Bug report: 2/22/2006
Unresolved Bugs:
None, at the begining of the second tower
Resolved Bugs:
-Displays list element instead of defense amount
-Displays list element instead of EXP gained
-Does not detect event routine
-When enemy doesn't have MP, keep mp subroutine away from the AI
-Text for village needs moved up and option 5 needs centered
-Shop uses WC (clearing routine) instead of WT (Waiting routine)
-Inn option 1 is too high on the screen
-Can't talk to king; missing an End statement %)
-Selecting magic from menu causes syntax error, magic does not work
-Can use items, but does not remove them once used
-After using magic, calc automatically attacks enemy again
-Does not add Ether when won from a battle
-Chest 1, tower 1 does not work; missing and statement %)
-Enemy casts more than one magic if able to
-EXP/Levelup system not equating correctly
-Load data not detected if kiiled; was pulling from wrong list element
-Enemy data error; used ( instead of { for enemy list data
-Level always goes to 55
-Syntax error; didn't place " before text
-Village system, Inn does not work, pressing 3 to leave shop takes you to gossip
-Upgrading armor takes you to shop
-Leave option does not work for armory; forgot to code in! %)
-Does not teleport from king; changed wrong variable
-Map data E=6, F=1; did not store to correct variables
-Map data E=5, F=6; Forgot End statement %)
-Map data E=6, F=8; Forgot : between Then and o-> A %)
-Map data L1(5)=1 is supposed to be L1(1)=5...
Anything with an :roll: at the end means it was a stupid mistake...