Author Topic: AR Code Generator (Pokemon)  (Read 19437 times)

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Offline LincolnB

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Re: AR Code Generator (Pokemon)
« Reply #15 on: July 30, 2011, 04:40:53 pm »
Ok, cool. Makes sense now. :) However I don't have a 3ds (or really any game system besides computer) so I can't test it out. :P

You should get one, cause they are pretty neat, plus about a $100 price drop in about a month.

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There's always college to look forwards to :P

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Unfortunately for a lot of people in college now, money is the problem.

Yes, that's too bad. However, one nice thing about my parents is that I get paid absolutely outrageous wages to work for my dad's side-company, science-surplus.
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Offline DJ Omnimaga

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Re: AR Code Generator (Pokemon)
« Reply #16 on: July 30, 2011, 04:55:58 pm »
Ohai Solus, and yeah, I remember my college year. Near the end I had some financial issues because I didn't get a loan(didn,t want debts) so I was paying school stuff from my small job. Plus I live in Quebec, where school is much cheaper than in the rest of Canada, let alone USA. (roughly $400-800 per semester, including books, but excluding appartment bills)

Offline chattahippie

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Re: AR Code Generator (Pokemon)
« Reply #17 on: July 30, 2011, 05:22:29 pm »
Has anyone confirmed that it works now?  I can't test it myself.

Offline ben_g

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Re: AR Code Generator (Pokemon)
« Reply #18 on: July 30, 2011, 05:32:39 pm »
use wabbitemu?
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Offline chattahippie

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Re: AR Code Generator (Pokemon)
« Reply #19 on: July 30, 2011, 05:42:40 pm »
use wabbitemu?

No, I don't have it installed currently

Offline DJ Omnimaga

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Re: AR Code Generator (Pokemon)
« Reply #20 on: July 30, 2011, 05:46:34 pm »
Has anyone tried SourceCoder? You need a Cemetech account but sometimes, opening the program in SourceCoder, editing/saving it (making sure the program is unlocked in the options) and then sending it to the calc fixes it.

Offline chattahippie

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Re: AR Code Generator (Pokemon)
« Reply #21 on: July 30, 2011, 05:57:07 pm »
Has anyone tried SourceCoder? You need a Cemetech account but sometimes, opening the program in SourceCoder, editing/saving it (making sure the program is unlocked in the options) and then sending it to the calc fixes it.

I just wanna be sure it sent .8xp files and not .TiProgram files like it had been

Offline JosJuice

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Re: AR Code Generator (Pokemon)
« Reply #22 on: July 31, 2011, 03:57:22 am »
The .8xp files are working! The three programs are on my calc now, and they seem to work fine. However, my 3DS doesn't seem to be able to read the AR Markers well, because of how the calc screen is made... :/ And for some reason, after inputting Leavanny's Unova dex number (048), the program displayed "PIGNITE 542", but the AR Marker was Leavanny's. And for some reason, 152 (Kyurem) didn't produce an AR Marker that worked, and no name was displayed.

Offline chattahippie

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Re: AR Code Generator (Pokemon)
« Reply #23 on: July 31, 2011, 06:37:09 am »
The .8xp files are working! The three programs are on my calc now, and they seem to work fine. However, my 3DS doesn't seem to be able to read the AR Markers well, because of how the calc screen is made... :/ And for some reason, after inputting Leavanny's Unova dex number (048), the program displayed "PIGNITE 542", but the AR Marker was Leavanny's. And for some reason, 152 (Kyurem) didn't produce an AR Marker that worked, and no name was displayed.

Found the bug causing the problems.  Open POKEDEX and scroll down a bit.
Replace the:
Code: [Select]
Input "Dex Num:",Q
If {theta} <=155
Q +494 ->Q
with
Code: [Select]
Input "Dex Num:",Q
If Q <=155       //The theta needs to be a Q
Q + 494 -> Q

I don't have time to reupdate the download right now, but I will when I have time.  If you fix the program, it should work.
As for making them show up to the 3ds, increase the screen contrast so that is black and that light green.
Thanks for pointing out the bug!

Offline JosJuice

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Re: AR Code Generator (Pokemon)
« Reply #24 on: July 31, 2011, 08:19:42 am »
I added that modification to the program, and optimized things a bit. (I can upload the changed version if you want to). Leavanny still displays the name PIGNITE, and Kyurem's AR Marker has changed (it still isn't valid) and it's named "RRLOIN  LI". I'm not sure if that problem is caused by my optimizations or not.

Offline chattahippie

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Re: AR Code Generator (Pokemon)
« Reply #25 on: July 31, 2011, 08:53:55 am »
Sure. I would appreciate the optimizations.
I have a version that actually works (I think) on my calc ATM, do I will upload that later today, when I have a chance. I think I know why the names aren't writing themselves correctly, but I'll look at what you post in order to make sure.
Thanks for helping me get this running correctly! ;D

Offline JosJuice

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Re: AR Code Generator (Pokemon)
« Reply #26 on: July 31, 2011, 09:12:23 am »
Here are the files! Most of the optimizing was done by removing parentheses and using DelVar instead of storing 0. The "Q instead of theta" change is also present.

Offline chattahippie

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Re: AR Code Generator (Pokemon)
« Reply #27 on: July 31, 2011, 03:38:00 pm »
Thanks man! I will upload a hopefully glitch-free version in a few minutes.  I figured out why the names were messing up, a simple variable problem.  Hooray!

EDIT:
Here it is, a [hopefully] glitch-free version.  I haven't put in JosJuice's optimizations yet, I wanted to post this quickly, and I know this version works.  Kyurem (152) does work, though only if it is already unlocked, JosJuice. 

The main post download will also be changed, again  <_<
« Last Edit: July 31, 2011, 03:56:09 pm by chattahippie »

Offline JosJuice

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Re: AR Code Generator (Pokemon)
« Reply #28 on: August 01, 2011, 01:19:40 am »
It seems to work nicely now! The Pokédex logo is drawn a bit faster, too, which is helpful when starting the program. I still haven't managed to make my 3DS read the calc screen, but I would like to thank you for creating this program anyway.

Offline chattahippie

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Re: AR Code Generator (Pokemon)
« Reply #29 on: August 01, 2011, 11:41:21 am »
It seems to work nicely now! The Pokédex logo is drawn a bit faster, too, which is helpful when starting the program. I still haven't managed to make my 3DS read the calc screen, but I would like to thank you for creating this program anyway.

Yeah, I tried to speed that up from the slowness known as Pxl-On(.
May I suggest editing the contrast to have as much contrast between the screen and the on pixels to help it worked, it worked for me.
And thanks for helping me finally release a working version, after about five or six tries! ;D

I might try to make this into an Axe program, as an easy intro to Axe kinda thing.  It would definitely increase the speed factor :P