug is. And I noticed last night that the bug persisted in the 82 version.
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Ok, well I suppose it doesn't matter then. Good job and congradulations on final version.