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You could try to split your game up into multiple programs and archive/unarchive as necessary
Quote from: Sorunome on November 15, 2015, 11:16:31 amYou could try to split your game up into multiple programs and archive/unarchive as necessary If it comes to that, I'll have to. But I'd rather it not. I don't want my game to clog up the PRGM menu (although nobody uses it) and just reduce confusion because of stuff like "which programs need to be where" and "which should be run".
Quote from: 123outerme on November 15, 2015, 12:18:01 pmQuote from: Sorunome on November 15, 2015, 11:16:31 amYou could try to split your game up into multiple programs and archive/unarchive as necessary If it comes to that, I'll have to. But I'd rather it not. I don't want my game to clog up the PRGM menu (although nobody uses it) and just reduce confusion because of stuff like "which programs need to be where" and "which should be run".I do What you could do is have **someone** make you a launcher that will uncompress your main program. (that will be compressed via another tool)But that will slow down development for you
But you dont know asm , right?What i would do is store the program as an appvar. The launcher would work like this:1) Archive the appvar (just in case the user unarchived it)2) Copy the data from archived appvar into a ram prgm (no archive required)3) run the programEdit: you say the data does not fit in ram? That might be a problem as you need to fit the whole thing uncompressed to actually run it. I think i misunderstood you
Looks nice! I'll have to try to find some time to check it out. Also, I really like the new character sprite, it looks great!