Author Topic: Axe Block Breaker  (Read 10228 times)

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Offline Stefan Bauwens

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Re: Axe Block Breaker
« Reply #15 on: April 01, 2011, 02:46:41 am »
This looks nice. It should be called 'Blockdude3 : Blockbreaker' :P


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Offline Jim Bauwens

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Re: Axe Block Breaker
« Reply #16 on: April 01, 2011, 04:51:05 am »
Looks awesome!!  :thumbsup:
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Offline yunhua98

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Re: Axe Block Breaker
« Reply #17 on: April 01, 2011, 06:21:36 pm »
This looks really cool.  Great job! ;D

Edit: I just had a chance to test this put, and it's really, really cool.  My only complaint is that it registers the same key if I hold it down.  I suggest going with getKey->K instead of getKey(#).  Other than that, wonderful job! :D

yeah, I actually fixed that before I saw your edit.  ;)
I don't like getkey->K because its really laggy for moving, so I just put a While getkey (54) loop after the if clause.  ;)

Also, I added another level.  When I upload it with other levels, could someone play it to make sure there aren't cheap ways to win?  because I had to make a lot of changes to make sure it wouldn't be too easy.  :P

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Offline yunhua98

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Re: Axe Block Breaker
« Reply #18 on: April 01, 2011, 09:11:13 pm »
Alpha: 5 total levels

I need some testers see if there are any bugs, and if there are "easier"/other ways to beat a level.  Right now its about 6000 bytes.
Directions same as last time.  And yes, Restart doesn't really work.  :P

Thanks in Advance!
« Last Edit: April 01, 2011, 09:11:38 pm by yunhua98 »

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Offline yunhua98

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Re: Axe Block Breaker
« Reply #19 on: April 13, 2011, 05:03:00 pm »
I completed another level.  ;)

Also, does anyone have block suggestions?  Nothing that will kill you, since its a puzzle game where getting stuck == dying.  But more like blocks with special effects.

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Offline Jim Bauwens

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Re: Axe Block Breaker
« Reply #20 on: April 14, 2011, 04:12:17 am »
Hey, yunhua98, nice to see that things are going forward.
Sadly enough I can't try it, because I don't own a z80 calc that can run axe (that might change today btw).

About blocks, do you already have on that breaks another one?
For example you brake a block, and somewhere on the other side of the map another block breaks.

And maybe you could make a secret block, of which you don't know the properties.

Offline Munchor

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Re: Axe Block Breaker
« Reply #21 on: April 14, 2011, 04:27:23 am »
Alpha: 5 total levels

I need some testers see if there are any bugs, and if there are "easier"/other ways to beat a level.  Right now its about 6000 bytes.
Directions same as last time.  And yes, Restart doesn't really work.  :P

Thanks in Advance!

I can be an alpha tester for you, already sending to my calculator.

Offline yunhua98

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Re: Axe Block Breaker
« Reply #22 on: April 14, 2011, 09:33:22 pm »
Thanks Scout.  ;)

also, Jim, that's a great idea!  I didn't quite understand it in the maps you gave me, so I edited it a bit.  ;)

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Offline DJ Omnimaga

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Re: Axe Block Breaker
« Reply #23 on: May 21, 2011, 03:08:11 am »
THis looks nice Yunhua98 :D

Offline Munchor

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Re: Axe Block Breaker
« Reply #24 on: May 21, 2011, 09:27:46 am »
This is a project I would like finished :D

Offline yunhua98

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Re: Axe Block Breaker
« Reply #25 on: May 21, 2011, 09:46:08 am »
* yunhua98 looks at contest entry, looks at this...  Contest first.  :P
I'll finish this though.  ;)

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Offline DJ Omnimaga

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Re: Axe Block Breaker
« Reply #26 on: May 21, 2011, 02:42:51 pm »
Yeah true lol. :P

I'll probably check your contest entry soon.

Offline Munchor

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Re: Axe Block Breaker
« Reply #27 on: May 22, 2011, 05:59:16 am »
* yunhua98 looks at contest entry, looks at this...  Contest first.  :P
I'll finish this though.  ;)

Yeah I understand the prioritazing :)