Author Topic: AOD82  (Read 5681 times)

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Offline tifreak

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AOD82
« on: February 22, 2006, 08:45:00 am »
Bug report: 2/22/2006


Unresolved Bugs:
None, at the begining of the second tower

Resolved Bugs:
-Displays list element instead of defense amount
-Displays list element instead of EXP gained
-Does not detect event routine
-When enemy doesn't have MP, keep mp subroutine away from the AI
-Text for village needs moved up and option 5 needs centered
-Shop uses WC (clearing routine) instead of WT (Waiting routine)
-Inn option 1 is too high on the screen
-Can't talk to king; missing an End statement %)rolleyes2.gif
-Selecting magic from menu causes syntax error, magic does not work
-Can use items, but does not remove them once used
-After using magic, calc automatically attacks enemy again
-Does not add Ether when won from a battle
-Chest 1, tower 1 does not work; missing and statement %)rolleyes2.gif
-Enemy casts more than one magic if able to
-EXP/Levelup system not equating correctly
-Load data not detected if kiiled; was pulling from wrong list element
-Enemy data error; used ( instead of { for enemy list data
-Level always goes to 55
-Syntax error; didn't place " before text
-Village system, Inn does not work, pressing 3 to leave shop takes you to gossip
-Upgrading armor takes you to shop
-Leave option does not work for armory; forgot to code in! %)rolleyes2.gif
-Does not teleport from king; changed wrong variable
-Map data E=6, F=1; did not store to correct variables
-Map data E=5, F=6; Forgot End statement %)rolleyes2.gif
-Map data E=6, F=8; Forgot : between Then and o-> A %)rolleyes2.gif
-Map data L1(5)=1 is supposed to be L1(1)=5...


Anything with an :roll: at the end means it was a stupid mistake... :Dbiggrin.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Online DJ Omnimaga

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AOD82
« Reply #1 on: February 22, 2006, 08:52:00 am »
haha I c, how much left before release?

Offline tifreak

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« Reply #2 on: February 22, 2006, 09:29:00 am »
I still have to complete the second dungeon, see if the portal works, explore the thrid land, beat the third dungeon, see if the second portal works, then try to beat the King... :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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AOD82
« Reply #3 on: February 22, 2006, 10:22:00 am »
Sounds good. Is it really getting that close to being finished (@xlibman's post) ? Are the :roll:'s there because this is a direct copy/paste from another forum? XDgni.gif

Offline tifreak

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« Reply #4 on: February 22, 2006, 10:31:00 am »
lol, yeah... :)smile.gif Right now the game is complete for the 82, I am just ironin out the bugs...

Found another, I had the list element and the amount it was supposed to equal backwards... That is what happens when you try to fly through it...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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AOD82
« Reply #5 on: February 22, 2006, 10:56:00 am »
changed the :roll: to the omnimaga version of the rolleyes smiley %)rolleyes2.gif

Offline tifreak

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« Reply #6 on: February 22, 2006, 04:19:00 pm »
Thanks. :)smile.gif

I beat tower #2, though I still have to trek back, get supplies, then locate the portal, and see if it works...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #7 on: February 24, 2006, 05:50:00 am »
Ok, I am currently halfway through tower 3, and getting my butt kicked. :(sad.gif I might have to see about increasing some stats or something during level up... I have already decided to raise the minimum amount that spells can do, because I keep getting 20 damage out of the most powerful spell... <_<dry.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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AOD82
« Reply #8 on: February 24, 2006, 01:42:00 pm »
hacking save files always works and help a lot when debugging ;)wink.gif

Offline kalan_vod

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AOD82
« Reply #9 on: February 24, 2006, 03:45:00 pm »
........Or playing the game ^.^

Offline tifreak

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« Reply #10 on: February 24, 2006, 05:46:00 pm »
lol, the spell is based on a random algorithim, it has a minimum and maximum it can do...

Anyways, I defeated the boss in the third tower, found a few more bugs, and am now trekking back to the portal to go kill the King.

There is one unresolved bug now. For some reason, the only magic the enemy uses is cure, but nothing else... I am going to release the game after I kill the King, then see if I can fix it...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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AOD82
« Reply #11 on: February 25, 2006, 02:28:00 am »
did u got problems with magic and attack formulas yet? I know the 82 handles parentheses differently than the 83  series

Offline tifreak

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« Reply #12 on: February 25, 2006, 02:43:00 am »
No, the only problem is the fact that it won't use any other magic (which can be a blessing)

Since it isn't imperative that the enemy use the other magic yet, I will release it once I complete the game...

Also, I have the 83 and 83+ versions loaded on their respective calcs, to begin the process of heavy optimizing. :)smile.gif Then comes the fun part of rewriting the readmes...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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« Reply #13 on: February 26, 2006, 03:05:00 am »
Ok, the game was beat, and I still haven't a clue on what to do about the enemy magic not working. <_<dry.gif All I have to do is re-zip the file, and send it to ticalc and calcgames...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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AOD82
« Reply #14 on: February 26, 2006, 03:26:00 am »
I hope you can fix it :)smile.gif