Author Topic: AOD 73  (Read 6916 times)

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Offline tifreak

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AOD 73
« on: June 13, 2006, 07:39:00 am »
Well, I acquired a TI-73 a lil while back, and looked through the basic games for it. There are only 35, not really a very good selection, and few, if any, rpgs. So I decided to port the 82 version of AOD ( http://www.ticalc.org/archives/files/fileinfo/384/38494.html ) to this calc model. What I am wondering is, when I get the beta out (Which would be the prelease to the final game), I was wondering if someone had a 73 that would be willing to play the game all the way through, and test it out?

I doubt I will be able to post screenshots, unless I can find an emulator that works for the 73...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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AOD 73
« Reply #1 on: June 13, 2006, 08:34:00 am »
wow that's cool, I am wondering indeed if anyone use 73 calcs over here? Maybe on #TCPA

Offline Radical Pi

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AOD 73
« Reply #2 on: June 14, 2006, 05:59:00 am »
I believe the TI Flash Debugger emulates 73, 83+, 83+SE. Is that still available to the public?
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Offline DJ Omnimaga

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AOD 73
« Reply #3 on: June 14, 2006, 06:29:00 am »
yeah I think, but it must be buggy

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AOD 73
« Reply #4 on: June 14, 2006, 10:17:00 am »
slow imho

Offline tifreak

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AOD 73
« Reply #5 on: June 14, 2006, 11:11:00 am »
Well, if nothing else, I will give you guys a slow screenshot :Ptongue.gif

Got half the battle system done... I have basically started at the top of the program list, and started working my way down... Makes things a lil easier that way.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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AOD 73
« Reply #6 on: June 14, 2006, 12:24:00 pm »
if the emu is slow slow down the calcapture rate ;)wink.gif

Did u had to mod lot of stuff to make it work on the 73?

Offline tifreak

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AOD 73
« Reply #7 on: June 14, 2006, 02:35:00 pm »
so far, no, not really. things are still slowly progressing :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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AOD 73
« Reply #8 on: June 14, 2006, 03:14:00 pm »
ah cool I was just wondering in case the 73 had missing stuff

Offline tifreak

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AOD 73
« Reply #9 on: June 15, 2006, 01:12:00 am »
Well, the 73 has things that the 82 doesn't, which I guess was based off of the 83. If it only had string capabilities...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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AOD 73
« Reply #10 on: June 15, 2006, 02:47:00 am »
aaah good, i know 82 and 85 has no strings and randint functions so it might be a problem

Offline tifreak

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AOD 73
« Reply #11 on: June 15, 2006, 02:29:00 pm »
well, I made one for the 82, the 73 should be no problem at all. :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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AOD 73
« Reply #12 on: June 20, 2006, 03:48:00 am »
http://www.tifreakware.calcgames.org/tifreak8x/aod/aod73b1.zip

Boom shakalaka!! :Ptongue.gif lol

Beta 1 is available now, let me know what you think. :D
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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AOD 73
« Reply #13 on: June 20, 2006, 03:49:00 am »
YAY when I finish metroid I could try it on flash debugger

Offline tifreak

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AOD 73
« Reply #14 on: June 20, 2006, 03:58:00 am »
:D Well, there are still some small bugs... Like the enemies don't attack all the time... :rolleyes:rolleyes.gif lol, but that is all I have seen that I haven't fixed yet. :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%