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Omnimaga
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Awsome intro for xLIB powered games
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Topic: Awsome intro for xLIB powered games (Read 5342 times)
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kalan_vod
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Awsome intro for xLIB powered games
«
Reply #15 on:
January 29, 2006, 10:41:00 am »
Use source coder or ti graphlink, to see the code then type it into your calc or save it and resend?>
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Spellshaper
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31337 u53r (Next: 2000)
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This is me. Or maybe not.
Awsome intro for xLIB powered games
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Reply #16 on:
January 29, 2006, 10:48:00 am »
aaah got it... I
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tr1p1ea
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Awsome intro for xLIB powered games
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Reply #17 on:
January 30, 2006, 07:23:00 am »
I could maybe incorporate something like this into the lib itself as another function?
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"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Spellshaper
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31337 u53r (Next: 2000)
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This is me. Or maybe not.
Awsome intro for xLIB powered games
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Reply #18 on:
January 30, 2006, 07:39:00 am »
If u really like to do that
But u have done so much already
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kalan_vod
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Awsome intro for xLIB powered games
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Reply #19 on:
January 30, 2006, 09:33:00 am »
QuoteBegin-Spellshaper+30 January 2006, 13:39-->
QUOTE
(Spellshaper @ 30 January 2006, 13:39)
If u really like to do that
But u have done so much already
Can
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CDI
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Awsome intro for xLIB powered games
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Reply #20 on:
January 30, 2006, 09:46:00 am »
yeah that'd be cool
at least *
CDI
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kalan_vod
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Awsome intro for xLIB powered games
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Reply #21 on:
January 31, 2006, 08:05:00 am »
Hehe, I think it would be awsome!
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Omnimaga
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Awsome intro for xLIB powered games