QUOTE (DJ Omnimaga @ 14 Sep, 2007, 18:36) |
ooh nice! It reminds me Dragon__Lance map editor (on this site avaliable for download) but it didn't had dual layer ascii, I'm glad someone did it! It may be useful if I need to figure out which ascii would be the best if i ever remake one of my old games |
QUOTE (Harrierfalcon @ 15 Sep, 2007, 9:46) | ||
This may be useful for a project I'm working on...is it limited to 8*16 or can it be weird sizes too?
Post by: tifreak on September 17, 2007, 03:05:00 am ![]() Great work on this, btw. I have contemplated making an ascii map editor to assist in this. I actually have some very good ideas on implementing what I want... Post by: DJ Omnimaga on September 17, 2007, 03:55:00 am ![]() Post by: dinhotheone on September 17, 2007, 01:56:00 pm Post by: Xphoenix on September 17, 2007, 02:59:00 pm You store a picture of the first layer, draw the second layer, and recall the first. Post by: DJ Omnimaga on September 18, 2007, 04:37:00 am Post by: dinhotheone on September 18, 2007, 05:35:00 am Post by: DJ Omnimaga on September 18, 2007, 06:36:00 am Post by: Harrierfalcon on September 18, 2007, 10:44:00 am
It is, but it since Dual layer ASCII still requires two layers of ASCII/Homescreen graphics, this would work. Post by: vuurrobin on October 10, 2007, 05:12:00 am ![]() I will probably chance the list displayer so you can have more combo's and so it will load faster. after that I'll work on editing maps with a size other than 8*16 the controls are self explainatory (I hope), it only uses [2nd] [alpha] [y=] [clear] and the arrows. http://www.unitedti.org/index.php?act=Attach&type=post&id=1967 Post by: DJ Omnimaga on October 10, 2007, 06:27:00 am Awesome job on this program vuurobin! Now I have too many projects ideas because of this program X_X I'm glad you added saving combinations though it will make things much easier. This sure be worth adding to Omnimaga Calculator RPGs and Programming Tools! Post by: vuurrobin on October 23, 2007, 01:46:00 am ![]() I have chansed the combolist so it loads faster and has more room for combo's (64 instead of 40). unfortunatly, you will have to convert the string with a program I created if you have a previeus combo string. I have also chansed the editors so you can create maps other than 8*16. the single layer map can create maps from 1*1 to whatever memory allows, and the duall layer map allows sizes from 1*1 to 8*16. the programs: http://www.unitedti.org/index.php?act=Attach&type=post&id=1967 and the combostring convertor: http://www.unitedti.org/index.php?act=Attach&type=post&id=1964 I will create a menu for it and put everything in 1 program so people don't have those subroutines. I think I will drop the "put multiple maps in program" function, since people uses different variables for choosing the right map and they may want to include some stuff like a list with the monsers that can be found there. Post by: tifreak on October 23, 2007, 02:51:00 am Post by: vuurrobin on October 23, 2007, 02:55:00 am ![]() Post by: tifreak on October 23, 2007, 02:59:00 am ![]() Post by: DJ Omnimaga on October 23, 2007, 03:53:00 am ![]() Hopefully it may help me if I decide to make a new ASCII RPG :) ![]() I will prbly add to Calculator RPG and programming tools under TI Programming Tools as soon as I have time :) ![]() Post by: vuurrobin on October 23, 2007, 09:22:00 am and it isn't finished yet, I am currently making a menu, putting it all in 1 program, and then creating a readme. after that, you can upload it :D ![]() and tifreak8x, if there are any problems, let me know, ok ;) ![]() Post by: tifreak on October 23, 2007, 02:20:00 pm I started it up, put 19 and 19, then 1. It loaded a map that I had just worked on (creepy o.o ![]() ![]() AEDIT: If K=31 Then prgmZ1 Delvar KAns->Str2 The cursor stopped there, you might want to check into that. Post by: vuurrobin on October 24, 2007, 01:53:00 am ![]() just chance prgmZ1 Delvar KAns->Str2 into prgmZ1 if K=21 Ans->Str2 Delvar K I'll fix it and then upload it. Post by: tifreak on October 24, 2007, 02:41:00 am ![]() Post by: vuurrobin on October 24, 2007, 03:08:00 am ![]() Post by: DJ Omnimaga on October 24, 2007, 03:43:00 am ![]() Post by: vuurrobin on October 24, 2007, 04:10:00 am ![]() anyway, i have uploaded the fixed version :) ![]() I have also created a menu for it and put everything in one program, so all that is left is making a readme I guess. Post by: DJ Omnimaga on October 24, 2007, 04:54:00 am |