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Omnimaga
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TI Z80
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AOD 73
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Topic: AOD 73 (Read 7077 times)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
AOD 73
«
Reply #15 on:
June 20, 2006, 05:18:00 am »
aah cool, so for which calc is it now?
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
AOD 73
«
Reply #16 on:
September 03, 2006, 03:33:00 pm »
lets see, 82, 83, 83+.
Got the bug in the walking routine completed btw... ^^ Playing through it to see what other bugs crop up.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
AOD 73
«
Reply #17 on:
September 03, 2006, 03:43:00 pm »
cool, nice to see an update, will u port it to 85 and 86?
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
AOD 73
«
Reply #18 on:
September 03, 2006, 04:28:00 pm »
probably, just to have something else to do...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
AOD 73
«
Reply #19 on:
November 16, 2006, 07:57:00 am »
Well, the 73 port still has a bug with level up for attack and defense. I checked the code, and it is exactly like the 82. I am wondering if I ever bothered to make sure it worked on the 82...
Current bugs, in highest priority order:
Level up system does not increase attack and defense - In Progress
Sometimes for the battle system it just goes back to your menu - In progress
**********************************************************
The help section does not work - fixed 9-5-06
Errors in help section on the text - fixed 9-5-06
Error trying to store to list 3 in D3BF, for some reason, it does not like storing to the number 3... - fixed 9-5-06
Trying to go to the left or right in the wrong spot causes an error - fixed 8-31-2006
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
AOD 73
«
Reply #20 on:
November 16, 2006, 01:43:00 pm »
I hope you can fix it, i remember on anything lower than 83 formulas are interpreted differently with parhentesis and all
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
AOD 73
«
Reply #21 on:
November 17, 2006, 03:56:00 am »
Yeah, that is what I was wondering about... The only problem is, it works for some of the other equations that are in there, so I am unsure...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
AOD 73
«
Reply #22 on:
November 17, 2006, 01:53:00 pm »
yeah its something about in which order things are calculated. on some calcs multiplication/dividing is calculated always before everything else, and everything in parhentesis is calculated before anything else
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
AOD 73
«
Reply #23 on:
July 05, 2007, 03:09:00 pm »
Current bugs, in highest priority order:
Enemy does not always attack, not sure where the problem is at - In progress
**********************************************************
Repaired misc bugs within the events program
- - - - Did not seperate Text( commands
- - - - Forgot " on a Text( command
Changed the 'U' to a 'V' to indicate a village on the map - 7-5-2007
Adjusted values of potion effect from 15 to 150 - 7-5-2007
Level up system does not restore mp - 7-5-2007
Level up system does not increase attack and defense - 7-5-2007
When an enemy attacked, would have random attack values - 7-5-2007
When leveling up, lvl would increase by 2 - 7-5-2007
The help section does not work - fixed 9-5-06
Errors in help section on the text - fixed 9-5-06
Error trying to store to list 3 in D3BF, for some reason, it does not like storing to the number 3... - fixed 9-5-06
Trying to go to the left or right in the wrong spot causes an error - fixed 8-31-2006
As of right now, level 1 is completely bug free, the only known bug is the one during battles.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Speler
LV8
Addict (Next: 1000)
Posts: 857
Rating: +6/-2
AOD 73
«
Reply #24 on:
July 05, 2007, 03:59:00 pm »
Does AOD take place on a map, or is it menu based? Also, do you have any animated screenshots
.
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bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
AOD 73
«
Reply #25 on:
July 05, 2007, 04:01:00 pm »
When I first looked at this thread, I thought, "wtf I thought lolje was the one making AOC."
Cool. Nice to see this is still alive.
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bfr's website -
http://bfr.tifreakware.net
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
AOD 73
«
Reply #26 on:
July 05, 2007, 04:10:00 pm »
It is menu based, and no screenshots are currently available, sorry
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Speler
LV8
Addict (Next: 1000)
Posts: 857
Rating: +6/-2
AOD 73
«
Reply #27 on:
July 05, 2007, 04:26:00 pm »
Ok, I'll download the 83+ version as soon as I can.
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
AOD 73
«
Reply #28 on:
July 06, 2007, 01:21:00 am »
Gah, I don't know what I was thinking... must have been really tired when I made that post...
The game has maps to explore, the battles and town interactions are menu based.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
AOD 73
«
Reply #29 on:
July 06, 2007, 05:23:00 am »
Current bugs, in highest priority order:
Enemy does not always attack, not sure where the problem is at - In progress
Village shows up in 2 frames in second map segment - In progress
**********************************************************
Repaired misc bugs within the events program
- - - - Did not seperate Text( commands
- - - - Forgot " on a Text( command
First room of the second tower, had exit in wrong position - 7-6-2007
Ethers did not increase past 1 when getting from a battle - 7-6-2007
Changed the 'U' to a 'V' to indicate a village - 7-5-2007
Adjusted values of potion effect from 15 to 150 - 7-5-2007
Level up system does not restore mp - 7-5-2007
Level up system does not increase attack and defense - 7-5-2007
When an enemy attacked, would have random attack values - 7-5-2007
When leveling up, lvl would increase by 2 - 7-5-2007
The help section does not work - fixed 9-5-06
Errors in help section on the text - fixed 9-5-06
Error trying to store to list 3 in D3BF, for some reason, it does not like storing to the number 3... - fixed 9-5-06
Trying to go to the left or right in the wrong spot causes an error - fixed 8-31-2006
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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AOD 73