Author Topic: Are you ready to rock!!!  (Read 10169 times)

0 Members and 1 Guest are viewing this topic.

Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Are you ready to rock!!!
« on: February 08, 2009, 10:08:46 pm »

Yes that's right guitar hero for your calc.
btw those things that happen when you score are lightning bolts.Yeah I suck at sprite making.
Right now I'm adding different difficulty levels and fixing the hud.
That's what she said!!!

Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
Re: Are you ready to rock!!!
« Reply #1 on: February 08, 2009, 10:10:00 pm »
Nice. can't wait to see this progress.
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Are you ready to rock!!!
« Reply #2 on: February 08, 2009, 10:20:30 pm »
nice so far, are you gonna have different speeds?

Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: Are you ready to rock!!!
« Reply #3 on: February 08, 2009, 10:21:53 pm »
Yeah this is just the speed that I can play on atm it's too hard with higher speeds lol.
That's what she said!!!

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: Are you ready to rock!!!
« Reply #4 on: February 08, 2009, 10:24:18 pm »
GIMME!
I WANNA TEST!
=D

Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: Are you ready to rock!!!
« Reply #5 on: February 08, 2009, 10:36:04 pm »
Sure why not just use the graph keys that correspond to the proper space.Song makes no scene atm considering I just made it for testing purposes.You can write your own song 0 stands for first space 5 is for last one and 13 does skip.Store the list into L1
Here's the link
http://noah.wikidot.com/local--files/blog:12/Guitar.zip
That's what she said!!!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Are you ready to rock!!!
« Reply #6 on: February 08, 2009, 10:42:08 pm »
glad you use the F1-F5 keys :)

metagross111

  • Guest
Re: Are you ready to rock!!!
« Reply #7 on: February 08, 2009, 10:44:00 pm »
nice! your TI-BASIC skills are something else, even with the libs.

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: Are you ready to rock!!!
« Reply #8 on: February 08, 2009, 10:58:55 pm »
Well, first try... I hit the ON key to stop it since my window wasn't set right. Causing a RAM clear. (no worries there though)
Second, still didn't have the right window.
Third, everything was fine. But... all I know is that my score is OVER 100, but not how much since there wasn't any room for a 3rd digit. =P

Overall, impressive. Weird timing though.

Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: Are you ready to rock!!!
« Reply #9 on: February 08, 2009, 11:09:32 pm »
Whoops forgot about those things and I'll fix it to support 3 digits.
That's what she said!!!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Are you ready to rock!!!
« Reply #10 on: February 08, 2009, 11:12:36 pm »
I wonder...

I remember in xLIB xLIB Revolution and SMSD that the timing was a bit off, so waht I did is that in the options I allowed the user to change hit detection to before the arrow reach the top of the screen instead of after it did. Since my game only had one single timing check (arrow had to match, else you missed, there were no boo, good, great, perfect, etc) some people were used to hit the key right before it scrolls up again, and some others pressed it either at the same time. That made things easier for everyone. Keep in mind XXR used the BASIC getkey though. SMSD used the xLIB one so SMSD detection was a lil different

Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: Are you ready to rock!!!
« Reply #11 on: February 08, 2009, 11:16:55 pm »
Well I kinda cheated for hit detection it's actully scrolling about 4 pxls then getting the getkey. Fixed scoring though I'll also add accuracy.
That's what she said!!!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Are you ready to rock!!!
« Reply #12 on: February 08, 2009, 11:39:48 pm »
ooh I see

Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: Are you ready to rock!!!
« Reply #13 on: February 09, 2009, 12:22:45 pm »
I should be releasing new version tonight with combos hit% and difficulty levels.
That's what she said!!!

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: Are you ready to rock!!!
« Reply #14 on: February 09, 2009, 04:57:18 pm »
I was actually, just for fun, coding more onto this at school.
Only really ended up with changing the difficulty, randomly generating 'songs', changing the 'hit' sprite, and showing a hit/total notes at the end.

The more impressive part, to me, is that I was able to understand how it all worked. (after awhile)

In any case, I look forward to see what you've got done. =D