Author Topic: Axe Clef  (Read 5708 times)

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SirCmpwn

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Axe Clef
« on: June 22, 2010, 07:13:20 pm »
Hello,
I am currently working on a library for Axe that will allow you to use music alongside your games.  I call it Axe Clef, and it will come with a full fledged music editor to make it easier to make your music run inside your games.  It should allow you to continue to have a game while the music is running, and will only work at 15MHz.
Discuss.

Offline Builderboy

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Re: Axe Clef
« Reply #1 on: June 22, 2010, 07:19:00 pm »
What kind of music are you supporting?  Just regular ol' beeps?  Or actual MIDI :O haha either way i am very excited about this :D

SirCmpwn

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Re: Axe Clef
« Reply #2 on: June 22, 2010, 07:20:37 pm »
Probably beeps.  I'm thinking about chords as well.  We'll see ;)
But they will be musical beeps.
« Last Edit: June 22, 2010, 07:21:08 pm by SirCmpwn »

Offline Builderboy

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Re: Axe Clef
« Reply #3 on: June 22, 2010, 07:29:09 pm »
Yay musical beeps!  My favorite kind ^^

Offline ztrumpet

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Re: Axe Clef
« Reply #4 on: June 22, 2010, 07:31:30 pm »
Awesome!  This sounds really nice!  What notes will this have support for?  How many part chords?  4 part chords would be great. :D

This sounds really neat. ;D

SirCmpwn

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Re: Axe Clef
« Reply #5 on: June 22, 2010, 07:32:42 pm »
Oh gosh, 4 part chords X_X
I'm going to play around with it to see what works best.

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Re: Axe Clef
« Reply #6 on: June 22, 2010, 07:53:40 pm »
Yay! I hope this is out in time to implement into Nostalgia! (Maybe)
Or perhaps I've said too much...

Anyways, I hope this gets finished, and I'm sure it will.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

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My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
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I will be combining Blur and Collision Course into a single gamepack. On hold.

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Prequel to Nostalgia. On hold, especially while the story is re-worked.

SirCmpwn

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Re: Axe Clef
« Reply #7 on: June 22, 2010, 07:54:45 pm »
Cool.
Does anyone else agree when I say that 4 notes played in the space of four microseconds over and over would sound like one chord?

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Re: Axe Clef
« Reply #8 on: June 22, 2010, 07:57:00 pm »
Cool.
Does anyone else agree when I say that 4 notes played in the space of four microseconds over and over would sound like one chord?
Not to my knowledge, but you can always try it out and see.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline TIfanx1999

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Re: Axe Clef
« Reply #9 on: June 22, 2010, 08:00:37 pm »
I have no idea how you plan on implementing this, but it sounds uber cool! :D

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Re: Axe Clef
« Reply #10 on: June 22, 2010, 08:03:02 pm »
I have no idea how you plan on implementing this, but it sounds uber cool! :D
That's exactly what I'm thinking.  Will this be done with Axe or straight Asm?  Will it use interrupts?

Edit:
Are you making this like a keyboard or like Finale/Sibelius for inputting notes into it? :)
« Last Edit: June 22, 2010, 08:09:49 pm by ztrumpet »

Offline TIfanx1999

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Re: Axe Clef
« Reply #11 on: June 22, 2010, 08:21:07 pm »
<offtopic> ztrumpet, you use Sibelius?</offtopic>

Offline ztrumpet

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Re: Axe Clef
« Reply #12 on: June 22, 2010, 08:26:37 pm »
<offtopic>No, I use Finale Notepad 2008. :)</offtopic>

SirCmpwn

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Re: Axe Clef
« Reply #13 on: June 22, 2010, 10:26:41 pm »
After some study into the art of sound with Axe, I also have no idea how to implement this XD
I will not support multiple layers of sound (chords), but I can try to make one layer sound.

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Re: Axe Clef
« Reply #14 on: June 23, 2010, 02:21:43 am »
yeah I tried chords before and it sounds so crunchy :(

You can make chords in the style of Commodore 64, though, but they aren't really chords. I would go for 1 note at a time for now, I think