Author Topic: ASCII editor  (Read 5541 times)

0 Members and 1 Guest are viewing this topic.

vuurrobin

  • Guest
ASCII editor
« on: September 14, 2007, 12:27:00 pm »
I have been working on a ASCII editor that allows you to edit ASCII maps. with this, you can easly create single and dubble layered maps usable with your programs.

user posted image

user posted image

cedit will edit single layered maps and cedit2 will edit dubble layered maps. getchar allowes you to get a character of your choice and is needed for the map editors.

the controls are easy, when you start one of the editors you will be asked if you want to start a new map or not. entering 0 wil create a new map and anything else will use string1 as map if it is the right size.
you move with the arrows, [2nd] will place the selected character on the map (or select the character in getchar) and [alpha] will open getchar and flip trough the pages of getchar.
[clear] will close getchar without choosing a character or quit the map editor.
in cedit2, [Y=] will flip from layer 1 to layer 2 to both layers and then back to layer 1.

when quiting the map editor, the map will be stored to string1 and ans, and when quiting getchar, the character chosen will be in string2 and ans.


http://www.unitedti.org/index.php?act=Attach&type=post&id=1967


future opdates may include editing both layers at the same time and/or using celtic2/3 to create a file with multiple maps so you don't have to recall the string in you program over and over.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
ASCII editor
« Reply #1 on: September 14, 2007, 12:36:00 pm »
ooh nice! It reminds me Dragon__Lance map editor (on this site avaliable for download) but it didn't had dual layer ascii, I'm glad someone did it! It may be useful if I need to figure out which ascii would be the best if i ever remake one of my old games

Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
ASCII editor
« Reply #2 on: September 14, 2007, 03:03:00 pm »
wow, very nice. im going to use this for my next project :)smile.gif  Nice work!
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
ASCII editor
« Reply #3 on: September 14, 2007, 03:22:00 pm »
QuoteBegin-DJ Omnimaga+14 Sep, 2007, 18:36-->
QUOTE (DJ Omnimaga @ 14 Sep, 2007, 18:36)
ooh nice! It reminds me Dragon__Lance map editor (on this site avaliable for download) but it didn't had dual layer ascii, I'm glad someone did it! It may be useful if I need to figure out which ascii would be the best if i ever remake one of my old games  

 You could make a hybrid, as in some of it uses one layer and the other two...but you can get better results with mixing, as it adds a little more zaz :)smile.gif

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
ASCII editor
« Reply #4 on: September 14, 2007, 04:33:00 pm »
true, radical pi managed to draw a knight with sword and shield using dual layer ascii

Harrierfalcon

  • Guest
ASCII editor
« Reply #5 on: September 15, 2007, 03:46:00 am »
This may be useful for a project I'm working on...is it limited to 8*16 or can it be weird sizes too?  (8*12)

Offline Radical Pi

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1143
  • Rating: +5/-2
    • View Profile
    • RealityRevolution
ASCII editor
« Reply #6 on: September 15, 2007, 08:12:00 am »
Looks good; I can't believe I didn't think to do something like that for WoM. Maybe I will now...

One suggestion though, could you include some kind of option for 'favorite character combo'? Scrolling through all the characters every time might get old.
One of these days I'll get a sig I'm really proud of.

vuurrobin

  • Guest
ASCII editor
« Reply #7 on: September 16, 2007, 10:55:00 pm »
thanks for all the positive reactions  :Dbiggrin.gif

QuoteBegin-Harrierfalcon+15 Sep, 2007, 9:46-->
QUOTE (Harrierfalcon @ 15 Sep, 2007, 9:46)
This may be useful for a project I'm working on...is it limited to 8*16 or can it be weird sizes too?

Offline tifreak

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
ASCII editor
« Reply #8 on: September 17, 2007, 03:05:00 am »
Hehe, I hope the programs don't overly confuse ya. :Ptongue.gif

Great work on this, btw. I have contemplated making an ascii map editor to assist in this. I actually have some very good ideas on implementing what I want...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
ASCII editor
« Reply #9 on: September 17, 2007, 03:55:00 am »
wow nice RPGSK 2 is out! and I hope to see the ASCII map editor soon vuurobin :)smile.gif

Offline dinhotheone

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 410
  • Rating: +2/-1
    • View Profile
ASCII editor
« Reply #10 on: September 17, 2007, 01:56:00 pm »
this may seem nub, and i think i asked this on another thread but i cant for the life of me find it but what is dual layer ascii graphics. do you like outout em both to the screen at the same time or real close after the other?

Xphoenix

  • Guest
ASCII editor
« Reply #11 on: September 17, 2007, 02:59:00 pm »
It needs to be on the graph screen:
You store a picture of the first layer, draw the second layer, and recall the first.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
ASCII editor
« Reply #12 on: September 18, 2007, 04:37:00 am »
on top of that it is very fast. Metroid Pi draw the screen in one second on my SE

Offline dinhotheone

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 410
  • Rating: +2/-1
    • View Profile
ASCII editor
« Reply #13 on: September 18, 2007, 05:35:00 am »
ah, that makes more sense, but it looks like this program is editing homescreen size maps to me.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
ASCII editor
« Reply #14 on: September 18, 2007, 06:36:00 am »
does it allow changing the size though?