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Omnimaga
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AOD83pl
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Topic: AOD83pl (Read 3778 times)
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tifreak
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Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
AOD83pl
«
on:
February 28, 2006, 03:51:00 am »
Well, I went through all the programs, and I going through them once more, to make sure that I didn't miss anything.
So far, I have cut around 2500 bytes off the overall game, and will hopefully take off some more today.
If things go well, I will release a new version around lunch time, when I can get to a comp...
Ok, here is the before and after of the program sizes:
AOD - 708 - 618
D3AR - 345 - 338
D3BA - 585 - 563
D3BB - 1505 - 1440
D3BE - 175 - 129
D3BF - 1179 - 1078
D3CS - 616 - 524
D3DE - 81 - 66
D3EN - 2611 - 2540
D3EX - 838 - 822
D3GA - 597 - 452
D3HP - 816 - 816
D3IN - 283 - 279
D3ME - 407 - 360
D3PL - 3139 - 2891
D3SC - 2386 - 1561
D3SH - 346 - 340
D3SS - 1030 - 1019
D3ST - 334 - 326
D3VI - 597 - 569
D3EC - 120 - 121
Totals: 18,971 - 16,852= 2,119 bytes saved.
I will rewrite the readme file, rezip the file and upload to ticalc and calcgames.
It will most definitely be available for download at my site first though...
And if you want to Kevin, you can upload it to your site...
Edit: Completed!
http://tifreakware.calcgames.org/ainfo/2.htm
What do you think??
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
kalan_vod
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Posts: 2715
Rating: +10/-0
AOD83pl
«
Reply #1 on:
February 28, 2006, 07:41:00 am »
Looks nice and the bytes shaved down looks great! I will give it a try today and let you know what I think.
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
AOD83pl
«
Reply #2 on:
February 28, 2006, 08:43:00 am »
Thanks, According to Kerm, the game runs a whole lot faster now.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
kalan_vod
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AOD83pl
«
Reply #3 on:
February 28, 2006, 05:51:00 pm »
Ok I tested it and it has a few bugs.
I will look at the code and see if I can help.
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tifreak
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Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
AOD83pl
«
Reply #4 on:
March 01, 2006, 02:08:00 am »
Yeah, the load feature, I need to fix that as well...
And
I wonder what is up with the clearing the left cursor, since it worked before...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
kalan_vod
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Posts: 2715
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AOD83pl
«
Reply #5 on:
March 01, 2006, 05:25:00 am »
Well the code looks a little more complicated then needed, tonight I should have time to help optimize it a little. Btw I hope you don't take offense to me saying you need to optimize it more, as I am trying you help
.
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
AOD83pl
«
Reply #6 on:
March 01, 2006, 05:44:00 am »
Complicated?? I always try to do things as simple as possible... But, I really didn't mess with the starting program that much, so some optimizing could be done...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
kalan_vod
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Posts: 2715
Rating: +10/-0
AOD83pl
«
Reply #7 on:
March 03, 2006, 07:14:00 pm »
Ok, I went trough a few programs and tried to see what I could optimize. The task seemed pretty big so I just optimized the main program (the start menu). I shaved it down 157b and it runs alot faster. Btw a tip for a quick optimization is when you have
c1-->
CODE
ec1While W=1
could be
While W
and since W seems to always stay 1
While 1c2
ec2
But I am sure you are just making it stay within the loop.
http://www.freewebs.com/kalans2/AOD.8xp
is the program, I hope you can take it in and work on the rest of the game. Good luck! Oh and the reason why it wasn't erasing the < was because you had it
c1
-->
CODE
ec1Text(-54125+1,T,V,"
Text(-54125+1,T,V,"
instead of
Text(-54125+1,T,U,"
Text(-54125+1,T,V," c2
ec2
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
AOD83pl
«
Reply #8 on:
March 04, 2006, 02:45:00 am »
lol, oops. Thanks.
And the reason I used W=1 was because I was manipulating the W variable, to turn it into a goto and lbl system. Then I stopped using it that way in this game...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
kalan_vod
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Posts: 2715
Rating: +10/-0
AOD83pl
«
Reply #9 on:
March 04, 2006, 07:15:00 am »
Well it looks like it would be a great game, but I can't seem to get it to work >.<.
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
AOD83pl
«
Reply #10 on:
March 04, 2006, 09:20:00 am »
I don't know what is up with that.
I can play it just fine on my calc...
Edit:
While looking at your screenshot, I noticed it doesn't ask for a name... Mine does as soon as you select NEW... I wonder if I didn't get one of the Finance variables changed over to a normal variable... Check the main program, to see what number it stores to what variable, when NEW is selected. Then check to see if it is the same variable in the program that is called...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
AOD83pl
«
Reply #11 on:
March 04, 2006, 12:19:00 pm »
Well I made it not need U or V and I changed the list menu so it only has T. Idk what your other program looks like, if it's If U or V etc...But I didn't modify anything besides the main menu code. Also I took out W in the mm code.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
AOD83pl
«
Reply #12 on:
March 08, 2006, 05:53:00 am »
I noticed AOD was on ticalc now, are u planning to port AOD2 next?
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
AOD83pl
«
Reply #13 on:
March 08, 2006, 06:08:00 am »
Well, I need to do some more work to the game it seems... I must have missed a couple important things...
*sigh*
AOD2 might get ported, though it relied on strings... If I come up with a way to get around that, I might make it... Though right now, I have two other calcs to port aod to, and optimize a third.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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AOD83pl