Author Topic: Aphid - The AppVar Editor  (Read 3928 times)

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Offline josh landers

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Aphid - The AppVar Editor
« on: April 21, 2014, 12:55:06 pm »
Aphid is an editor for making and constructing appvars. You are able to make your own or pull one from the OS. Then you can edit it or even output a binary format. The current build uses Axe to make your script. Use the script to build an executable and run.


Aphid Version 0.1 Alpha§
-  Features  -
*Make an appvar
*Add content
*Edit content
*Output Binary to Picture


§ This version contains bugs, it is provided as is.
Now available! 04/21/14
http://www.omnimaga.org/axe-language/how-does-one-make-an-axe-library-in-axe/?action=dlattach;attach=17344




 
« Last Edit: April 22, 2014, 08:45:44 am by josh landers »

Offline TIfanx1999

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Re: Aphid - The AppVar Editor
« Reply #1 on: April 21, 2014, 12:58:45 pm »
Please do something with that yellow text . It is unreadable.
« Last Edit: April 21, 2014, 01:16:07 pm by Art_of_camelot »

Offline Sorunome

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Re: Aphid - The AppVar Editor
« Reply #2 on: April 21, 2014, 06:14:20 pm »
Please do something with that yellow text . It is unreadable.
that


And it sounds interesting :)

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Offline ClrDraw

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Re: Aphid - The AppVar Editor
« Reply #3 on: April 21, 2014, 11:19:44 pm »
Cool this sounds useful for cheating on games and apps...
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Offline josh landers

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Re: Aphid - The AppVar Editor
« Reply #4 on: April 22, 2014, 08:48:02 am »
Im working on making it more readable, from the source code perspective. The current version is getting updated with more verbose commands.

Offline josh landers

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Re: Aphid - The AppVar Editor
« Reply #5 on: May 09, 2014, 08:30:58 am »
This is going better then expected!
I just have to add the input routine and ill have  a screeny of the next version, V 1.0.


Vote to have an App or a Program!

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Re: Aphid - The AppVar Editor
« Reply #6 on: May 09, 2014, 11:51:21 am »
I don't think a vote is needed.
  • You can decide based on the size of your executable. If it is too large to fit in RAM with the edited appvar, an app is obviously the best choice. Otherwise, a program would save space
  • You can put both your executable as an app and as a program in the zip as long as the readme is clear enough about only one being needed
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Offline josh landers

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Re: Aphid - The AppVar Editor
« Reply #7 on: May 09, 2014, 12:50:46 pm »
I don't think a vote is needed.
  • You can decide based on the size of your executable. If it is too large to fit in RAM with the edited appvar, an app is obviously the best choice. Otherwise, a program would save space
  • You can put both your executable as an app and as a program in the zip as long as the readme is clear enough about only one being needed
  • [/l][/l]
I just want some input to help me out! Thanks! So the biggest part of the executable is the text that has to be stored.
 heare is a screeny of the GUI, nothing in it but a general idea.
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Re: Aphid - The AppVar Editor
« Reply #8 on: May 09, 2014, 01:17:33 pm »
i'm not sure what you were trying to say in that last post, but it probably makes more sense to make it an application. appvars containing things like maps and sprite data can often take up almost all of a user's free ram, so anything you use yourself limits what things can actually be edited.

Offline josh landers

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Re: Aphid - The AppVar Editor
« Reply #9 on: May 15, 2014, 12:55:21 pm »
i'm not sure what you were trying to say in that last post, but it probably makes more sense to make it an application. appvars containing things like maps and sprite data can often take up almost all of a user's free ram, so anything you use yourself limits what things can actually be edited.
Thanks! I will make version 3 an App, but will continue to support those who want a program as well.

Update:
Version 2 is going to be done by next week, once again completely different from my final idea. Documentation will be included! It will be a simple appvar maker, open source so you can customize you appvar names. You wont be able to edit the appvar, but at least control the name, size, and archive or not.

Version 3 will be the finale version, and I will need lots of time to make it. This summer is going to be busy.