Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
AOD2: The Return of Karadas
« previous
next »
Print
Pages: [
1
]
2
Go Down
Author
Topic: AOD2: The Return of Karadas (Read 4688 times)
0 Members and 1 Guest are viewing this topic.
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
AOD2: The Return of Karadas
«
on:
September 13, 2006, 06:38:00 am »
This is scary... I was looking through the pending que on calcgames, and noticed someone had uploaded a "fix" to calcgames to AOD2. So I of course emailed the guy, because he was trying to take credit (because he didn't know if he should post it or not, he was just tryin to let me know... *coughemailcough*
Anyways, this got my attention on this game a bit... and well, I have picked it back up. ^_^ The game I think was very near to completion, with minor bugs plaguing the game.
Just today, I have shaved 755 bytes off the map data program, and am looking forward to cutting at least 1kb of data off of the overall game, and including the SetUpEditor trick to the save slot. This will allow me to lose the need to include save lists for the game.
Also, on a side note, I have dled all of my older programs, because I seriously need to update the readme files. Some of them still point to my site when it was hosted on Freewebs... O_O
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
elfprince13
Guest
AOD2: The Return of Karadas
«
Reply #1 on:
September 13, 2006, 08:00:00 am »
awesome work, keep it up.
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
AOD2: The Return of Karadas
«
Reply #2 on:
September 13, 2006, 08:31:00 am »
Thank you.
I believe I have all instances of the flash screen bug and the bug that was reported fixed.
There are 2 bugs that I found with the battle system, so I will see about fixing them next, as I go about optimizing...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
AOD2: The Return of Karadas
«
Reply #3 on:
September 13, 2006, 08:58:00 am »
Sweet, at least he cared enough to let you know
. I thought it said "AOD2: The Return of Canadians"
.
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
AOD2: The Return of Karadas
«
Reply #4 on:
September 13, 2006, 09:05:00 am »
Huh? no, that is AOD4...
lol
Maybe my next project should be a parody of things... That could turn out to be really really fun...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Liazon
Guest
AOD2: The Return of Karadas
«
Reply #5 on:
September 13, 2006, 10:26:00 am »
Sounds nice
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
AOD2: The Return of Karadas
«
Reply #6 on:
September 13, 2006, 01:34:00 pm »
wow nice to seee an update of this, and do u have link to your website hosted on freewreck/web *feels nostalgic* O_O
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
AOD2: The Return of Karadas
«
Reply #7 on:
September 13, 2006, 01:41:00 pm »
The site no longer exists...
Trust me, when I saw the link, I eagerly looked... I wonder if the Way back machine was able to cache it... O_O
Will have to check...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
AOD2: The Return of Karadas
«
Reply #8 on:
September 13, 2006, 02:15:00 pm »
i think wayback machine doesnt host free hosting websites, at least not those without sub domains (freewebhostname.com/websitename for example instead of websitename.freewebhostname.com)
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
AOD2: The Return of Karadas
«
Reply #9 on:
September 13, 2006, 02:26:00 pm »
Yeah, anyways.. I fixed the battle system. I just need to see what else pops up while I play it...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
AOD2: The Return of Karadas
«
Reply #10 on:
September 14, 2006, 03:47:00 pm »
Well, I have to fix a supposed problem with the magic labeled "Ice", and add a checking system for the save system so I can stop including the lists.. Or I might just include the lists and save the space it would require to make the detection... Anyways.
Progress is being made on it.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
AOD2: The Return of Karadas
«
Reply #11 on:
September 15, 2006, 10:39:00 am »
what was the Ice bug?
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
AOD2: The Return of Karadas
«
Reply #12 on:
September 15, 2006, 11:17:00 am »
Not sure yet, I still have to get the Ice magic to test it.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
AOD2: The Return of Karadas
«
Reply #13 on:
September 26, 2006, 01:56:00 am »
Well, hell, I am obviously destined to NOT work on AOD series, at all... <.<
I went to play around with AOD2 this morning, and was greeted by the RAM clear message. I will try to upload it back to the calc and get back to where I was before, but this is slightly dis-heartening...
Once I get the bugs killed again to where I was at, I am uploading to ticalc and calcgames, and will require someone else to play the game, and test it out.
After that, it is back to Pokemon
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
AOD2: The Return of Karadas
«
Reply #14 on:
September 26, 2006, 05:19:00 am »
Logged
Print
Pages: [
1
]
2
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
AOD2: The Return of Karadas